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Grex Oldrpg Item 83: Why do you play what you play ?
Entered by matthew on Sun Dec 31 20:06:48 UTC 1995:

Why do you enjoy the RPGs that you play ? What is it about them that
appeals to you ?  Mechanics, setting, company, genre, etc ?
This is not about which game system is better than any others,
everyone has their favorites and the ones they think are lousy so
lets not argue that. Just talk about what it is about your favorites
that make it your favorite.

35 responses total.



#1 of 35 by kain on Sun Dec 31 21:53:19 1995:

any high fantasy rpg that isn't full hack and slash is interesting and has
cool rules and cool character types you can play I like with the exception
of vampires, I just don't like the subject/idea


#2 of 35 by matthew on Sun Dec 31 22:10:20 1995:

What about a system without pre-determined character classes ? SOmething
where you can determine your character type from the ground up ?


#3 of 35 by kain on Mon Jan 1 03:17:25 1996:

that'd be interesting but it'd take a long time


#4 of 35 by matthew on Mon Jan 1 12:53:01 1996:

Next time you're in a game shop, take a look at Over the Edge. It's
quick, simple and very easy to create any type of character you'd
like as well as being anvery unusual environment.


#5 of 35 by kain on Mon Jan 1 18:56:19 1996:

okay I'll look at it


#6 of 35 by bjorn on Mon Jan 1 19:41:56 1996:

I've been playing both sides of the table on AD&D for 12 years, so there is
no way I am going to abandon AD&D though I do play with other systems.


#7 of 35 by mneme on Tue Jan 2 02:35:13 1996:

Thought you might be talking about OTE, mathew; it's my favorite RPG as well.
For fantasy, I have to admit that I prefer Everway (same designer; different 
company/genre/system), but for anything not pseudo-medieval fantasy, Over the
Edge is it.
 
Bjorn: As you like.  But playing around with other systems is still good, 
especially the cutting edge stuff; many of use eventaully change styles as 
our taste changes.


#8 of 35 by coyote on Sat Jan 6 17:41:56 1996:

I like the character setup in the White Wolf games.  It gives the characters
much more depth and life than some other game systems I've played.  I also
like how characters are interchangeble between games for White Wolf.


#9 of 35 by matthew on Sun Jan 7 14:32:31 1996:

Ehat do you mean by  'character setup'.  The common mechanics between games
is a good idea, I think they could have done a better job of making the
different games mesh more cleanly though, especially in the use of the
different 'powers' in each of the games. I can asee why they set it up the
way they did, but it still feels a little clumsy sometimes.


#10 of 35 by mneme on Sun Jan 7 17:49:52 1996:

Coyote: ytalk or otherwise what me while we're both online and I'll run you 
through the OTE character generation process -- it's VERY cool, elegant, and 
results in more detailed and interesting characters than any system I've seen
with the possible exception of Everway (which handles "deepening of the 
characters" by having the GM and other players ask you questions about your
character in the formitave stage (not that I don't do that anyway, at least
as a GM).  This offer goes for anyone who is vaguely intrested in OTE.
        Matthew: I agree that WW gets sloppy at times.  They also stress "cool"
over workable concepts, thereby only producing good games (like Mage and
Changeling) despite thier best efforts.  So Mage is best played if you ignore
their "dark dark darkety dark" feel, which doesn't fit, and Changeling can
easily afford to lose some of the pretentiousness, as well as the additude 
of the suppliments (which seem to be "the PC's get to deal with a few minor
things, but leave the heavy stuff to the characters WE wrote about in our 
books," so they want me to roleplay with someone else playing "main character?"
No thanks.


#11 of 35 by matthew on Sun Jan 7 18:15:24 1996:

RE:#10 I agree.  OTE (and I know I've said this many times before) is  very
much one of the best systems on the market, both in terms of mechanics and
setting. There was a suggestion for an on-line game to be run in another
item, I wonder what people would think of an OTE game ?


#12 of 35 by kain on Tue Jan 9 21:48:37 1996:

I also am sticking to ad&D myself but has anyone played live actoin rpgs?


#13 of 35 by mneme on Tue Jan 16 08:30:19 1996:

I've played the Interactive Literature live action games, which ar
distinguished by non-d&D-ish plots, all major roles being filled by PCs (no
monsters), and tightly woven pre-written characters, letting players start 
the game running. (this is a style of gaming, not a system, with no central
force/system.  Games are self contained, and cover a variety of genres)

I'd love an OTE game, Matthew.
.s


#14 of 35 by matthew on Tue Jan 16 20:50:40 1996:

Well there's been a suggestion for a World of Darkness game and an OTE
game. Shall we take a vote ?


