Grex Rpg Conference

Item 31: The Games of Fantasy

Entered by plork on Thu May 18 19:37:02 1995:

65 new of 295 responses total.


#231 of 295 by anne on Tue Jan 9 23:25:51 1996:

Vampire:The Masquerade.  



#232 of 295 by cyberpnk on Sat Jan 13 16:42:09 1996:

I play the entire line of White Wolf RPGs <Vampire, Werewolf, Mage, Wraith,
and Changeling> as well as AD&D, Shadowrun, Cyberpunk 2020 and Cybergeneration.


#233 of 295 by anne on Sat Jan 13 16:46:41 1996:

Cool! :)



#234 of 295 by phenix on Thu Jan 18 02:11:57 1996:

SHADOWRUN!!!!!!!!!!
err, umm
RIFTS!
NECROMUNDA!
umm....
hmmm...
UGHADA!!!!!!!!


#235 of 295 by kain on Fri Jan 19 03:09:42 1996:

what exactly is a "live actoin sesion"


#236 of 295 by anne on Sun Jan 21 17:21:27 1996:

Kain- Live Action is where you actually act out the Game, instead of just
sitting in a group and saying what you're doing...  I don't know all the 
specifics because I haven't actually participated in one, but I do know
some of the basics....



#237 of 295 by starwolf on Wed Jan 31 19:08:00 1996:

I prefer the Tabletpop "Books & dice" version...you can see & do weirder shit,
and you don't have to stop when it rains.


#238 of 295 by mneme on Sun Feb 4 02:19:09 1996:

Actually, there aer several flavors of Live Action (LARP), with the one
prefer having limits on neither what you can see and do, nor the weather 
conditions, since we play in a hotel, using a very simple mechanic system
(or rather, very simple mechanic systems, since there is no common system) to
determine conflict, with description and clever signage/props covering for
things that can't easily be shown.  
        Why do it, when we don't get to run around the woods and hit each 
other with boffers?
        
        Because it's the only type of RPG that allows 30-200 people to play a 
that you get in a 10 player face-to-face, with all important characters, 
playerprotagonists and antagonists, played by players, not GMs.
        And on top of that, it's great theatre.
.s




#239 of 295 by starwolf on Sun Feb 4 19:29:26 1996:

Problem: I don't know 30-200 people that I'd want to game with!


#240 of 295 by mneme on Mon Feb 19 07:55:39 1996:

Generally, you pays your money and takes your chances, tough changes are
that if the system/style they use is compatible to yours, the players 
wll be too.  The ones I prefer aren't like a normal tabletop, where everyone
brings his or her favorite character and plays; the GMs write all the
characters. then run a one-shot having assigned characters to players based on
interest.  This allows a much more tightly sturctured plot than would otherwise
be  possible, and allows you to play ANYTHING without working on "advancing"
your character for a year and a day.


#241 of 295 by kain on Sun Feb 25 03:33:35 1996:

funky mon


#242 of 295 by matthew on Mon Apr 8 08:30:58 1996:

With some games and styles of running I've been in the line between LARP and
non-LARP can sometimes blur, especially as the game streamlines the mechanics.
Moving away from dice and charts and letting the flow of the game and GM fiat
determine the outcome of events. (Though I did observe one LARP where the
moderator did use dice to determine some outcomes.)
One shots (non-LARP or LARP) are probably the best way to determine if the
'field' of gaming is something you may wnat to get into, or trying something
in gaming that you don't normally do (genre, system etc).


#243 of 295 by mneme on Tue Apr 9 23:19:52 1996:

Hmm; have to agree with that; artistically, one shots also have an edge, since
much more control and preparation is possible, even if the best gams still
consistently supprise their GMs.


#244 of 295 by orinoco on Tue Dec 16 23:09:22 1997:

<This item linked to amalgam>


#245 of 295 by plork on Thu Dec 18 21:32:26 1997:

Okay... Hello Daniel, Nice to hear from you again.


