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This item is for general tips and hints. Do you have a question on that one video game your stuck on? Have you found an awsome trick? Please post them here. ALso if you have a game your working on, tell us. We'll dump out anything we may know <unless you tell us not to> Post it all here <if it's not long now it will be!>
100 responses total.
Remember The final fantasy series? Well I know a few things about FF3 that might be helpful. I also have a few things on FF2. Your talking to an expert on both have any questions ask me. In FF3, Try equiping evreyone with flame shields or something else that absorbs flame then casting merton <cruel ain't it!>. You heal yourself while damaging the enemy Try giving someone the relic ring then casting doom on them. Try casting vanish on an enemy, followed immediatly by x-zone or doom. Spells instant death for them. A few of My favorite relic combos: Gem Box + Economizer, Offering + gengi Glove, Offering + Theif Glove. Offering+ Hero Ring. Something fun: Bet a Phoenix Down at the Coloseum win and recieve a magicite SOmething More fun!!: Get Gogo in your party give him the their glove and offering. In his status screen, set all his abilities to capture. Bet a <I think it's a pearl lance?> you get something that you can bet to get the pearl lance back but, the enemy you fight inbetween, you can steal Economizers from!!! Want to build your level at the begining of the game effortlessly? Go to the lete river <just outside the returners hideout> set the cursor to "memory" have edgar use autocrossbow, sabin fight, terra fight and bannon use health. put something on the A button to hold it down <note: THIS MUST BE DONE IN THE AREA WHERE THE LOOP IS need further explanation, ask.> come back in a few hours and see how high your level is! In FF2, try this. Go into battle. Choose item scroll down to an empty space and select it. Then move up and select your characters sword or shield to un-equip it. THen run away. Immediatly equip the item again and you'll see that you have two of it. USee the other for some other purpose <Ex: darts for edge or sell it!!!! if it's a good item this can be a gold mine!!>
Running AD&D and getting sick of 1st or low-level characters getting critical
hits every time they do manage to hit? Use the critical hit charts presented
in Player's Option: Combat & Tactics.
THE EASY, QUICK WAY: When a character rolls a natural 18 or higher *and* hits
by a margin of 5 or more, he/she/it scores a critical hit. If this happens,
it inflicts *double* damage dice (calculated before any other adjustments).
In circumstances where damage is doubled for another reason (e.g. a polearm
set to receive a charge) do not double the multiplied damage, add it instead,
then add the appropriate modifiers.
THE NOT QUITE AS EASY, MORE TIME-CONSUMING WAY: Start as per THE EASY, QUICK
WAY's first sentence. (This way will require you either to have Combat &
Tactics or the Dungeon Master Screen and Master Index on hand, the former will
be far more useful.)
Then, if the victim fails a save vs. death, a specific injury occurs.
4 factors determine the effects: attacker's weapon size compared to defender's
size, the type of weapon compared to the type of target, the location of the
hit, and a roll for the injury's severity.
To speed this up, I'll neglect the Humanoid, Animal, or Monster chart - just
determine what it fits closest to yerself.
Location - Called Shots if connected, always hit the called area (i.e.
location die is ignored).
Low attacks - If the creature is attacking somethin two sizes larger or
something with a distinct height advantage use a single d6 for location. Head
and upper torso shots become extremely unusual in these cases.
High attacks - Reverse most of the low attack information. Use 1d6+4 for
location.
Normal Location die is d10
Severity
Weapon is < target Minor 1d6
Weapon is = target Major 2d4
Weapon is > target Severe 2d6
Weapon is 2x > target Mortal 2d8
Consult the Charts versus Weapon type to find proper effect hereafter.
woah, I prefer the short easy way QUESTION: In lord of the rings: How do you get the hobbits out of old man willow? Also: if anyone could find me an faq on this game that'd be great! thanks
I've been fiddling with Wizardry V on SNES for quite some time and was wondering where the final card is <according to the hints I have thus far, it should be somewhere I've already been after finding the other cards> anyone know?
Hmm, that's one game that I have not played yet. when gandalf or jsr show up they'll probably be able to answer both though
Hmmm. I've never played Wiz. 5. Are you talking about the LOTR for computer? I don't play it much, but I've got a friend that does. If it is the one for computer (ultima-like graphics), email busman. He should be able to give ya a hand. Tell him I told ya to.
