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| Author |
Message |
| 13 new of 62 responses total. |
other
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response 50 of 62:
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Mar 7 05:55 UTC 1998 |
it would have to have an open development period, during which people could
pick sections of town to write code for and then do it (with communication
to prevent overlaps). people wanting to do the same portions could
collaborate, or flip a coin, or compromise. there's always room to add more
levels of detail, and especially because we can add fictional secret passages
and locations, &c.
i would be pleased if someone would be willing to have a mud coding training
session, so i could take part....
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valerie
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response 51 of 62:
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Mar 7 14:07 UTC 1998 |
This response has been erased.
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other
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response 52 of 62:
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Mar 10 02:09 UTC 1998 |
i think it's such a neat idea that if it were reinvented, i'd patronize it.
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srw
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response 53 of 62:
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Mar 15 06:25 UTC 1998 |
I am thinking that we would want some way to prevent people from adding
meaningless non-ann-arbor-like features to the system. I guess I am
hoping we could learn from the mistakes of what went before, even though
that system that valerie makes reference to happened before I was doing
any public computing.
On the other hand, it could be a Sim-City-like view of Ann Arbor
projected into the future, or an experiment in city planning by
committee of net-denizens. I don't really know what would be good to try
to achieve with it, and what bad.
I am really just looking for an alternative environment for people to
interact in. I wish I had more time to devote to something as grand as
this could possibly be. It will take a lot of someone's or some people's
time to make this work.
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mta
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response 54 of 62:
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Mar 17 01:52 UTC 1998 |
This is sounding interestinger and interestinger...
;)
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cmcgee
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response 55 of 62:
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Mar 17 04:28 UTC 1998 |
Actually, Al Feldt already has a computer simulation game based on Ann
Arbor, which may or may not have the data loadaed for Ann Arbor up to the
year 1990. It was one of a series of simulation games called [x] Area
Growth Game. Ann Arbor was Washtenaw area or WAGG for short. I'm sure I
could get the data and re-use it here if we wanted to do something like
that.
We ran the thing, believe it or not, as a role playing game using the
(Wow) Internet in 1989, and had players from all over the world. Our main
communication tool was Bob Parnes' Confer. AT the time, the game was
loaded with the Gennessee County/Flint information, and called GAGG.
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srw
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response 56 of 62:
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Mar 22 22:09 UTC 1998 |
That sounds pretty interesting, Colleen.
I was talking to Jeremy this week (my son, aka fireball) while he was
home from college on Spring break. I explained to him some of my
thoughts on this subject. He said that there are two genres, (1) "Hack
and slash" and (2) Social. Obviously we are only interested in the
social genre.
MUDs are more the type 1, and so are MOOs (which are just object
oriented MUDs). The type of thing we might be interested is a MUCK
(according to Jeremy). I will look into this more, but welcome people's
thoughts, suggestions and corrections.
I'll try to do some research regarding software for these things.
In order to have a good chance of succeeding, a certain critical mass of
people must buy into the idea behind the MUCK. A core group of people
must learn the development language, and will be the actual developers.
these people are historically called "wizards" but I dislike that term
somewhat. I think people should be added or deleted to that group
manually, on request, providing they show an interest in the project and
a willingness to work constructively with others.
The main goal would be to have an interesting place to meet people.
Jeremy suggested to me that if subgroups want to extend the concept,
gateways can be built. In other words, if the grexohio group (for
example) wanted to participate, we could put in a gateway (teleport
chamber) to Columbus somewhere in "town". This seems like a good way to
limit corruption of the local data, but still keep lots of people
involved in it.
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scg
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response 57 of 62:
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Mar 23 00:17 UTC 1998 |
Interesting. We could put the gateways at freeway on ramps, or something like
that.
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other
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response 58 of 62:
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Mar 23 06:26 UTC 1998 |
or at the entrance to the tunnel of the michigan stadium...
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mta
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response 59 of 62:
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Mar 23 23:55 UTC 1998 |
Unless anyone actually wanted to use thestadium for some reason, I think
that's a cool idea. ;)
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other
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response 60 of 62:
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Mar 25 17:52 UTC 1998 |
if a bit subversive <g>
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lilmo
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response 61 of 62:
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May 12 00:14 UTC 1998 |
To summarize (with my own opinion heavily weighted, of course *grin*):
MUDs w/ unlimited telnet access = very bad for Grex, but large 'Net interest
MUCK w/ dailin access = good for Grex (even if HVCN runs it), but limited
audience, requiring intensive outreach.
happy medium? perhaps a MUCK with limited telnet access, with a welcome
screen clearly designating it as an AA model... *thoughts spin wildly*
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tsty
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response 62 of 62:
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Jun 3 02:54 UTC 1998 |
muds for dial-in only access might be theway to start/go. i can support
the concept - might even learn something before venturing out into
that BigBadWorld (tm) of mmuuddss.
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