Grex Amalgam Conference

Item 2: Introductions

Entered by vidar on Mon Feb 4 13:10:11 2002:

43 new of 58 responses total.


#16 of 58 by vidar on Thu Feb 21 14:29:47 2002:

Welcome Jonathan!


#17 of 58 by mooncat on Thu Feb 21 22:01:29 2002:

'ey Jonathan. :)

Heh, played Marvel with my older brother as a GM. Weirdest game... 

I honestly just love Mage, this is why I run two and participate in a 
third. I love the variations you can do with simple human characters 
with extra-ordinary powers. They're humans which means the players can 
get into them more easily- unlike vampire (which I have found very few 
people can accurately portray) or even Werewolf.

Yes with low dice it can be kind of daunting- then again beginning 
characters in any game aren't going to be that powerful. It's all in 
how you use your skills. In Mage my character Claire had all of 2 Arete 
and 2 in correspondence (1 matter) someone tried to shoot her, she 
opened a tiny correspondence hole, bullet went right in, exited behind 
her. It the dusky light it just looked like the shooter missed. <grins> 
Some people get really realy powerful characters- but because of their 
poor skills they still don't use them up to potential. Not to say I'm 
great or anything, just trained to be creative in power usage. Makey 
sense?


#18 of 58 by vidar on Sun Feb 24 15:32:17 2002:

I guess my main reason for not liking filling in dots is all those 
Standardized Tests throughout school.  Also, I don't like the idea of 
counting how many dice earned a "success".  But ultimately, I think my 
main problem with White Wolf games was a bad GM.


#19 of 58 by jaklumen on Sun Feb 24 21:16:05 2002:

that's probably the bulk of it.. the success system takes some getting 
used to.  My understanding is that it was created by the makers of 
Shadowrun, and therefore, it's not original; it's just something 
everyone's not used to.

For a time, I think the industry was moving towards standardized dice 
systems that employed similiar mechanics, or at least, fewer dice were 
involved.  Marvel Super Heroes used d10 and I think most West End 
games (Star Wars, Highlander) used d6.  I know Shadowrun used d6.

I'm not sure what games were using d20 besides D&D, or rather used 
multidice in many combinations.  Wizards of the Coast's purchase of 
TSR made d20 much more prominent again; the revamped system for 3rd 
ed. AD&D is used for most all their recent games.

The weakness of d20 is that it takes time, patience, and access to 
reference to handle.  I've grasped the success system (with one die, 
either d10 or d6) well enough that I can hack out a White Wolf game, 
or something similar.  I have played D&D for quite a while, but I 
still haven't memorized which dice is appropriate for which 
circumstance.  3d6 determines stats, d8 determines most monster HP.. 
but I can't remember which to use where if I don't have a book.  Also, 
forget about me running too many games without a module.  Julie is 
wanting to do Star Wars with me right now, but she is relying heavily 
on modules published by Star Wars Gamer magazine.  I'm not much 
different.. it is okay sometimes to wing it, but I still need some 
structure, especially for games I think deserve it.


#20 of 58 by vidar on Tue Mar 5 21:51:38 2002:

The good news for me is:
1.) the member of my gaming group who has mono is recovering
2.) with the help of some people on the Wizards of the Coast chat 
rooms, I got an idea for my transportation-deficient member.  If 
someone has to pick him up, he gets to pay for gas.

As far as d20 is concerned, I successfully ran 1/2 of a Diomin 
adventure online.


#21 of 58 by mooncat on Thu Mar 7 19:41:59 2002:

Okay, I finally made it back! <grins> Still haven't finished reading 
Agora.

Anywho, I don't mind the 'successes' system. It makes sense to me. What 
doesn't is damage. Damage of course dependent on what interpretation 
you make based on what rules. It seems silly that if you hit someone 
with five successes you can do as little as one damage.

As for running a game? With White Wolf I would REALLY rather not have 
modules. I prefer running the game out of my head. For the Star Wars 
game I was in- same concept, no modules used the GM made the story up.