#246 of 295 by orinoco on Thu Dec 18 22:48:58 1997:

Hi plork, didn't know you still grexed!
Come, join amalgam...


#247 of 295 by plork on Sun Dec 21 22:11:07 1997:

Already have. What's good over there?


#248 of 295 by orinoco on Mon Dec 22 17:32:53 1997:

<set shameless plug = on>
Well, we've got items for roleplaying, wargaming, theatre, MUDs,
world-building, and general weirdness; we've got a game or two running online,
which could use more players; and we've got an irritable fairwitness who'll
be forced to use his twisted sorcerous powers on you if you don't get over
here and start responding.


#249 of 295 by bjorn on Mon Dec 22 18:31:06 1997:

Only One?
As, I for no appearant reason, have realized that sans the addition of my
CCGs, that 81 items or 91% of my gaming stuff are TSR products.


#250 of 295 by orinoco on Mon Dec 22 19:34:30 1997:

The horror...the horror...<g>


#251 of 295 by phenix on Mon Dec 22 21:33:19 1997:

i used to have just TSR/FASA stuff..then i discovered rifts
'n then all the other wonderfull games out there and never looked
back.


#252 of 295 by bjorn on Tue Dec 23 00:53:56 1997:

Granted some of my TSR products are novels. :)
Munchkin!!


#253 of 295 by orinoco on Tue Dec 23 04:25:16 1997:

You know your soul is truly tainted when you own TSR novels.


#254 of 295 by bjorn on Tue Dec 23 15:31:36 1997:

Dark Sun novels are decent, Dragonlance tolerable, Forgotten Realms - well,
exist, Ravenloft make you feel bad for evil people, and well, I have yet to
read any of the PlaneScape novels (although I do own one).


#255 of 295 by orinoco on Wed Dec 24 02:51:21 1997:

All I've read are the Dragonlances, which I thought were fairly horrendous.


#256 of 295 by phenix on Wed Dec 24 05:18:07 1997:

<giggle> man, the only other person in town who hates dragonlance
with me;)
isn't it like a cheap rip on anne mcafrey sometimes?


#257 of 295 by sekari on Wed Dec 24 07:16:29 1997:

yes!


#258 of 295 by bjorn on Wed Dec 24 13:02:58 1997:

Well, I just finished _Darkness & Light_ (although I'd concluded about 1/12th
of the way through this fact), Sturm Brightblade is a moron.

I dunno though, _The Legend of Huma_ and _Kaz the Minotaur_ were good, but
I have several Dragonlance novels left unread - though I attempted _Weasel's
Luck_ once, I think I quit 'cause it was one of the most boring novels I'd
read.  _The Magic of Krynn_ witch I used to own had some decent stories, while
most of them were less than shit.


#259 of 295 by orinoco on Wed Dec 24 18:11:38 1997:

They're unoriginal fantasy...how many more swords/dragons/magic/damsels/epic
conflict books do we need?


#260 of 295 by bjorn on Wed Dec 24 23:25:59 1997:

Yes, but what can you do to be original except add your own twist to
pre-existing ideas?  It's not like we could write a 100% original fantasy.
It's been said that there are only 10 stories in the world, just with
something different about it.  Sorry about the literary drift, but if you want
originality you'll have to go back in time quite a time.  However, few, if
any, books I've seen have evil win in the "final" confrontation between good
and evil . . .


#261 of 295 by orinoco on Thu Dec 25 02:53:13 1997:

Well, granted, but - in my eyes at least - much of the point of Fantasy is
the creation of a good fantasy world; Krynn is hardly an original setting,
and it pales in comparison to worlds like Arrakis or Middle Earth.


