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Grex Rpg Item 21: Bob's Campaign
Entered by eldrich on Thu Dec 21 20:21:17 UTC 1995:

                -Bob's Campaign-

        Yes! The title speaks true, I am starting another on-line campaign! 
The setting will be a northern version of the generic AD&D setting, using
Celtic Mythos, etc. The method of rolling characters will be 3d6 arange as 
you like, all normal AD&D races and classes exsepted. Proficiencys (both weapon
and non-weapon) are required. All clerics are of a specific deitie. Post your 
characters here, so we can begin.

PS: Only one psionicist please

+) Bob

50 responses total.



#1 of 50 by orinoco on Fri Dec 22 22:44:51 1995:

<orinoco is working on a ranger, and will be back later with the stats>


#2 of 50 by eldrich on Sat Dec 23 19:08:02 1995:

Good! Any other takers?


#3 of 50 by kain on Sun Mar 10 17:44:52 1996:

kain feels like rolling a character so he will
Name=Dandin Truestrike Jr.
Str=15
Dex=12
Con=17
Int=9
Wisdom=14
Cha=17

Class=paladin
Level, bob, what level campaign is this?
race=human
alignment=lg
Age, yet to be determined
height, ditto
eyes, blue
hair, blond
Saving throws, gotta know level first
turning undead, ditto
bonded mount, If my character is 4th level yet
Name, Barashkor
Int 7
AL N; AC 5
THAC0 15
#at 3
dmg
1d3/1d8/1d8
SZ L
Known tricks
stay until commanded to move <on command>
Pull me off field of battle if character is unable to get up or unconcious
And Gaurd duty while in camp, goes growls extremly loudly & wakes me up if
Danger sighted
Hp:40

In order to do my proficiancies I need my level
other paladin abilities, <As listed in phb and paladin's handbook>


#4 of 50 by eldrich on Mon Mar 11 18:30:33 1996:

Level = 2


#5 of 50 by jamie on Wed Mar 13 02:51:14 1996:

What levels should these characters be?  Would you allow an only slightly
non-legal Ranger/Thief?  (non-legal only because Ranger/Thieves are not
normally allowed, nothing wring with him...)  Standard rules or character
points?


#6 of 50 by eldrich on Wed Mar 13 20:58:45 1996:

Rules are standard exsept for magic, Level 2 as I told kain and no
ranger/theifs.


#7 of 50 by jamie on Wed Mar 13 21:29:16 1996:

Okay...then I'll just be a ranger....I'll roll hin up and enter him soon...



#8 of 50 by coyote on Sat Mar 16 03:45:20 1996:

i'll make a character, but it might take me awhile...


#9 of 50 by orinoco on Mon Mar 18 22:48:30 1996:

what level, what races allowed, what restrictions?


#10 of 50 by coyote on Mon Mar 18 23:32:21 1996:

I've almost got my character done.  (It took less time than I thought...) 
He's a cleric, for there never seems to be many clerics around, especially
when you need one.  I just need to pick proficiencies and then I'm done.  By
the way, do you want us to post our characters here or mail them to you, Bob?


#11 of 50 by jamie on Wed Mar 20 00:20:27 1996:

Dost thou allowest kits?  I am wishing to be a Forest Runner kit (from the
Complete Ranger's Handbook), if allowed to.  I could mail you a description,
if you wish....

Sorry to keep pestering you with questions....Is there a suitably evil power
group or government in the locale of the campaign that my ranger could be
against, as one of those is required by the kit? If not, I'll just be 
something else...


#12 of 50 by bjorn on Wed Mar 20 04:47:27 1996:

I am also thinking about joinging this campaign - perhaps of and on with my
GMing.  I'm thinking Human Druid .. .


#13 of 50 by eldrich on Wed Mar 27 23:44:28 1996:

Alright. 2nd level. Humans, Dwarfs, Elves, Gnomes, Halflings, 1/2 Elves are tje
allowed races. Post your characters. Jamie- mail me the kit. Anyone else who
wants to do a kit must mail it to me. In general try to keep to the basic
(non-kit) classes. Clerics should find a suitable god.


