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Still play pinball?? Kool!!!! What so yu think about he old ones, or the new ones?
12 responses total.
I just got to play "ProPinball: The Web" a few days ago. I liked it. It's a 3D PinBall game. Unually, I don't really like PinBall games. I've always thought they'd cheat me. But this one is fair, I guess .. Check out the company's web site: (I just thought i'd tell ya) http://www.empire.co.uk/ It's made by Empire Interactive, by the way. (800) 216-9706 Okay, one more detail. It costs 29.95 dollars......
Sounds like a computer game, at that price! ;) I do like pinball, but you really have to cultivate a machine to get decent scores, and I don't have the opportunity to do that any more. :( Being a student usually makes that a lot easier, since that's when I played the most. It's still fun to run into an old familiar table, though, especially in a corner of a mall where nobody plays it. That way, the scores for replay end up *really* low, and you can look like a serious wizard. I guess my all-time fave was Black Knight (1980?), which was one of the first tables with multiball and voices. Fantastic game, really fast, but I could never win because all the real wizards loved it too and the replay scores were set too high for me.
i remeber Black Knight Scott...Yes I think it was about 1980, I rember thinking how cool to have more that one ball on the table at a time..
I remember one from the Mid-80's called Kings of Steel. Great game, lotsa drop targets and everything. It was even a 5 baller.
Black Knight was the game that really got me started on pinball, and marked my first step away from video games. Black Knight 2000 (released 1987 or thereabouts) was good too, except for the music, which sounded like it came straight out of "He-Man and the Masters of the Universe".
I ran into a Black Knight 2000 in a big mall about a year or two ago. Not a very great game, but it was fun because the replay was set really low. I think that somewhere in that period they started making self-adjusting games, and this one hadn't been played by anyone serious in quite a while. The original Black Night had great feel, though. Really fast action, but you could control it. And of course, there was Magna-Save, and the Black Knight laughed at you if you hit it too late. "ONE...CANNOT...PLAY...THE...BLACK...KNIGHT...AGAIN...WILL...YOU...PLAY...THE. ..BLACK..KNIGHT...AGAIN" In general, the Williams tables were much better than any other company's, and I usually won't bother with anything else (esp. DataEast... Yuck!).
That's true, most of the tables I like are by Williams.
This item has been linked from Video 9 to Intro 100. Type "join video" at the Ok: prompt for discussion of computer and arcade games of all kinds.
I used to find that the Williams games had chronically wimpy flippers. Which was annoying, because the games themselves were pretty interesting.
True, the flippers tended to be a bit weak on the ramp shots that started appearing. Usually there was a way to finesse it, though. Sometimes you'd have a loop shot that drained back into the same flipper, and if you got the timing right you could repeat it 5 or 10 times. Williams games *do* need to be set up right, otherwise those flippers can't quite make the tall ramps. I hadn't thought of it before, but I certainly remember the feeling of annoyance. ;)
You know what I miss about the old tables though?...The way you could shake and shimmy them to get your ball going where you wanted it. Seems today that you just barely tap the glass on a new table and it tilts...
Some tables have a "warning" before you tilt. That's a nice gauge of where you are in the body English zone.
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