#262 of 295 by mneme on Thu Dec 25 03:36:22 1997:

I have to agree about the Dragonlance books, but not really for the 
same reasons.  Specifically, while I rather like an original setting
(and the Dragonlance books did have some originalities to their setting
when they first game out, even if they certainly were derivitave) as 
well as anyone, what really gets my is an original story, and they just
weren't there.  Now, take Jhereg (about a mortal assassin trying to navigate
the politics of a vaguely oriental, incredibly deadly society largely peopled 
by, for the lack of a better term, Elves (AKA Dragereans)), or even Jack the
Giant Killer (modern teenager stumbles into the plots of Faerie) or the 
Riddlemaster of Hed (young king must discover the mystery of the three stars
across his forehead, not to mention discover the meanings of several ages old
"riddles.") trilogy, and you've got me hooked, original world (as Jhereg's 
Dragerea is), one build on the foundations of our myths, but original from 
them (as the world of the Riddlemaster series draws from the Celtic myth cycle,
not to mention the Lloyd Alexander books doing basically the same thing), or
solidly and explicitly set within the frame of known tales (as Jack is).


#263 of 295 by bjorn on Thu Dec 25 18:25:14 1997:

On a side node, Ive just cataloged 263 seperate weapons (and their
neccessities) for AD&D including firearms, and all Dark Sun weapons.  Next
I'm going to do Dragonlance weapons, starting with everbody's favorite :)
KENDER!!


#264 of 295 by orinoco on Fri Dec 26 03:32:59 1997:

Gotta love 'em.
<dan thinks bjorn needs something new to occupy his time>


#265 of 295 by bjorn on Fri Dec 26 05:07:02 1997:

Like going back to college just so I can still get kicked out at the end of
the year? ;)


#266 of 295 by fireball on Sat Dec 27 02:58:48 1997:

re:258   Sturm Brightblade is of the alignment "Lawful Stupid" (a concept
created by my friends at college, but incredibly apt, esp. in a case like
this).


#267 of 295 by orinoco on Sat Dec 27 03:47:49 1997:

Ah, fireball still exists.  Neat.  
('Lawful Stupid'?  Sounds familiar - do tell.)


#268 of 295 by bjorn on Sat Dec 27 06:03:46 1997:

Most PC Paladins tend to turn out that way.  Well, most PC Standard Paladins,
and the Solamnic Knights attempt (quite poorly, I might add) to be Paladins.
Lawful Stupid - Kill every evil thing you see without a second thought.
Lawful Good - I work in the name of good, and under the law, with order.  I
fight against evil, but not when I don't have to.


#269 of 295 by kami on Sat Dec 27 06:25:59 1997:

Hey Josh- guess where I'm checking mail from?  My brother's house in the
Bronx.  Wish I'd thought to get your number.  Oh well.  I agree with your
preference for stuff with an original take on ancient mythologies or themes,
but then you knew that...


#270 of 295 by fireball on Sun Dec 28 02:32:09 1997:

actually, that isn't exactly the defenition of lawful stupid that my friends
tend to use...
it goes something like this (or, at least, here are a fewexamples)
I'm honorable, therefore sneaking and skulking is bad, therefore I will
anonounce myself and charge at this castle full of 300 anti-paladins 20 dark
wizards and 12 or so dark priests...what do you mean I die?
or, alternately, \:
no! stealing is bad! we must give the dark adept his evil weapon of mass
destruction back! it is HIS, after all

I think you get the idea :)


#271 of 295 by orinoco on Sun Dec 28 03:07:33 1997:

Thoroughly silly, I agree, but in a way it makes _some_ sense.  I mean, one
of the big ideas in fantasy is that of heroic combat.  So, I'm not suggesting
your paladin go charge into a suicidal mission, but I'd argue that sneaking
around in the shadows can be a bit anti-heroic.