If there's a question over whether to use a module or not I would 
basically think it all depends on the creativity of the GM. That and 
are they 'hack and slash' or are they interested in that bizarre notion 
of Character Development.


#22 of 58 by vidar on Sun Mar 17 00:25:27 2002:

Hmm . . . thanks to D&D3E and the d20 system, roleplaying has become 
more geared towards munchkins as people choose their class and skills 
based primarily on combat potential.

I have come to the realization that due to distance problems I need to 
run online games, get a new gaming group, or recruit new members to my 
gaming group to replace the distance problem one.


#23 of 58 by mooncat on Fri Mar 22 15:42:36 2002:

re #22- I don't agree. I don't think that people necessarily JUST base 
their character's class and skills on combat potential. At least not in 
the game I'm in.

Course I always make the disctinction between 'role-playing' and 'roll-
playing.' A good game is when the dice rarely get used (combat scenes 
aside).


#24 of 58 by vidar on Sat Mar 23 15:06:24 2002:

Then I really need to stop hanging out at the Wizards of the Coast chat 
rooms, too many munchkins.

Last time I was there, some moron was saying that certain classes (i.e. 
warrior types) with high Wisdom learn the anatomy of dragons.  If any 
character class is highly concerned with anatmoy, it's Rogues and 
Rangers first, Wizards, Clerics, and Druids second - and warriors last.


#25 of 58 by jaklumen on Sun Mar 24 10:22:01 2002:

I'll agree on both sentiments.  'role-playing' and 'roll-playing.'  
Thanks, Anne, I'll have to remember that.


#26 of 58 by mooncat on Thu Mar 28 21:27:53 2002:

re 325- no charge. ;) (this time...)

re 24- I've found online chat rooms can be awful places to either role-
play or discuss role-playing. Too many infants who really want God 
characters that can do it all. My personal opinion is too long for me 
to get into right now.

Hmm... maybe there should be an item on this, I know I could go on and 
on about types of characters. Thoughts?


#27 of 58 by vidar on Thu Mar 28 22:24:52 2002:

Go ahead.  I heard that one person interviews his players before he 
allows them into games, and one of the questions is a munchkin 
repellent question: what is the most powerful being any of your 
characters has ever defeated?  If they answer with the name of a god, 
he doesn't allow them in his game.


#28 of 58 by mooncat on Thu Apr 4 22:41:35 2002:

Okay, one of these days I really will get around to making the item, 
honest!


#29 of 58 by cpnmonk on Mon Apr 29 13:05:35 2002:

Howdy all, names Ed and I am right now running two table top roll playing
campaigns, Seventh Seas and a Teenagers From Outer Space campaign.  I've
played in D&D, Big Eyes Small Mouth, Deadlands, Harn....just to name a few.
I first got into the hobby at 14 and have stayed with it on and off. 

I also recently played in a LARP run by Anne Moore, although I missed her most
recent LARP, if anyone on here played in it I would love to know how it panned
out.


#30 of 58 by jaklumen on Tue Apr 30 10:46:40 2002:

Not familiar with many of the games you mentioned..

..care to explain?


#31 of 58 by vidar on Sat May 4 15:40:33 2002:

Welcome Ed!

BTW did you mean "roll" playing or "role" playing?  (This isn't meant 
to insult your grammar, to the mind of a gamer they mean different 
things)

jaklumen, I can tell you a little about 2 of those games: Big Eyes, 
Small Mouth is a generic anime-based RPG; Deadlands is a fantasy Wild 
West game.



#32 of 58 by jaklumen on Sun May 5 10:28:20 2002:

vidar-- I am a gamer right to the bone, so of course I am aware of the 
differences in meaning of "roll" and "role".  There are some folks I 
call "roll" players, i.e., they rely more on the dice and mechanics of 
the game.  Sometimes they are hack n slash cheeze monkeys.