#14 of 50 by coyote on Wed Mar 27 23:47:25 1996:

even if your a non-specializing cleric?


#15 of 50 by bjorn on Thu Mar 28 05:03:15 1996:

I'll have my Druid by Next Week


#16 of 50 by bjorn on Thu Mar 28 15:43:30 1996:

I'm not even going to bother asking about using the *skills and Powers*
Rulebook.

Anyway, My character is as follows:
Name: Fionna
Race: Human
Sex: Female
Class: Druid
Strength 13
Dexterity 8
Consitution 15
Intelligence 11
Wisdom 16
Charisma 16
Hp: 15
AC: 10 (7)
THAC0 20
Gold: 55
Silver: 6
Equipment: Golden sickle (not a weapon - used for harvesting mistletoe),
scimitar, spear, small wooden shield, leahter armor.
Normal Druid Abilities
Languages: Common, Druidic Secret Language, Gaelic (Native Tongue), Gnoll.
Weapon Profs: Scimitar, Spear.
Non-Weapon Profs: Agriculture (12), Herbalism (10), Swimming (13) {bonus slots
used to boost scores.}

Spells: Animal Friendship, Pass Without Trace.


#17 of 50 by eldrich on Fri Mar 29 22:48:20 1996:

Yes, *ALL* clerics


#18 of 50 by bjorn on Sat Mar 30 01:18:14 1996:

So that means I could?  even though I didn't ask?


#19 of 50 by eldrich on Mon Apr 1 02:22:09 1996:

Certinely


#20 of 50 by bjorn on Mon Apr 1 05:37:05 1996:

<bjorn hatchs an evil plan, NEUTRAL evil, of course . . .>


#21 of 50 by eldrich on Thu Apr 4 18:05:13 1996:

Okay, let's say all characters in by April 20, okay?


#22 of 50 by coyote on Wed Apr 10 16:25:36 1996:

Well, here we are, another cleric.  (I anounced it way back in the beginning,
and I *don't* want to make a new character.)  Here he is:

Name: Edaw Walcott
Sex:  Male
Race: Dwarf
Class: Cleric
Alignment: Neutral Good
Level: 2
AC: 5
HP: 10
GP: 4
XP: 1,500
THAC0: 20
Height: 53 in.
Weight: 157 lbs.
Age: 54

Str: 13
Dex: 10
Con: 14
Int: 9
Wis: 13
Cha: 3

>He's right handed.  He's got dark brown hair.  He has a mustache and a
well-kept, trimmed beard.  He wears strange looking glasses.  He has a good
disposition.  He has a slight hunchback, which looks pretty bad on a dwarf.
He's very wary, skeptical, and/or distrustion of new people he meets, but he
can become very close friends with the ones he's decided to like.  He doesn't
like most halflings.

Weapon Proficiencies: Footman's Flail
                      Morning Star
Nonweapon Proficiencies: Engineering
                         Healing
                         Herbalism

*Spheres of Influence*
Major Access: All
              Astral
              Charm
              Combat
              Creation
              Divination
              Guardian
              Healing
              Necromantic
              Protection
              Summoning
              Sun
Minor Access: Elemental
Diety: God of Knowledge

*Equipment*
Weapons: Footman's Flail
         Morning Star
         Dagger
Armor:   Hide
         Buckler
Clothing:Soft Boots
         Breeches
         Belt
         Tunic
Misc.:   Flint and Steel
         Holy Symbol
         50 ft. Hemp Rope
         5 Torches

*Spells Currently Memorized*
Cause Light Wounds
Sanctuary

There's more to this guy, but you probably don't want to hear it.  Okay, well
that's my character.