#272 of 295 by phenix on Sun Dec 28 17:54:43 1997:

now, the question is weather or not the palidin can justify sneaking around
as being acceptable.
as i understand paladins, they're supposed to be very similar to malikim
the warrior angels, with a multitude of oaths, but the main one's being
'suffer no evil to live' 'n stuff like that.
so, the question is, does it violate his/her personall ethics? and if it does
is it reasonable to assume that he's got enough brains to get over a
significantly universe/reality threataning threat? or especially if he follows
a god, a patron deity threataning thingymabober the other point is that,
instead of STEALING the evil wizard's spell book or whatever, you just smash
it... or better yet, have one of your freinds make it backfire in a
spectacular, and hopefully fatal way


#273 of 295 by fireball on Sun Dec 28 23:03:57 1997:

the biggest question come when dealing with honor...
what actions are, or are not honorable...
depends, to a great extent, on the player, and how well he/she roleplays
can make for some very INTERESTING lawful stupid characters
or boring ones
<shrugs>
you should see some of the campaigns we get going up at school...
oh, boy...


#274 of 295 by bjorn on Sun Dec 28 23:46:15 1997:

Ah, but the Paladin is also an example of his church/temple/whatever.  How
are people going to be able to respect your faith if you kill everyone evil
you meet and your only justification is "he/she/it was evil"?  Paladins are
supposed to oppose evil, but "suffer no evil to live" gets you in the
dead-book pretty fast.  Despite a beings personal aspirations regarding
alignment, sometimes people of opposite alignment actually want to help you.
Just because he's Chaotic Evil and you're Lawful Good doesn't mean he isn't
useful, he may even be your friend - after all, changing alignment is ALWAYS
a possibility.  It also just doesn't do to have a kill everything evil
attitude when Planewalking, especially on Evilly aligned planes.  Planar
Paladins have been known to kill Prime Paladins and those of their own ranks
for that attitude and it isn't quick or plesant either.


#275 of 295 by orinoco on Mon Dec 29 16:27:11 1997:

Actually, I've seen some interesting adventures run off that premise - the
basic idea is that the party must choose between accepting the assistance of
a 'good' group and an 'evil' group.  The 'good' group proves to be misguided
at best and backstabbing at worst, while the 'evil' group will be incredibly
useful if they party can force themselves to trust it.


#276 of 295 by matthew on Tue Dec 30 16:15:12 1997:

My memory is rather vague on the details but I think the series was the Rose
of the Prophets. THere was an organization in it that (in the terms of D&D
based alignments) would probably be claled lawful evil. THey were a clan of
assasins, feared throughout the land (etc) but among themselves they were
decent honorable and pleasant. The book presented a very good picture from
a point of view that is not often seen in most fantasy literature.


#277 of 295 by bjorn on Tue Dec 30 17:28:16 1997:

Hmm . . . anyone know where I can get a copy of Dungeons & Dragons Gazetter
13: The Shadow Elves or find information on them with a Mystara campaign
product?  (As a GM of PlaneScape, it would be worth while to at least have
the main box of all other campaign settings)
;)


#278 of 295 by mcalla on Tue Dec 30 22:43:00 1997:

ANY ONE PLAY DESCENT II?


#279 of 295 by orinoco on Wed Dec 31 02:50:04 1997:

Descent - the computer game, I take it?  Never played it myself...
May I suggest checking out item 9 here in the amalgam conference?  It's for
video game hints and such like, and you might find someone who knows about
the game.


#280 of 295 by orinoco on Fri Jan 16 22:45:31 1998:

Matthew - it occurs to me that I actually _have_ read Rose of the Prophet ages
ago, but I've pretty much forgotten about it.  I still have my copy someplace.


#281 of 295 by matthew on Sat Jan 17 05:22:10 1998:

it had some interesting things happening in it, but overall I wasn't highly
impressed. Still, it was good for potential source material.


#282 of 295 by orinoco on Sat Jan 17 20:42:48 1998:

Actually, I found the idea of the 20 gods in different 'positions' much more
interesting than the mortal plot.


#283 of 295 by matthew on Sun Jan 18 04:35:36 1998:

Yes, the 'divine' side of the struggle was actually rather interesting.


