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I plan to run "The fires of Dis" if I can get it up from grandma's. I am not certain about character levels, but I believe it to be tailored for characters of 5th to 9th level. Characters from any campaign setting are acceptable, so long as players keep track of their own racial special abilities and tell me anything I might need to know in addition. Keep track of your own experience point bonuses if applicable, and tell me if your character is supposed to rise in level. I need at least four of you, and a max of ten. I do use the optional "training" rule for level advancement. All classes are acceptable, as well as many kits. Ask me if a kit you want is also a full fledged class. Remember, all planar characters must belong to one of the 15 factions from the beginning of the adventure. I'll go see if I can pull the adventure out of my RAVENLOFT boxed set. One more thing, If I don't understand a spell, tell me waht it is s'posed t'do. I also use magic points instead of spell memerization, because a wizard who has to keep looking in his book ain't a wizard. If I get this up, I'll inform you of when I am ready.
254 responses total.
kewlness, post characters here?
I guess. I'll tell you if and when I am ready. Just a little more info about magic points... look at the spell progression tables, find your current character level... multiply the number of level X spells by the spell level and add across and you'll have your total m.p. This will be interesting, I think running a written adventure across the net. I may need to modify some tings though, to make it a little smoother for net play.
Let me guess. Spells of level X cost X points to cast? I like. THough what's to keep 3rd lvl mages from casting lv.3 spells? (2nd lvl = 2 1st 1 2nd spells by the book)
I'll need info on factions. Will you take a race from Red Steel boxed set?
Every spell you cast costs its spell level, unless I dictate otherwise. Therefore, you are correct, starwolf. And as for preventive measures, the answer is the spell progression table. Even if you have the points, you still need to use the progression tables. Mayhap I did not explain myself clearly. A first level mage has 4 spell points, but only cause I think it is silly to only be able to cast a spell once a day at 1st level. Upon attaining the ability to cast second level spells, our hypothetical mage adds 2 mp to his max. Now do you understand?
I'll take anybody from anywhere. I do need specs for races I don't know about though. Red Steel, hmm? Then you don't need a faction. (yet, anyway) The planar locals will be happy to bombard you with faction philosophies once the adventure begins. In fact, one of the Factols wears plate mail made of Red Steel. I need to know the name of the Red Steel planet, too, though.
One more thing, +1 and +2 magical weapons can be purchased at double and quadruple the normal price, same with armor, respectivley. >In the end your going to want something of at least +3 enchantment.
heh? explain more thoughrully please
I'll try. I might need to bring my Player's Handbook to the vax to help explain. Anyway, spell prgression. Suppose a dragon (since they don't do spells) in the same way as mortals has spells: 2 2 1 Take the 2 x 1=2 2x2=4, 1x3=3. Now add those totals across 2+4+3=9. that would be the dragon's total magic points. Castingg 3rd level cost 3, 2nd costs 2, 1st costs 1 point. Got it?
well, kinda, do you accept multi-class?
Certainly, though for ease of play, I would like to restrict it to 2 classes. Point of inquiry: Has anyone out there read "The Death Gate Cycle" by Margaret Weis & Tracy Hickman? (All 7 Novels, not just some) Depending on the size and power of the group, you might be running into some Death Gate beasties. Some will seem like variations of current AD&D creatures, and others will be totally new. If you have read the books, bear in mind that your character does not know what Haplo knows. A few more things... I want everybody to add a line (somewhere) to their character in this format: Home World/Home Plane (use the one that applies): Planet/Plane, Country, etc. Furthermore there is a rift in the fabric of time and space that leadto and from the post-sundering death gate Earth. So be careful where you tread. Remove all warm clothing now, and leave it at home. You will regret it if you take it with you.
you mean this si a death gate adventure?!? this is gonna rock, CAN WE HAVE patryn characters? hehehehehehehehhe.
That depends entirely on the size and relative power of the group. You may meet elves of the Tribus Empire, you may meet Patryns, you may meet Sartan. The adventure itself is for Planescape, but the adventure is supposed to be difficult which is why I may throw in Death Gate critters. I hope some of my players (potential) will be planar, so that they might help people understand the lingo. "I am Sang-Drax! I AM THE WAVE!!"
What level do we start at? one? or 5-9?