#23 of 50 by coyote on Wed Apr 10 16:27:29 1996:

I forgot: he has one extra 1st level spell because of a wisdom bonus.  Here
it is:
Cure Light Wounds


#24 of 50 by bjorn on Thu Apr 11 14:10:25 1996:

Some more on my Druid, Fionna: She is 20 years old, weighs 190 lbs, and is
6'3" in height.  She has locks of curly red hair down to shoulder length,
green eyes,  and almost elven looking ears.  She sports a variety of freckles
and birthmarks all over her ski.  She is right legged albiet being left
handed.  She wears a white robe and locks of mistletoe for certain holy days
and celebrations, in particular: Imbolc, Beltane, Lammas, and Saimhain.
Specifically, she is from Ireland, and when she speaks common, her voice
reflects that - though not to the point of making her hard to understand.
Fionna was born during the second day of a full moon near the Christain holy
day of Easter.

Fionna's father is a Duke in Ireland, and her mother, naturally - a dutchess
of the same realm.  Fionna is an only child and therefore sometimes feels
lonely even in the company of an adventuring party.  Fionna has a tattoo of
Epona, the Celtic horse-goddes on her left thigh.

-There is more, but I won't annoy you with it.


#25 of 50 by kain on Sat Nov 16 21:55:16 1996:

<this item is now linked to RPG>


#26 of 50 by coyote on Wed Nov 27 15:25:10 1996:

Hmmm... I think I might want to re-make a character... I might not get around
to it, though.
P.S.  Did Bob ever give us a pantheon of any kind for making priests of a
specific deity?


#27 of 50 by coyote on Wed Nov 27 15:31:50 1996:

Actually, on careful inspection of the title, it says "a northern campaign,
of Celtic Mythos".  Hmmm...   <Coyote makes a trip to the library>


#28 of 50 by kain on Wed Nov 27 22:11:38 1996:

actually I haven't seen bob in awile so i dunno


#29 of 50 by eldrich on Thu Nov 28 16:09:58 1996:

I've got a copy of the old deities and demi-gods book if U need info


#30 of 50 by bjorn on Thu Nov 28 18:39:49 1996:

Speaking of such things, I have the Planescape update/revamp of _Legends &
Lore_:_On Hallowed Ground_.  Of course, since I'm playing a druid - I
personally don't need it's information for this campaign.  However, I suppose
you should give eldrich a concept of a god, and if he can't find a suitable
one or if you want more options I'll find one.  However, considereing that
nature of this campaign it would probably be best to stick to the Celtic
and/or Norse pantheons.


#31 of 50 by coyote on Fri Nov 29 16:29:00 1996:

I'll probably do something from the Norse pantheon... maybe Frey?  I dunno.
I'll think about it.


#32 of 50 by orinoco on Fri Nov 29 20:21:23 1996:

Are there any additional races or banned races in this campaign?  I assume
the Te Danaan, or whatever you call them, are off limits, but what about other
celtic mythic creatures?  How about the norse?  (this could get interesting)


#33 of 50 by bjorn on Fri Nov 29 21:53:15 1996:

"Elves" in Norse mythology throw the normal AD&D races for a loop, considering
how the lys-alfar and mork-alfar, differ drastically from High Elves, and
Drow, respectively.


#34 of 50 by kain on Sat Nov 30 04:29:22 1996:

norse? go for odin


#35 of 50 by orinoco on Sat Nov 30 17:48:48 1996:

Sure, kain, I'll play a greater deity, no problem...<sigh>


#36 of 50 by eldrich on Sun Dec 1 22:56:48 1996:

Just the normal races pleez


#37 of 50 by bjorn on Tue Dec 3 05:46:37 1996:

That's what I thought, although I knew people might need some re-iteration.
So, If you wanted to be something exotic racially, forget it.
Dwarf
Elf
Gnome
Halfling
Half-Elf
Human


#38 of 50 by eldrich on Tue Dec 3 22:35:26 1996:

Right! We only have three players currently, right?


#39 of 50 by orinoco on Wed Dec 4 02:26:33 1996:

I'm working on a renegade Norse-style gnome, which might end up...interesting.
But count me in.


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