#284 of 295 by madelf on Sat Feb 5 16:06:49 2000:

Wow. Not only has it been 2 years since anyone posted here, I was the last
one to do so.
Anyways, I was looking through my boxes of old gaming stuff and came across
my copy of The Fantasy Trip (Advanced Melee &  Wizard and Into the Labrynth).
Does anyone recall running across any copies of this system anywhere recently
?


#285 of 295 by kami on Mon Feb 7 01:55:16 2000:

I vaguely recall hearing about that system.  <sigh>


#286 of 295 by lumen on Mon Feb 7 04:02:19 2000:

Whoa.. now for something totally different, I guess.. so much to respond 
to.. eep..

Well, I got my start on D&D, and it was okay at the time-- but I did 
note that the alignment system was limiting (most everyone I talked to 
seemed to think LG was a joke, and most everyone I played with chose to 
be CG), and that the dice system was a little too complicated.  A friend 
of mine told me about Earthdawn, and then I wondered why D&D PCs didn't 
have to know the legend of an artifact before it would work too.  With 
Earthdawn, an artifact will function as its non-magical counterpart 
until the character learns it is an artifact, i.e., knows who it 
belonged to and what that person did, etc.

Marvel Super Heroes was next.  Not the best system either, but the group 
I was with began to learn the art of role-playing MUCH better, both in 
GM'ing and regular play.

I got introduced to C.H.E.A.P. and SLA Industries (WoC's little merc rp 
game they acquired from a little company) a while afterward.  C.H.E.A.P. 
was nice-- it allowed for a lot of imagination in character creation-- 
we could be anything, and we could pick any powers we wanted-- the 
system regulated things nicely-- we could have a few potent powers, or 
many rather wimpy ones.  It didn't matter much, though.  The game was 
all about humor.  SLA Industries was typical merc in an environment 
similar to the cyberpunk games.  (Anyone remember it?  Ebons, Brain 
Wasters, Shaktars..?)

Then I went to a con and just played a few different games.  Over the 
Edge was enjoyable, and a friend from the SLA meetings ran a 2nd ed. 
Star Wars game I was really impressed with.  I was also introduced to my 
hometown Camarilla/Werewolf group in the con.  I wasn't terribly 
impressed at the time-- too many flamy guys and their fag hags, to put 
it bluntly.  I was a Garou for that short session because I didn't fancy 
playing a vampire and my girlfriend at the time was taking the game and 
the vampire concept a little too.. seriously (in mind only-- she didn't 
dress gothy or anything like that).

Interestingly enough, I was introduced to Vampire when I started 
courting my wife.  (Our Storyteller, Rebecca, became our maid of honor.) 
 I found the table top experience pleasant enough to forget my LARP 
experience, and I started playing a few Toreador seriously.  The size of 
our sessions varied-- sometimes it was just my wife and I playing, or 
some or all of a group including our Storyteller's friends (and a 
sister) played.

Rebecca's older sister introduced us to NERO, but we are a little 
reluctant, seeing she is tied up in nasty politics regarding a local 
rival area, whose leader is trying to wipe her out.  At most, we said we 
*might* be NPCs sometime, since we were more interested in role-playing, 
even if it was just making the best of whatever we were handed.  We 
didn't want to tangle with the power mongers.

I rolled my eyes when I found out one of my sisters joined the Camarilla 
group.  One of its members is someone I know from high school who has 
gained an odious reputation.  Her boyfriend is a member, too.  I talked 
to her today and she assured me for the third time the group has largely 
changed.  She and her SO referred us to some locals (Ellensburg 
residents) who are in the group.  I still have my doubts, but we had a 
falling out with Rebecca and it looks like we have no where else to 
play.

I think I'm going to remain a Vampire fan-- but by no means an obsessive 
one.  I carefully studied the subtle nuances of the game that I thought 
I could roleplay well.  I never had the chance, but I considered playing 
Nosferatu and Salubri characters despite the difficulties they pose in 
group (especially a LARGE group) play.