Anywhere from thos levels inbetween. I don't care. 5-9. Are there any more questions on the floor?
you haven't really answered mine, is magic any diferent, can we use rune magic?>
Real World rune magic perhaps. I have not come up with any ways of incorporating Patryns and Sartan as PCs, so actually, I must regretfully forbid them. If you have The Vikings Campaign Sourcebook and wish to be a Runecaster, that is fine with me as long as your ability scores match the requirements. As long as I am talking of Patryns and Sartan, though you cannot count on meeting anybody else, you will almost certainly meet Zifnab. If I think of a way, I might decide to allow PC Patryns and Sartan....
hmm okay I'll post my character a little later he's as little complex
Fine. I am not sure how soon I'll have this thing up and running. I'm not even sure IF this will get up and running. As Usual, I'll get back to you people on it.
cool, I should have him by next week
All right. Just to clear things up... Starting Levels: 5-9 Races Allowed: Every PC Race from Every Campaign Setting Classes Allowed: All Weapons Allowed: Everything Mages and Armor: A special type of armor exists for wizards which allows for casting. Spells & Magick: Magick simply works. Any thing else you want to know?
Red Steel is on Mystara. Could I play a 9-th level Dragon a la Council of Wyrms? ;}
That would make things too easy, and I must therefore forbid it. I do apologize... <bjorn changes shape until he looks like Sang-drax, with acid dripping from his gapping jaw>
Are spcial kits from complete sha'ir's handbook legal?
Should we roll these characters ourselves? (note: 21) <-----nevermind this
Re# 24: If you can give me a basic overview of what the kit entails. Re# 25: Yes, but use 4d6 reroll 1s and 2s, throw out the lowest die, and arrange scores in the order of your chosing. <bjorn slumps back to his Patryn body from the Sang-drax illusion>
my character, Name:Dandin Truestrike Race:Human Level:8 Class:Paladin Age:20 Height:6'3 Weight:170 Gender:M Eyes:Hazel Hair:Dark Blond Xp:250,000 Hp:94 St:18 (72) Dex:17 Con:18 Int:14 Wis:16 Cha:18 ______________________________________________________________________________ Equipment and Junk Full Plate, Silver shield+2, sword:holy avenger +5 Protection from evil, always active, light once per day, boots of speed, Ac:-5 ______________________________________________________________________________ I will post all the other stuff later currently I am tired of typing
Fine, now is he a prime material human or a planar human?
well, that all depends onif your allowing patryns, if you can figure out a way to do so hez a patryn planar otherwise prime material.
Str: 13 Int: 16 Wis: 10 Dex: 17 Con: 13 Cha: 13 A dual-classed half-elven level 5 mage/level 2 thief. hp: 24 spells known: Fly, Blink, Rope Trick, Mirror Image, Invisibility, Continual Light, Ventriloquism, Spider Climb, Sleep, Jump, Feather Fall. Appearance: Nobody has seen his face and lived--he keeps his face concealed by a mask which he never removes. Under the mask, his eyes are dark brown, almost black, and his hair is brown. He is of average height, and slender but muscular. Equipment: Blowgun and darts (20 barbed), Dagger +2, 50' rope, bone mask, Leather bag with "continual light" cast on the inside, Black cloak, pouch of anise seeds
more on my character: sword radiates 10 ft diameter field dispelling all hostile magic which comes within it up to character's experience level <8> <normal holy sowrd ability> and can also cast heal once per day, these are all the swords abilities that I can remember. he also has two pets, one of them being his war horse. the other I will mail you about later. my war horse stats are as follows, name: night wind type: heavy war armor: plate covering ac:2 hp:24 damage 1-8 each hoof 1-10 bite, trained to carry rider with sword, and spear/lance. move:15 <with rider in plate>
Sounds fine. On Patryns (and for that matter, Sartan): In order to even belong to either of these races, your scores must qualify both the requirements for a Runecaster and a Berserker (really, the average). P/S Magic is quite complex... tell me how you are twisting the wave of possibility into reality... the more creative, the more likely I'll alow it. P/S do not have a choice of class.
One last clarification: I will not inform you of how many hit points you lose when you are wounded nor will I tell you how healthy your opponents are. Make due with how bloody the wounds get, and you should be okay. <bjorn wonders why he couldn't move his right arm when he woke up this morning, but can now. He wonders further why it felt like it moved, even though it didn't.>
For those of you who wonder about Planescape, I have a lose definition of the theme of the Campaign from TSR itself. "Fantasy ... Taken to the edge. Perception is reality. Attitude is all important!"
does my character have the ability requirements? if so can I still use my sword as a paladin if I were to be a patryn?
As I remember, the requirements are rather harsh for BOTH classes. I do not see them, but remember that Patryn and Srtan are advanced races, or at least *they* think they are. Both Patryn and Sartan are by definition Runecasters. Nope. I am sorry.
Woah...I'm gonna have to borrow somebody's planescape shit & read it...I'm way outta my element now...
You only really need to read "A Player's Guide to the Planes". The information in the "Factol's Manifesto" doesn't come into effect until after the conclusion of this adventure.
doh! owell I kinda like my character I spent long enuff developping him
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