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freek
A mud on grex's net connection? Mark Unseen   Apr 4 07:08 UTC 1997

Ok, I have a really cool proposal... Who would be willing to put up a mud on
Grex's net connnection?  It would be really nifty... The mud in mind is a RP
one, which takes place on an arctic world... its called Realms End.  Anyone
who wants more info send mail to Vicious and he'll tell you about it.. 
whoever thinks thats cool should like vote or something here... personally
i think it would rock.. anyways, good bye.
23 responses total.
preets
response 1 of 23: Mark Unseen   Apr 4 07:27 UTC 1997

Nice.....and No comments...
exit
mcnally
response 2 of 23: Mark Unseen   Apr 4 07:37 UTC 1997

  I'd advise very strongly against hosting a mud on grex.  True,
  they're very entertaining (if you like that sort of thing) and
  attract a large audience but frankly there are other sites that
  are better suited to host muds and a mud on grex would probably
  be both a mediocre, resource-bound mud and a danger to the best
  thing grex has going for it -- its active conferencing community.

  If you don't value bbs & party at all and only think of Grex as
  a convenient pool of public-access modems then by all means vote
  for a mud but if you treasure grex's special character let the
  mud be hosted by some site that can provide the resources needed
  without unduly interfering with its primary function.
scott
response 3 of 23: Mark Unseen   Apr 4 12:08 UTC 1997

Grex has a long-standing policy against muds, based just on the resources
needed by muds.
jenna
response 4 of 23: Mark Unseen   Apr 4 20:59 UTC 1997

I think it would be great if grex had enough resources to run
a mud and everything else (including, hey, usenet! ;}) bUT...
it doesn't. We complain about running e-mail, for goodness sake.
How much more lag would we have with a mud? A lot, I imagine.
But you know what would be cool would be something like the role
playing conference on another system i'm on. That system is
set up a little differently in that every conference is essentially
one item with no item 0, just responses. Soem of them tend to be
more like coop and poetry, other tend to be more like party --
closer to real time. Anyway, over there we do role -playing
in a quad. It's more like improvisational acting in a medieval
fantasy setting, because you don't have the computer program
running spells and stuff, but it is really wonderful for social
and character playing. I don't know how Grex would have something like that
with its conference structure, but it would be really neat if a
way to do it emerges in somebody's brain.
Role playing games have been run in party, but that;s not
quie the same, partially because the length limit for a single
"line" in party, partly because it tends to get a lot of ooc
comments and stuff.
e4808mc
response 5 of 23: Mark Unseen   Apr 4 23:41 UTC 1997

Role playing games are *currently* being run in rpg and/or greatring.  
I would not want to see a mud on grex.  
Question:  Is there a way to get to a mud by telnetting from grex?  How would
I do it?
freek
response 6 of 23: Mark Unseen   Apr 5 03:05 UTC 1997

Um, ms Davis, that response makes no sense... at leasts not the begining...
and if you want to telnet to muds from grex you first must be a member then
you use telnet... 
jenna
response 7 of 23: Mark Unseen   Apr 5 05:30 UTC 1997

and you would do it the same way you would telnet anyplace else.--i always
assumed rpg was discussion of it.
dang
response 8 of 23: Mark Unseen   Apr 5 18:57 UTC 1997

I agree with Scott.  Muds take *huge* amounts of link bandwidth (Like UM
canned muds because they were using too much bandwidth) and our link is
completely swamped.  Have you asked at nether.net?
arthurp
response 9 of 23: Mark Unseen   Apr 6 03:55 UTC 1997

If you want a mud, get your own system and try to support the resource needs.
Bet ya can't do it.  Grex can't.
bjorn
response 10 of 23: Mark Unseen   Apr 6 17:10 UTC 1997

rpg and greatring function both as forums for the discussion of Role Playing,
and also as a spot to play RPGs at a snail's pace.  Now, we *could* create
party items to speed things up, but how are we going to synchronize the
players and GMs logging on at nearly the same time.