I had an unfinished project left behind.  The first Toreador I created, 
Lazaro was introverted, pacifistic, and happiest playing the heritage of 
his homeland, Andulucia, on his guitar, or playing smooth/swing jazz at 
the Rose in Chicago.  (The Rose was our Storyteller's creation-- a jazz 
nightclub, mostly swing.)

Then she decided to take the large group into Montreal, and I had to 
create another Toreador.  That whole story resulted in a huge mess that 
virtually stripped my poor 600 yr old vampire of anything he had; the 
Storyteller had managed to assume princedom of Montreal with one of her 
old characters.  Of course, the Sabbat overran Chicago.

She hastily wrapped it up by spinning time backwards to the moment 
before Montreal.  It happened due to paradox created by a magical item 
known as Daedalus, brought to the area by an evil mage arriving by 
airplane.

I wasn't satisfied, though.  I had never considered Golconda, but Lazaro 
seemed so earmarked for it.  I carefully researched it in the Vampire 
books.  It grew more intense as I realized I wouldn't get to roleplay 
it.  Rebecca recommended I try my hand at Storytelling, so I started an 
ambitious plan for a Golconda campaign, thinking somehow I would fit 
Lazaro in.  Now I had to figure out how he would clean up his internal 
conflict, while planning to guide the players to a similar quest for 
inner peace.

I am rather busy with my school studies, so pursuing the Golconda quest 
is just about the only real priority on my roleplaying list (when I'm 
not mudding to get a substitute).  Strangely enough, it's the only thing 
that seems to express what I'm experiencing in real life.  Of course 
role-playing is just meant to be entertainment-- but I can't help making 
it meaningful.  I suppose that's just the philosopher in me.


#287 of 295 by mooncat on Wed Apr 26 19:02:47 2000:

Welp.. bout time to revive this... again...

so... started rp'ing with AD&D (like so many others) eventually 
branched out into Marvel, TORG, Shadowrun and others... Finally hitting 
upon the Vampire the Masquerade books years ago. About a year and a 
half ago I started playing Vampire online. My main char was a mortal 
for a long time eventually being sired Brujah Anarch.  From there 
eventually added a Toreador-Anti, Peccatuscian (a bloodline some 
friends came up with) and another Torrie.  

Lil over a month ago I went for a walk and met up with this woman 
walking her dog.  We started talking and eventually she brought up role-
playing and I was invited to join her table-top Vampire game. My char 
is a neonate Torie (cause I can play them quite well. <Grins>) who is 
just a heck of a lot of fun.  Somehow she managed to get 'elected' 
leader of the group.  This group of people is a LOT of fun to rp with.  
Deb, the story-teller does a great job.  And I met myself a Wolf 
there... and got reconnected with a Cat... sometimes the world is a 
little too small...


#288 of 295 by lumen on Wed Apr 26 23:17:08 2000:

You should be over here, Anne, so you can try out the LARP version, the 
Camarilla.  The highest concentrations of elders are in the Seattle 
area and the organization is biggest between there and Portland.

Since my table top involvement died, I decided to join the local 
chapter in Ellensburg-- our Chapter Coordinator moved here from Salem 
with her husband a while back.  I had misgivings before, since I knew 
of the group back in my hometown (the Tri-Cities had a chapter quite a 
while ago), as I said earlier, but I liked the folks I met locally, and 
plus, one of my sisters was now involved, so it has been a nice way to 
keep in touch.  The Tri-Cities group had changed a bit, but they do 
tend to have politics in and out of the game.

In some ways, I've learned the overall game better in a role-playing 
setting, especially in how boons work.  I decided to climb out of my 
comfort zone as a Toreador and made a Nosferatu-- Karl Mueller, 
embraced in the dawn of WWII in Nazi Germany.  In the table top 
campaign I had been in, the Sewer Rats seemed a *difficult* clan to 
play, but in a live-action setting, I find life as a Nos quite easy, 
since it's in my best interest to be aware of what's going on.