I am a bit of a LARP freak, and I've experimented with freeform gaming 
that involves no dice and 100% trust in your players in order to just 
weave a story.  I take "role" playing seriously-- I have not met many 
gamers who really took pride in character development and acting 
skills to get their PCs out of a jam.

Clearer?

Big Eyes, Small Mouth-- anime!  Ha ha, got it!  Sounds fun-- I've 
played Ranma 1/2 (made with GURPS rules) and Bubblegum Crisis with an 
acquaintance of my wife's.


#33 of 58 by vidar on Mon May 6 01:18:57 2002:

That first part was meant for Ed.  I've known the difference for a long 
time.


#34 of 58 by jaklumen on Mon May 6 06:04:11 2002:

whoops!  I should have looked back at earlier responses, hehe.


#35 of 58 by vidar on Mon May 6 12:40:05 2002:

I thought you merely juxtaposed my "there" and my "is" then added a 
question mark to the end of my sentence.


#36 of 58 by mooncat on Mon Jun 24 16:24:30 2002:

<pokes Ed> How long have you been gaming with Anne Moore? Chances are 
you either know my sister or brother-in-law.


#37 of 58 by phenix on Thu Sep 26 23:51:15 2002:

ed you old diaper flinger!


#38 of 58 by kingjon on Tue Oct 29 20:38:03 2002:

SINCE this conference has been dead for a LONG time, I'm going to suggest a
new game. I will DM it if necessary. Please DON'T email me your characters,
just post them somewhere in here. I may not be on for several weeks. I hope
someone sees this before a month as passed . . .
I forgot . . . what the quest I'm proposing will be about . . . it will be
set in a kingdom, so far unnamed, and the characters will have to defeat an
evil mage. I will allow anyone with the proper craft or feat AND out-of-game
knowledge to invent semi-modern technology, i.e. someone knows the formula
for gunpowder and tells me, and they have Craft: Weaponssmith or whatever it
is, so they can make guns. Not very *good* guns, but guns nonetheless. They'd
have to repair them themselves, of course.
I hope I didn't forget anything else.


#39 of 58 by cmcgee on Tue Oct 29 21:00:40 2002:

I'm ready.  Did you start a new item for this?


#40 of 58 by vidar on Fri Nov 1 14:51:28 2002:

Looks like he hasn't.  I haven't been on Grex all that much recently.


#41 of 58 by mooncat on Thu Nov 7 20:28:43 2002:

<blinks> What kind of game system will this be set up in?


#42 of 58 by vidar on Sat Nov 9 02:40:08 2002:

From the lead in: D&D3E with modifications for players who actually 
know the formulae for gunpowder to allow weak guns.

<shrugs>

I know from experience using Grex to game isn't the best idea in the 
multiverse.


#43 of 58 by kingjon on Sat Nov 16 21:01:47 2002:

re #39: No, I didn't, and I'm not ready
re #41-42: just about right. Unfortunately, this is the only place I *could*
do it.


#44 of 58 by kingjon on Sat Nov 16 21:04:46 2002:

Sorry, I forgot to mention this: I will start an item when I think of a proper
name for it.


#45 of 58 by kingjon on Wed Nov 20 13:53:43 2002:

I've found a name for the kingdom, but I can't think of a name for a 
quest, and I don't have much time at the moment. The kingdom is called 
Tavanth. Could anyone who wants to join post character names & *short* 
summaries here (as per original item purpose)?


#46 of 58 by gizlnort on Wed Dec 4 17:36:25 2002:

Well just because I finally got back to post, both a roll player and a role
player, depending on the system.  But I prefer role playing myself, keeps my
enjoyment level up.  As well to comment on Anne's post on god charecters, oh
yes, I know of the players who love god charecters, here's my typical GM run
in with them.

"So tell me about your charecter"
"Well he is an orphan with extreme martial arts abilities and is rated deadly
with both hands and feet.  He is a fully trained gun expert with high
marksmanship and is known for having an incredibly quick draw.  Former trained
US army sniper, honorable discharge with no recall status.  No friends, no
connections, and no obligations.  Will kill on command."
"Thank you, and does he have hobbies, interests?  What is his goal?"
"To shine his guns and use them."



