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I'm gonna need some tactical data concerning Wing Commander III Playstation version, very soon. (somebody pleez tell p-aladin) First Problem: Orsisi system, mission...2(?) How do I get rid of that damned Skipper missle without throwing a transport ship or my fighter at it?
7 responses total.
hmm I'll have to ask snafu or plork, they both play
Coming from a true WC fanatic (And owner of WC3) I will suggest 2 things. 1) keep a close eye on the Kittie Kat Kap ship, and hit any skippers that emerge, but don't get too far away from the Transport. Send whichever wingman you've got to knock out the Kap Ship, then move on. 2) YOU kill the Kittie Kap ship. Have your wingman knock out fighters, while you batter at the Kap. If you beat it down fast enough you can kill i it without it launching any skippers. Lob a torpedo at it(assuming your in a Thunderbolt) then afterburner in and blast its tailpipes and any turrets which pose a threat. And, if all else fails, and you have no damage, throw yourself at it. blast at it as you 'burner in, and then ram it. with luck it will go up in smoke and you won't. Good luck.
The everpresent Wing Commander Fanatic/Combat Trainer is open for business. Anyone else need help with any of the WC games?
Which is better: IR or Heatseeks?
My sheet & book have gone AWOL, but from my WC memory banks (which are pretty damn good, unlike my others) the answer is such: the IRs track better, but the hs has more power. I prefer the IR, but that's a matter of opinion. If you know you're going to be fighting something you can easily get behind and stay behind, then use HS, but if you're unsure, or are facing fast ships, use IR.
If there's a choice b/tween Longbow & Thunderbolt, which is better overall?.
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