Meeting Wolves and Cats, Anne?  That's a rare occurence, since the 
Kindred are regarded as Wyrm-tainted..  Khan and Simba especially have 
nasty gifts that can be used against Kindred.


#289 of 295 by mooncat on Thu Apr 27 14:05:35 2000:

Nothing as nasty as the Bubastis... <smirks> I really need to play one 
of those... And... these would be real people- nicknames- not role-
playing chars... <grins>

Heh... we have LARPs around here, I've been invited to several.  I 
avoid them.  Just personal preference.  I like the group I'm gaming 
with, size varies by week (minimum of four players) and the people are 
just wonderful.  When you say Camarilla- are you talking about an 
organized group of role-players or the Vampire organization?

I could probably play just about any of the clans, and have fun with 
it.  This group already had two Gangrels, two Ventrue, a Malk, a Nos, 
an Assamite (claiming to be Caitiff)a Tremere and two Brujah (not to 
mention all the STs NPCs).  They needed an artsy-fartsy Torrie.  Her 
theory- let the boys go in with guns, get themselves hurt, find herself 
a few mortals, awe them into being her puppy dogs and then offer them 
up to wounded teammates (make friends and end up with them owing her).  
Reminds me... the head gangrel owes her.... <snickers> Heh, and the 
wealthiest Ventrue in town (setting- Boston) has a crush of sorts on my 
lil Torrie.  So it's all fun. LARPS seemed to be populated by people 
who take the game *way* too seriously... yanno, the kind that can't 
seperate game from reality? I don't want to get messed up with that.  


#290 of 295 by lumen on Thu Apr 27 21:52:15 2000:

Yes, Bubastis are nasty, properly played, and probably the only ones 
that might be involved in any degree with Kindred, such as Anya Z.

Vampire organization?  The Camarilla is what the national organization 
calls its LARP division.  Actually, it is produced jointly with White 
Wolf and Mind's Eye Theatre, which I am assuming started in Seattle 
since the head honchos are there-- and yes, they play equivalents of 
4th and 3rd generation characters.

LARP does have the unfortunate disadvantage of attracting players that 
take the game way too seriously.  However, our chapter coordinator is 
quick to dismiss anyone who can't separate fantasy from reality.  Her 
motto is if you're into drinking blood or weird shit like that, don't 
bother joining, and hie thee unto some serious counseling.  We're 
*really* fortunate not to have anything like unto that in E-burg.  The 
Tri-Cities had some folks that got into the weird blood drinking early 
on, but they are gone, and they are mostly forgotten.

I love the table top version when I can get it-- there is the advantage 
of much more complex and subtle story lines, but there is the 
limitation of how much the Storyteller can handle at once, and how 
adeptly he or she runs the game.  My last Storyteller at the table 
fudged a lot of things, and she's-- as I said-- into Mage, running it 
or playing it full-tilt cheese.  (I'll admit, Mage is *hard* to 
understand in detail.)  Right now, since I can't play table top, I play 
it LARP, which gives me the pleasure of a bit more dramatics.

It's also my theory that you will have people with issues at the table 
or on live-action overall, and although it may be easier to avoid it at 
the table, you'll still get some of it (power gamers, cheezers, 
cheaters, the clueless).

hmmm.. I'll e-mail you later.  Is Vanessa still playing?  (If she's in 
your group, I would imagine she's the Tremere.)


#291 of 295 by mooncat on Fri Apr 28 13:14:58 2000:

Vanessa as in font?  And no, she's not the Tremere.  The ST's husband 
is playing the Tremere (and one of the Brujahs).  Deb is an excellent 
ST, heh, she just got her doctorate in psychology.  As she says- the 
players in her group are mostly A's and B's (<beams> She says I'm an A 
player. :) ) with a few exceptions.  The exceptions are people that 
actually don't tend to show up much, so it's easy to work around them.  
They don't do the blood-sucking thing... or wander around in all black 
/ gothy stuff with fakes fangs... they're just fun, and Deb is 
creative.  The Ventrue Prim char is hated by all the other characters- 
but out of character we love him cause he's played so well.