#15 of 35 by mneme on Wed Jan 17 20:16:01 1996:

We
You know mine; I'd play in a WodD, but prefer OTE.


#16 of 35 by coyote on Wed Jan 17 23:34:07 1996:

I'd like WoD, but I've never played OTE so I can't really vote...


#17 of 35 by matthew on Thu Jan 18 02:39:48 1996:

Of course youcan. Do you want to do that which you know and are familiar with,
or try that which you don't know and become familiar with it ?


#18 of 35 by kain on Thu Jan 18 03:29:49 1996:

WoD=washcloths of Dominia or wha? 
OTE=Overconfident tough elves?


#19 of 35 by matthew on Thu Jan 18 17:05:04 1996:

Waterbuffalos of Doom
Overcooked Turtle Eggs


#20 of 35 by kain on Fri Jan 19 03:03:55 1996:

<kain laughs>


#21 of 35 by starwolf on Sat Jan 27 19:46:02 1996:

<Starwolf is rolling on the floor in a seriec of convuylsions while producing
the closest sound to laughter that a 9-foot tall 600-lb. creature can manager>


#22 of 35 by kain on Sat Jan 27 19:56:13 1996:

well, what the heck to they stand for?


#23 of 35 by starwolf on Sun Jan 28 17:54:28 1996:

World O Darkness]
Over the Edge


#24 of 35 by kain on Sun Jan 28 18:50:42 1996:

AH! <the little light in kain's head turns on>


#25 of 35 by starwolf on Mon Jan 29 19:43:00 1996:

<Starwolf gicves Kain a Helm of Brilliance-40 watt>


#26 of 35 by torbick on Fri Mar 29 06:49:39 1996:

I'm not adverse to a little number crunching (at least when I generate a
character)  This is leading up to GURPS being my favorite system to play and
my reason is one word <VERSATILITY>.  There is no system available today that
supports the variety of enviroments theat GURPS does and does it as well. 
In GURPS I have played An ex-police officer, a technomage, a superhero, a
planetary survey specialist, and right now I have Star Fleet doctor ready to
play.  I have run science fiction, fantasy, comtemporary adventure, and
superhero games, and some wierd mixtures all with the same set of rules.


#27 of 35 by matthew on Mon Apr 15 07:22:31 1996:

Our conversation was on a roll in this item. What happened to it ?


#28 of 35 by bjorn on Mon Apr 15 13:35:15 1996:

Someone put it into a portable hole which was then placed in a bag of holding
while a cubic gate was being opened to the plane of Vaccum.


#29 of 35 by matthew on Tue Apr 16 01:40:57 1996:

Ah. THe mighty cosmic flush..


#30 of 35 by matthew on Tue Apr 16 01:42:54 1996:

Well, lets' try and bring it back then. Anyone have something new to say on
the subject at hand ?  (Anyone remember the subject at hand ?)


#31 of 35 by bjorn on Tue Apr 16 04:28:01 1996:

That's simple, it's right at the top every time this item is accessed.  Of
course, if you need to, and I mean absolutely NEED too, you could type:
"0" (i.e. zero) at the Respond or Pass prompt.

'course, getting back to the subject of "Why you play what you play", I'm
going to give a factious answer: The same reason anything does anything;
becase it's there!!


#32 of 35 by matthew on Tue Apr 16 10:29:37 1996:

Actually it was a rhetorical question, said in jest.
What is the appeal of D&D or AD&D to peoplein terms of the mechanics of the
system. I started (as I'm sure many people did) with AD&D, but as I found
other systems that seemed to better simulate 'people' and 'game reality' I
moved on to them.


#33 of 35 by starwolf on Tue Apr 16 19:02:41 1996:

So have I, but I still play AD&D some because 1)The game is fairly popular.
2)it's the only game I can GM for, and 3)The new Player's option books have
improived somewhat on the old cookie-cutter-charachter syndrome.
I also allow unusual races, as long as they can maintain play balance, and
I don't believe in level limits for intelligent, long-lived non-human races,
dragons excluded.


#34 of 35 by kain on Wed Apr 17 20:00:49 1996:

I play AD&D because it's easy enuff and complicated enuffn nad fun


#35 of 35 by mneme on Thu Apr 18 01:55:15 1996:

Not that I grudge you your D&D, starwolf, but...
1. Yeah; I'm tyring to combat that:)
  Are you sure it's the only  system you can can GM for?  Have you tried?  
3. True, therea re lost more options to chose from than before, but the balance
sitll hasn't shifted to a system that actually imporves characters, just one
that harms them less

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