#47 of 58 by gizlnort on Wed Dec 4 17:39:16 2002:

Sorry to scroll the forum but I thought I would post this, is anyone in the
Ann Arbor area interested in a campaign I am trying to start, based in the
1920s and 30s, pulp adventure, using a modified "Over the Edge" system? 
Please feel free to let me know.



#48 of 58 by jaklumen on Thu Dec 12 05:58:46 2002:

resp:46 LOL


#49 of 58 by mooncat on Tue Dec 24 05:24:32 2002:

Over the Edge system? I'm not familiar with that. Although, I probably 
shouldn't stick my neck out too far in interest... my time 
availability is next to nil. Both a good thing and a bad thing. Man, 
you'd think being unemployed would give a person time to get fun 
things done.... <Grins>


#50 of 58 by jaklumen on Tue Dec 24 08:14:09 2002:

I manage to get some RP time in although I'm unemployed too.  Dunno, 
maybe it's because the WTW system makes efficient and effective use of 
my time.  Granted, it's mostly Cam, and I have to deal with people's 
issues right up front, but hey, I'm a convert to LARP.  Hmmm.. haven't 
done anything D&D like yet, but.. perhaps that could change.

RadCon's coming up, i.e., there will be a convention in my home tri-
town area soon.


#51 of 58 by vidar on Tue Dec 24 14:39:47 2002:

I'm also in the unemployed boat, and doubt much of my time is going to 
be tied up until January when I'll resume my search for jobs, and be 
finishing off my degree.  Not to mention RoS taking up a minimum of 9 
hours of my time a week.


#52 of 58 by mooncat on Thu Dec 26 05:21:37 2002:

Vidar- yeah, I'm pretty much not working on getting a job until after 
January 1. I'm curently in 2-3 games and occassionally run more- so 
adding another one in to an already busy social schedule is proably 
not a great idea for me.


#53 of 58 by otter on Sun May 16 17:46:58 2004:

>>knock knock<<

Anyone home?
Hi! Kae's here to let you know that she likes Traveller, Gamma World, 
and In Nomine.
She finds D&D combat unnecessarily ponderous, and thinks its character 
generation system stifles creativity. 
She also believes that d20 could be the harbinger of doom for all RPGs.
The guys at the local game shops love her because she spends real money 
on her dice collection.
She is currently involved in an In Nomine campaign, playing a Lilim 
named Ginger who recently traded all the favors owed to her by the 
other PCs to Lilith, for protection against a praticularly nasty NPC.
HeeHee! Carnage...!


#54 of 58 by cmcgee on Sun May 16 20:46:33 2004:

We're home.


#55 of 58 by jaklumen on Thu May 20 08:31:09 2004:

Why is d20 the harbinger of doom for all RPGs?

Elaborate here, or perhaps in another item?


#56 of 58 by vidar on Thu May 20 11:56:33 2004:

I'd imagine it's because of the "genericization" of RPGs that seems to 
be happening because of d20: most games are compatable with others, 
causing RPG writers to lose the will to write their own mechanics.  
Just a guess, mind you, but I don't play GURPS for a similar reason.


#57 of 58 by mooncat on Sun Jul 4 02:34:08 2004:

Hello I'm here! Sorta


#58 of 58 by papa on Tue Jan 31 02:01:15 2017:

I think posting to this conference requires a dice roll for a
level 17 necromancy spell. Here goes!

Hi, newbie Grexer papa here. My name is David Meyer and at the
time of this post I am a fifty-something US expatriate living in
Japan.

As for my RPG background, I played a little AD&D and Traveler
about forty years ago! Ten years or so ago I got into MUD-based RP
for a while (and will post in the more-relevant conference
momentarily). Then a few years ago played some web-forum-based RP.
All good fun.

I'd be interested in a bbs-conference-based RP game, if such a
creature were to return from internet limbo.


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