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Grex > Rpg > #37: Gaming "Did You Know?"s | |
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| Author |
Message |
| 4 new of 32 responses total. |
mneme
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response 29 of 32:
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Nov 29 23:03 UTC 1999 |
Jon: Got a few quibles, but basically, right-on.
Quibles: D&D 2nd was following an existing (and ongoing) trend, not creating
a new one (except in terms of published D&D materia
I'm referring largely to keeping the ending (created by the game
session) storyline in mind, rather than keeping a pre-existing story-line in
mind.
But otherwise, nicely, truthfully, and tactfully said.
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lumen
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response 30 of 32:
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Nov 29 23:52 UTC 1999 |
hrm, gotcha.
Yes, you're right-- 2nd ed. was a result of an evolving trend, and I
should have mentioned that. I forgot to say that although dungeons had
become the focus of 1st ed., D&D had begun more wilderness based. I'm
guessing there were plenty of gamers that brought this about, but the
fact that Greyhawk and Forgotten Realms had existed in hiding about
around this time, I'm sure the creators had it in mind, too.
Quibble #2: Right; that was what I was trying to say. Most modules
*don't* work, and a pre-fabricated storyline doesn't work, either. The
story is largely created by the session. I'll agree with that. But
what I did find helpful was to have a couple of possibilities-- i.e.
story fragments and ideas-- in mind to give the game somewhat of a
drive.
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orinoco
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response 31 of 32:
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Jan 10 18:45 UTC 2000 |
Interesting footnote to this discussion: I was talking recently to a
quasi-professional storyteller (in the normal sense of the word, not the
euphemism-for-dungeon-master sense of the word), and she said that's how she
tends to plan out her stories. For each story in her repertoire, she keeps
in mind a few story fragments and ideas that work well, but the path between
those fragments will be a little different each time. She says it makes the
stories more enjoyable to tell - I imagine it also makes them more difficult,
at least initially. But it also has the side effect of letting her tailor
the story to her audience.
And how much more important to be able to tailor the story to your audience
when your "audience" is made up of characters in the story who can step in
and throw things off-course at a moment's notice?
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mneme
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response 32 of 32:
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Jan 20 20:09 UTC 2000 |
Sounds cool; I do a bit of storytelling myself, on occasion, but I usually
tell more "authentic" stories, and only rarely rework on a moment's notice.
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