Hmm... hadn't heard of the Camarilla group, but then again, I haven't 
tried to learn much about LARPing. Heh, I like sitting comfy-like on a 
couch and just say what's going on... rather than having to act it out. 
;)

More later and I'll answer that e-mail.


#292 of 295 by phenix on Fri Apr 28 20:04:11 2000:

<giggle> yha but with live action some of us shine
i tel lyha, i didn't like live action till i got back into retail work
now my lying and bs skills are so through the roof that it's great to have
othe rplayers to go against, you can get them all fighting each other whilst
you stand around raking in the cash, cattle and credentials.
<drool>
especially if you go in with two or three freinds and pull a sanctuary.
the Cammirilla is the "OFFICAL" white goth,,,errrrr wolf group with
games accross the country, 20$ a year gets you playing as many as you want,
and from what i understand, the same character everywhere.
soudns intrugiuing, but yha, a nice table top game sprawled out on my
comfy chair is nice too.


#293 of 295 by otaking on Fri Apr 28 20:18:38 2000:

Vanessa (as in font) runs our Vampire/Werewolf game. We have a Tremere,
Toreador, Gangrel, human sorcerer, and a Garou (can't remember what kind) as
our principal players. I've played up to 5 characters at once, including my
Children of Gaia Ahroun (secondary Werewolf character). The campaign is very
well run, IMO.


#294 of 295 by phenix on Mon May 1 06:11:57 2000:

yha, vanessa's spiffy like that. oddly enough i've recently discovred that
i've freinds who have either dated or played in a game of just about everyone
i know who games in aa...it's scary. 
6 degrees of gres is pretty freaky.
speaking of, does anyone who doesn't live in ann arbor, but used to, can
you tell me how the action compares in other parts of where you are?


#295 of 295 by lumen on Mon May 1 23:35:59 2000:

resp:251  Well, you haven't seen our Ellensburg games.. since we don't 
have a lot of room to move, we do sit around a lot and just talk-- and 
well, no, the detail of table top can't be there, but it's not like 
we're that much more active.

Most of the Cam members I've met aren't terribly gothy, really, 
especially in my hometown.  It's just not the focus.  Folks usually try 
to costume for an aspect of their character (and maybe their clan).  
There is only a few I've met that are gothy on those weekends, and my 
sister is one of them, hehe, and I know she's safe.  Anyway, some folks 
really get into the costume aspect, and some really don't do much-- but 
that's what I find fun.  One of the Tri-City players is a costuming 
goddess-- she manages to do some amazing things.

I do miss table top at times and the group Anne's with sounds exciting, 
especially noting that the ST has a PhD in psych.. btw, I would likely 
be rated a 'B' personality-type player, or at least most of the time-- 
last time I played, it was with a group of teen girls that pretty much 
ruled the game aggressive-like.. I got nowhere with my philosophical 
loner-dude Tory until I started a new char on the Speed Metal Guitarist 
template in the clan book.

What I find especially hilarious about Cam vs. VTM table-top is that 
people really do get into the power and politics more.  Curiously 
enough, very few are interested in Golconda at all.  Oh well.  Maybe 
that will create room for an exception, but I'm not sure how admin 
really handles that-- the one char my sister met was properly silent 
about it ("I don't know how it happened.")

resp:293  Ah, so that's where she is.  Keen.

resp:292  Yes, that's right-- but $20, I believe, is the single rate.  
It's like $35 for two people, like couples, I think.  I'm not sure if 
it's an annual thing.  Yes, you can play your character *anywhere*, and 
where I am, that makes for a lot of opportunities, since, as I said, 
the Cam is strongest in and between Seattle and Portland.


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