One last thing, I'll be going out of town tomorrow and I don't know if I'll be back to check my mail and conferences very frequently. If not, I whope you all have a great summer. I'll c'ya all around the middle of August.
what the 7th layer of the abyss is this doing in greatring!?
As a generic tips, hints, questions, and Ideas item - I figured there was no real reason to kick it out. However, if you want it gone herefrom - so shall it be.
The item is fine, the topic OTOH... It can stay. It's linked elsewhere, after all, and we can't do much about what they talk about.
Very Well then.
JEFF!? PLEASE COME IN JEFF!
This item has been linked from RPG 8 to Intro 71. Type "join rpg" at the Ok: prompt for discussion of games and such.
Not to mention the fact that it's also Great Ring 46.
Still here, kain. You can't get rid of me THAT easily. I don't have any answers for you, though. But stay tuned, maybe I can dig something up.
slick! Say something now and then! It doesn't matter what just acnowledge your existance and if we're not talking about anything interesting to you enter an item that IS interesting
bjorn--re: critical hits, that would make it impossible to get a critical hit in many cases, being as it is impossible to get more than a natural 20. There should be a *chance*, howeever small, of getting a critical--how about a % chance equal to your level?
hey, now that's a good idea Rool a standard attack then roll a percentile die to see if the person go a critical hit. I personally would go a chance equal to twice the level, but that's just me
True, but all you really need is an 18 and to hit by 5 or more, although I do see how that makes it difficult for some characters, but making it difficult for low-levels was really the whole purpose in re-doing crit hits. Crit fumbles are still 1s only. I will consider the other ideas, however.
I like the hard way of doing it by Combat Tactics. It makes much more sense than any other crit system I've seen.
That's actually the way I'm doing it for the "Fires of Dis" adventure.
kain, did you ever find out how Ayla got that Bronze Glove in Chrono Trigger?
Umm. The only purpose of critical hits is to make possible those "impossible"
victories, like David vs. Goliath, or the squire knocking off the Dragon;
making them inaccessible to lower levels mises the point. If you are usng them
for other reasons (like, say, the combat system being broken to the point that
seasoned warriors are unable to kill eaeach other with daggers in a single
blow, then prehaps you need a new system.
Any system that does not allow both types of fights in _Rob Roy_ is
distinctly broken.
Why am I talking about this? I don't play D&D:)
Actually, the point of critical hits is to make battle more, dare I say, realistic. Kills by single blows are the purpose for which called shots are made - there are just some parts of the bod where it's too hard to kill someone with a single swipe. The point of making them inaccesable to lower levels is such that in the odd chance a low-level actually does hit, that he is not automatically afforded a critical hit. Thus, it represents the EXPERIENCE aspect of the game - the more experienced on is, the easier it is to control the weapon thus making it easier to make a critical hit.
I never really did get how to roll called shots and what they did
The character determines that he wants to determine a certain area (normally other than the torso - if it is the torso, a specific area there on). Then the DM applies the proper penalties to the attack roll 8 for head or neck with no helm, 9 with 4 for legs and groin 6 for specific area torso 2 for arms, and so on. Then the attack roll is made. If you still get a hit, you hit the area you "called". That's why it's called a "called shot". Then you have to do a certain percentage of the target's hp in damage to destroy, break, or maim that area.
How much percent do you have to get to sever the neck?
50% - which is not to say that the neck or head contains 50% of the Maximum hp.
DANG!! Forget about severing baatetzu heads.
Well, you know that 50% of maximum oly has to be the current maximum . . .
so if he was down to 50 and I called the head and hit him for 25 damage I could sever his head? cool! <note: I am still here but for today only we're leaveing one day later than I thought>
Okay. yes. Reverse the order of my response.
Make head severing easier: Get a Vorpal Weapon.
true unfortunately my holy avenger isn't worpal
I believe somebody in the party already has one of those.
who? <if we ever start playing again>
<maniacal laughter> As soon as I get near my stuff and ordered enough to NPC people.
well you have intent from me and coyote and hopefully we'll get eld's soon.
Yep.
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