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Grex > Coop9 > #85: A mud on grex's net connection? | |
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freek
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A mud on grex's net connection?
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Apr 4 07:08 UTC 1997 |
Ok, I have a really cool proposal... Who would be willing to put up a mud on
Grex's net connnection? It would be really nifty... The mud in mind is a RP
one, which takes place on an arctic world... its called Realms End. Anyone
who wants more info send mail to Vicious and he'll tell you about it..
whoever thinks thats cool should like vote or something here... personally
i think it would rock.. anyways, good bye.
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| 23 responses total. |
preets
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response 1 of 23:
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Apr 4 07:27 UTC 1997 |
Nice.....and No comments...
exit
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mcnally
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response 2 of 23:
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Apr 4 07:37 UTC 1997 |
I'd advise very strongly against hosting a mud on grex. True,
they're very entertaining (if you like that sort of thing) and
attract a large audience but frankly there are other sites that
are better suited to host muds and a mud on grex would probably
be both a mediocre, resource-bound mud and a danger to the best
thing grex has going for it -- its active conferencing community.
If you don't value bbs & party at all and only think of Grex as
a convenient pool of public-access modems then by all means vote
for a mud but if you treasure grex's special character let the
mud be hosted by some site that can provide the resources needed
without unduly interfering with its primary function.
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scott
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response 3 of 23:
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Apr 4 12:08 UTC 1997 |
Grex has a long-standing policy against muds, based just on the resources
needed by muds.
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jenna
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response 4 of 23:
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Apr 4 20:59 UTC 1997 |
I think it would be great if grex had enough resources to run
a mud and everything else (including, hey, usenet! ;}) bUT...
it doesn't. We complain about running e-mail, for goodness sake.
How much more lag would we have with a mud? A lot, I imagine.
But you know what would be cool would be something like the role
playing conference on another system i'm on. That system is
set up a little differently in that every conference is essentially
one item with no item 0, just responses. Soem of them tend to be
more like coop and poetry, other tend to be more like party --
closer to real time. Anyway, over there we do role -playing
in a quad. It's more like improvisational acting in a medieval
fantasy setting, because you don't have the computer program
running spells and stuff, but it is really wonderful for social
and character playing. I don't know how Grex would have something like that
with its conference structure, but it would be really neat if a
way to do it emerges in somebody's brain.
Role playing games have been run in party, but that;s not
quie the same, partially because the length limit for a single
"line" in party, partly because it tends to get a lot of ooc
comments and stuff.
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e4808mc
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response 5 of 23:
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Apr 4 23:41 UTC 1997 |
Role playing games are *currently* being run in rpg and/or greatring.
I would not want to see a mud on grex.
Question: Is there a way to get to a mud by telnetting from grex? How would
I do it?
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freek
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response 6 of 23:
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Apr 5 03:05 UTC 1997 |
Um, ms Davis, that response makes no sense... at leasts not the begining...
and if you want to telnet to muds from grex you first must be a member then
you use telnet...
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jenna
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response 7 of 23:
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Apr 5 05:30 UTC 1997 |
and you would do it the same way you would telnet anyplace else.--i always
assumed rpg was discussion of it.
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dang
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response 8 of 23:
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Apr 5 18:57 UTC 1997 |
I agree with Scott. Muds take *huge* amounts of link bandwidth (Like UM
canned muds because they were using too much bandwidth) and our link is
completely swamped. Have you asked at nether.net?
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arthurp
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response 9 of 23:
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Apr 6 03:55 UTC 1997 |
If you want a mud, get your own system and try to support the resource needs.
Bet ya can't do it. Grex can't.
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bjorn
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response 10 of 23:
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Apr 6 17:10 UTC 1997 |
rpg and greatring function both as forums for the discussion of Role Playing,
and also as a spot to play RPGs at a snail's pace. Now, we *could* create
party items to speed things up, but how are we going to synchronize the
players and GMs logging on at nearly the same time.
The MUD issue has been brought up several times - I believe one of the old
discussions is kicking around the MUDs conference, but I could be wrong.
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tsty
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response 11 of 23:
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Apr 7 19:41 UTC 1997 |
nice idea, wrong system.
if there were to be any increase in the load-link on grex, i'd personally
prefer to see majordomo installed for the ann arbor computer society
monthly emailing list.
i like muds myself and also realize that the added load would be insufferable.
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valerie
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response 12 of 23:
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Apr 8 14:00 UTC 1997 |
This response has been erased.
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aruba
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response 13 of 23:
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Apr 8 17:33 UTC 1997 |
Ah. That would explain why shepherd described his Grex membership to me as
"electronic heroin".
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jenna
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response 14 of 23:
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Apr 8 22:56 UTC 1997 |
*grin, has her mud attatched to aol/prodigy, nowawday*
snail's pace rpg'ing can eb fun. I'll have to check it out.
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dpc
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response 15 of 23:
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Apr 11 00:35 UTC 1997 |
OK, TS, I'll bite. What is "majordomo"?
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dang
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response 16 of 23:
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Apr 11 01:36 UTC 1997 |
Majordomo is a program that runs mailing lists with minimal sysop
interference. It allows people to subscribe and unsubscribe to various lists
automatically by sending certain keywords in the subject or body of a message,
and things like that.
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tsty
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response 17 of 23:
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Apr 11 04:55 UTC 1997 |
dang has it right.
the last known stable version (with sufficient bells and whistles)
is 1.93. there are some 1.94 versions and a 2.0 (quasi-beta?) version
that is undergoing horrific growing pains at this very moment.
it's written in perl and (imo) seems to be trying to be all things
to all ppl and for all os's and all situations and everything else
as well on all platforms. (!phew!)
once it is running it is a pretty slick piece of work, imnsho. the slickest
feature is the ability to control your emailing list by remote control - with
your controlling functions accomplished entirely by emailed commands.
ok, not entirely, but 95% by remote email. <g>.
setenv DRIFT off
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pfv
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response 18 of 23:
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Apr 11 14:35 UTC 1997 |
Isn't that the same program that allows for ftp, and conference
mailing lists as well..?
I suspect it would very rapidly bog the system into the dust..
hehe.. For grins & chuckles, set-up a "majordomo" mailing address
here and see what sort of insanity insues very shortly ;-)
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krj
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response 19 of 23:
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Apr 11 20:32 UTC 1997 |
((The Scientologists, in their ongoing war of lawsuits against
various net posters, were trying to find out, in a deposition,
who Major Domo was...))
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valerie
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response 20 of 23:
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Apr 12 06:27 UTC 1997 |
This response has been erased.
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steve
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response 21 of 23:
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Apr 12 06:51 UTC 1997 |
The people who value playing MUD's are going to have to get
together at some point, pool their money together, and make
their own system in which to play it on. Actually, the effort
to do that would be a lot like the efforts of Grex's founders.
These days, it would take probably $4000 in hardware costs,
next to nothing in software costs (except volunteers time), and
probably $500/mo for a 128K ISDN link + electricty, running out
of someones basement.
Split that cost 10 or 20 ways and I think it could be done.
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scott
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response 22 of 23:
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Apr 12 13:01 UTC 1997 |
I think that a Grex level of hardware and connectivity would make a fine MUD,
as long as that was all it had to support.
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steve
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response 23 of 23:
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Apr 12 19:12 UTC 1997 |
Yup. If the group were to use older Sun stuff as we've done,
that $4000 figure could probably be cut by $1000 - $1500. I mean,
the Sun-4/670 we're working on was considerably less than $2000,
and it can directly hold up to four SCSI disks inside the case.
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