You are not logged in. Login Now
 0-24   25-49   50-62        
 
Author Message
25 new of 62 responses total.
mta
response 25 of 62: Mark Unseen   Feb 17 21:53 UTC 1998

Yep, only more so.

While party isn't to everyone's taste, just as conferencing isn't to everyone's
taste, party can theoretically be used to further people's access to
information that could help them be full members of the information age. 
(Dunno if it is, but the potential's there.)

E-mail has become almost mandatory these days and so, while it doesn't
contribute much to Grex per se and is a huge resource hog, I still see it as a
valuable service.

MUDs are about fantasy.  That's a good thing in many ways, but being a
proficient mudder doesn't improve your qualifications for very many high tech
jobs.  Grex does offer some games and if a MUD were going to use about the same
number of resources as the others I wouldn't object.  (I wouldn't grok, but
that's just me.)  Problem is the tradeoff is too high.

Pointers to systems that members can contact for mudding would be fine.  It
would tie up some resources, but far fewer than running the game here -- and
arguably knowing how to skip from one system to another is A Good Thing. 
<grin>
mta
response 26 of 62: Mark Unseen   Feb 17 21:55 UTC 1998

Colleen slipped in.  
aruba
response 27 of 62: Mark Unseen   Feb 18 08:28 UTC 1998

When various staff members were suggesting putting a MUD on a separate
machine, would that mean that people using the MUD would have no resource
impact on the main Grex machine at all?  In other words, if you wanted to MUD,
would you simply telnet (from wherever) to mud.cyberspace.org, login, and then
start mudding?  Would the machines share a common password file?
mdw
response 28 of 62: Mark Unseen   Feb 18 09:37 UTC 1998

A separate mud machine would still consume:
        network bandwidth
        staff time
        electricity
There are some economies in scaling by having more than one machine;
they're maximized by having the same type of hardware and such on both
machines.  That means something like a used sparcstation 10 would be
attractive as a mud machine.  Security is important on the mud machine
same as on grex; we don't want people cracking root on the mud machine
and running a network sniffer.

So far as a password file goes, currently, that would be a big pain.
We're hoping to implement some sort of network authentiation scheme soon
(ie, kerberos); that would certainly facilitate doing something like
this.
n8qxp
response 29 of 62: Mark Unseen   Feb 18 10:03 UTC 1998

Okay, I'm having a  stupid attack, what's a MUD? (other then wet dirt!) :-)
albaugh
response 30 of 62: Mark Unseen   Feb 18 16:36 UTC 1998

At the "Respond or pass?" prompt, type 4 and hit Enter!  :-)
dang
response 31 of 62: Mark Unseen   Feb 20 00:19 UTC 1998

("only 4" would probably be better, unless you *want* to read the whole item
again.)
davel
response 32 of 62: Mark Unseen   Feb 20 01:13 UTC 1998

Possibly he has a pager that would prevent that?
valerie
response 33 of 62: Mark Unseen   Feb 21 06:07 UTC 1998

This response has been erased.

steve
response 34 of 62: Mark Unseen   Feb 21 21:28 UTC 1998

   Not wanting to be an Old Fart, I've given this a lot of thought.
The more I've thought about it, the more I think we *could* do a
MUD, but there would have to be some restricitons on it that might
not make it worthwhile doing.

   First, it would need to be on a seperate machine.  I think something
like a 90MHz Pentium could run a small MUD.  Second, it wouldn't be
avilable from the net--local users only.  This would prevent massive
hordes of folks from using it, which is the main problem I see with
something like a MUD.  Third, it would be very good to see a group
of people get together and come up with the funds for the hardware
and operating costs (electricity) up front, or at least some chunk
of it, so as to offset the expenses.

   Unforunately, we really don't have the net bandwidth to do this--
no, we're not at capacity on the ISDN link yet, but we will be soon,
given the growth we've experienced in the last several months.
Adding something as addictive as a MUD would completely swamp us.
valerie
response 35 of 62: Mark Unseen   Feb 22 04:07 UTC 1998

This response has been erased.

gibson
response 36 of 62: Mark Unseen   Feb 22 05:14 UTC 1998

        I don't remember if this was mentioned earlier but what if the mud was
limited to members. the additional memberships may be enough to offset the
costs.
other
response 37 of 62: Mark Unseen   Feb 22 17:54 UTC 1998

there again we run into the service-for-sale problem.  if we create the
notion that users are purchasing access to the mud, then we imply that
maintenance and availability of the mud will a priority.  i would not like
to see a mud soak up the available human resources for Grex.
dpc
response 38 of 62: Mark Unseen   Feb 22 18:42 UTC 1998

Eric, we sell very limited Internet services now.  If we make a MUD
a members-only feature, we are *not* making any promise about the
quality or reliability of that service.  People who become Grex members
know that this is a low-budget, volunteer-operated outfit.  We have
never guaranteed reliability/performance/whatever for any service,
whether sold or given away.
        However, having said that, I hope we don't do a MUD becaues
our present machine can't support it.  My concern, therefore, is
the *electronic* resources, not the *human* ones.
steve
response 39 of 62: Mark Unseen   Feb 22 18:44 UTC 1998

   Right.  I want to avoid the service-for-sale (SFS) problem too.
I think a way around that might be to make it for locals only.

