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13 new of 62 responses total.
other
response 50 of 62: Mark Unseen   Mar 7 05:55 UTC 1998

it would have to have an open development period, during which people could
pick sections of town to write code for and then do it (with communication
to prevent overlaps).  people wanting to do the same portions could
collaborate, or flip a coin, or compromise.  there's always room to add more
levels of detail, and especially because we can add fictional secret passages
and locations, &c.

i would be pleased if someone would be willing to have a mud coding training
session, so i could take part....
valerie
response 51 of 62: Mark Unseen   Mar 7 14:07 UTC 1998

This response has been erased.

other
response 52 of 62: Mark Unseen   Mar 10 02:09 UTC 1998

i think it's such a neat idea that if it were reinvented, i'd patronize it.
srw
response 53 of 62: Mark Unseen   Mar 15 06:25 UTC 1998

I am thinking that we would want some way to prevent people from adding 
meaningless non-ann-arbor-like features to the system. I guess I am 
hoping we could learn from the mistakes of what went before, even though 
that system that valerie makes reference to happened before I was doing 
any public computing.

On the other hand, it could be a Sim-City-like view of Ann Arbor 
projected into the future, or an experiment in city planning by 
committee of net-denizens. I don't really know what would be good to try 
to achieve with it, and what bad.

I am really just looking for an alternative environment for people to 
interact in. I wish I had more time to devote to something as grand as 
this could possibly be. It will take a lot of someone's or some people's 
time to make this work.
mta
response 54 of 62: Mark Unseen   Mar 17 01:52 UTC 1998

This is sounding interestinger and interestinger...

        ;)
cmcgee
response 55 of 62: Mark Unseen   Mar 17 04:28 UTC 1998

Actually, Al Feldt already has a computer simulation game based on Ann
Arbor, which may or may not have the data loadaed for Ann Arbor up to the
year 1990.  It was one of a series of simulation games called [x] Area
Growth Game. Ann Arbor was Washtenaw area or WAGG for short.  I'm sure I
could get the data and re-use it here if we wanted to do something like
that.  

We ran the thing, believe it or not, as a role playing game using the
(Wow) Internet in 1989, and had players from all over the world.  Our main
communication tool was Bob Parnes' Confer.  AT the time, the game was
loaded with the Gennessee County/Flint information, and called GAGG.  

srw
response 56 of 62: Mark Unseen   Mar 22 22:09 UTC 1998

That sounds pretty interesting, Colleen. 

I was talking to Jeremy this week (my son, aka fireball) while he was 
home from college on Spring break. I explained to him some of my 
thoughts on this subject. He said that there are two genres, (1) "Hack 
and slash" and (2) Social. Obviously we are only interested in the 
social genre.

MUDs are more the type 1, and so are MOOs (which are just object 
oriented MUDs). The type of thing we might be interested is a MUCK
(according to Jeremy). I will look into this more, but welcome people's 
thoughts, suggestions and corrections.

I'll try to do some research regarding software for these things.

In order to have a good chance of succeeding, a certain critical mass of 
people must buy into the idea behind the MUCK. A core group of people 
must learn the development language, and will be the actual developers. 
these people are historically called "wizards" but I dislike that term 
somewhat. I think people should be added or deleted to that group 
manually, on request, providing they show an interest in the project and 
a willingness to work constructively with others.

The main goal would be to have an interesting place to meet people.

Jeremy suggested to me that if subgroups want to extend the concept, 
gateways can be built. In other words, if the grexohio group (for 
example) wanted to participate, we could put in a gateway (teleport 
chamber) to Columbus somewhere in "town". This seems like a good way to 
limit corruption of the local data, but still keep lots of people 
involved in it.
scg
response 57 of 62: Mark Unseen   Mar 23 00:17 UTC 1998

Interesting.  We could put the gateways at freeway on ramps, or something like
that.
other
response 58 of 62: Mark Unseen   Mar 23 06:26 UTC 1998

or at the entrance to the tunnel of the michigan stadium...
mta
response 59 of 62: Mark Unseen   Mar 23 23:55 UTC 1998

Unless anyone actually wanted to use thestadium for some reason, I think
that's a cool idea.  ;)
other
response 60 of 62: Mark Unseen   Mar 25 17:52 UTC 1998

if a bit subversive <g>
lilmo
response 61 of 62: Mark Unseen   May 12 00:14 UTC 1998

To summarize (with my own opinion heavily weighted, of course *grin*):

MUDs w/ unlimited telnet access = very bad for Grex, but large 'Net interest

MUCK w/ dailin access = good for Grex (even if HVCN runs it), but limited
audience, requiring intensive outreach.

happy medium?  perhaps a MUCK with limited telnet access, with a welcome
screen clearly designating it as an AA model...  *thoughts spin wildly*
tsty
response 62 of 62: Mark Unseen   Jun 3 02:54 UTC 1998

muds for dial-in only access might be theway to start/go. i can support
the concept - might even learn something before venturing out into
that BigBadWorld (tm) of mmuuddss.
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