The MUD issue has been brought up several times - I believe one of the old
discussions is kicking around the MUDs conference, but I could be wrong.
tsty
response 11 of 23: Mark Unseen   Apr 7 19:41 UTC 1997

nice idea, wrong system. 
  
if there were to be any increase in the load-link on grex, i'd personally
prefer to see majordomo installed for the ann arbor computer society
monthly emailing list.
  
i like muds myself and also realize that the added load would be insufferable.
valerie
response 12 of 23: Mark Unseen   Apr 8 14:00 UTC 1997

This response has been erased.

aruba
response 13 of 23: Mark Unseen   Apr 8 17:33 UTC 1997

Ah.  That would explain why shepherd described his Grex membership to me as
"electronic heroin".
jenna
response 14 of 23: Mark Unseen   Apr 8 22:56 UTC 1997

*grin, has her mud attatched to aol/prodigy, nowawday*
snail's pace rpg'ing can eb fun. I'll have to check it out.
dpc
response 15 of 23: Mark Unseen   Apr 11 00:35 UTC 1997

OK, TS, I'll bite.  What is "majordomo"?
dang
response 16 of 23: Mark Unseen   Apr 11 01:36 UTC 1997

Majordomo is a program that runs mailing lists with minimal sysop
interference.  It allows people to subscribe and unsubscribe to various lists
automatically by sending certain keywords in the subject or body of a message,
and things like that.
tsty
response 17 of 23: Mark Unseen   Apr 11 04:55 UTC 1997

dang has it right.
  
the last known stable version (with sufficient bells and whistles)
is 1.93. there are some 1.94 versions and a 2.0 (quasi-beta?) version
that is undergoing horrific growing pains at this very moment.
  
it's written in perl and (imo) seems to be trying to be all things
to all ppl and for all os's and all situations and everything else
as well on all platforms. (!phew!) 
  
once it is running it is a pretty slick piece of work, imnsho. the slickest
feature is the ability to control your emailing list by remote control - with
your controlling functions accomplished entirely by emailed commands. 
  
ok, not entirely, but 95% by remote email. <g>.
  
setenv DRIFT off
pfv
response 18 of 23: Mark Unseen   Apr 11 14:35 UTC 1997

        Isn't that the same program that allows for ftp, and conference
        mailing lists as well..?

        I suspect it would very rapidly bog the system into the dust..

        hehe.. For grins & chuckles, set-up a "majordomo" mailing address
        here and see what sort of insanity insues very shortly ;-)
krj
response 19 of 23: Mark Unseen   Apr 11 20:32 UTC 1997

((The Scientologists, in their ongoing war of lawsuits against 
various net posters, were trying to find out, in a deposition, 
who Major Domo was...))
valerie
response 20 of 23: Mark Unseen   Apr 12 06:27 UTC 1997

This response has been erased.

steve
response 21 of 23: Mark Unseen   Apr 12 06:51 UTC 1997

   The people who value playing MUD's are going to have to get
together at some point, pool their money together, and make
their own system in which to play it on.  Actually, the effort
to do that would be a lot like the efforts of Grex's founders.
   These days, it would take probably $4000 in hardware costs,
next to nothing in software costs (except volunteers time), and
probably $500/mo for a 128K ISDN link + electricty, running out
of someones basement.
   Split that cost 10 or 20 ways and I think it could be done.
scott
response 22 of 23: Mark Unseen   Apr 12 13:01 UTC 1997

I think that a Grex level of hardware and connectivity would make a fine MUD,
as long as that was all it had to support.
steve
response 23 of 23: Mark Unseen   Apr 12 19:12 UTC 1997

   Yup.  If the group were to use older Sun stuff as we've done, 
that $4000 figure could probably be cut by $1000 - $1500.  I mean,
the Sun-4/670 we're working on was considerably less than $2000,
and it can directly hold up to four SCSI disks inside the case.
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