   Although I think it would be better to limit the MUD for locals
only, the idea of a hard limit by a queue would work too, except
that the queue would be large, I'd bet.
cmcgee
response 40 of 62: Mark Unseen   Feb 22 23:33 UTC 1998

Given the personal interactions that are necessary to make a mud "fun" I dont
think we would have critical mass if we limited it to locals.  

Unless, of course, we see this as a marketing tool to get more locals to come
to Grex and hang out.  But that means we'd have to limit it to locals who are
interested in dialing in, right? Else we have the "local-verification"
problem.  

BTW I agree that muds are a good way to get folks into computer programming.
Even I have begun to figure out some stuff just so I can make good rooms on
a mud.  
steve
response 41 of 62: Mark Unseen   Feb 23 00:22 UTC 1998

  How many people have to participate in a MUD to make it interesting?
srw
response 42 of 62: Mark Unseen   Mar 4 04:26 UTC 1998

I am sorry that after I made the suggestion at the staff meeting I 
then haven't had the time to come to coop and see this item. I will 
detail some of my thinking and how it came about.

I first started thinking of a MUD as another service that HVCN could 
offer. HVCN is a community network that I am the primary technical 
resource for. While the HVCN machine would support it, with some 
upgrading, the main problem is that I am not really a MUD person. Unlike 
some of you, I have no first-hand experience with MUDs. At the very 
least I would have to enlist some folk interested in this as staffers to 
help set it up and run it. So that made me think of Grex.

Yes, I know that Grex has turned away many requests from users who 
wanted to set up muds. I was definitely thinking that in the grex 
environment, the mud needs to be isolated so that resource usage can be 
controlled. Perhaps a separate machine with a throttled link. Certainly 
we would want to hold off on installing user services on other machines 
until we had a robust shared authentication system, like Kerberos.

This isn't about to happen any time soon, though. It's too ill-formed 
yet. 

Because it would be designed with the local community in mind, I am not 
seeing it as an attraction for the internet community so much as a local 
one. I have not thought of actually *limiting* access to locals, but 
rather just of making it interesting to locals.

This idea is really just a brainstorm, and I was interested in seeing 
how people might feel about it. I am disappointed it was attacked by 
people who don't see it as grex's mission. I hope that these comments 
may serve to reassure that what I had in mind is compatible with Grex's 
mission, but perhaps just different enough from what we are doing now to 
be a little scary.

I really am not anxious to see participation in it as a competition. I'd 
like to downplay that side of it. If that can't happen, then I'd like to 
look at something else that does downplay this (MUCK, perhaps?). I am 
not keen on having people fighting to become wizards and then as wizards 
constructing a universe that departs greatly from the original local 
content theme.

I am interested in finding a medium for people to express their 
creativity in community. I'd like it to be a special Ann Arbor thing. I 
may just be dreaming, but I wanted the opportunity to share it. So 
thanks for your comments and keep them coming. I hope we can brainstorm 
some more here.

mta
response 43 of 62: Mark Unseen   Mar 4 18:06 UTC 1998

Steve, something non-competative with an Ann Arbor theme sounds much more
interesting than "just another MUD" to me, and quite possibly more in line
with what I see our mission as being.

I'd still take some convincing, though...
other
response 44 of 62: Mark Unseen   Mar 5 00:33 UTC 1998

idea:  the basis of the MUD could be a virtual map of Grex's hometown, Ann
Arbor, embellished and altered as necessary to maintain appropruate security
and interest...  hmmm.
srw
response 45 of 62: Mark Unseen   Mar 5 06:52 UTC 1998

That's not a bad idea. The trick would be to have a number of areas, 
each with its own distincive flavor, and properties.

For realism, it would need potholes, one-way streets without-of-towners 
traveling the wrong way, and I'm sure you can think of other things, but       
 the primary objective is to create environments in which people can  interact.

The interactions are usuallly in real-time, but I don't think they have 
to be. People can leave things around. Just don't litter.

I'm no expert at this at all. I am really hoping that this idea has 
potential, but I know it won't go anywhere unless
(1) a core group of people care about it, and
(2) it has a friendly home

It is possible that Grex could be that home, but it doesn't necessarily 
have to be. I am more interested at the moment in issues relating to its 
nature, rather than its home, though both are important.
other
response 46 of 62: Mark Unseen   Mar 5 07:06 UTC 1998

well, there are all those flyer kiosks and staple-studded telephone poles
people could leave messages for each other on...
dang
response 47 of 62: Mark Unseen   Mar 5 17:28 UTC 1998

(Keep in mind, setting something like this up is a very big project.  You can
get an out-of-the-box usable mud in the fantasy/confrontation areas, but you
can't get an Ann Arbor mud, you have to write it.)
cmcgee
response 48 of 62: Mark Unseen   Mar 6 04:37 UTC 1998

I think it would be easy to convert an out-of-the-box mud package to an Ann
Arbor fantasy setting.  In fact, that was what popped into my mind:  a bizarre
replication of Ann Arbor, complete with the (old) dungeon and the Pumpkin.
Hey, they dont call Ann Arbor "The Theme Park of the Sixties" without cause.
*grin*.
dang
response 49 of 62: Mark Unseen   Mar 6 18:10 UTC 1998

It may be easy to do, but it's still a lot of typing.  :)
 0-24   25-49   50-62        
Response Not Possible: You are Not Logged In
 

- Backtalk version 1.3.30 - Copyright 1996-2006, Jan Wolter and Steve Weiss