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Grex Oldrpg Item 45: Highlander: The Gathering
Entered by toking on Thu Jun 29 04:15:23 UTC 1995:

this is something i got off a local board..........
 

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                      Highlander: The Gathering    </

 

                            Second Edition

 

              />   By Hank Driskill and John Gavigan

             /<

     O[\\\\\\(O):::<============================================-

             \<

              \>        `There can be only one'

 

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     Prologue

     ^^^^^^^^

 

        "No one has ever known we were among you... Until now..."

                                                        - Ramirez

 

        "Sit down, lad, and listen. I know that you have many

   questions about what has happened to you, and, probably about me as

   well...

        "Aye, I know all about what happened - the car crash, and how

   you were pronounced dead by the paramedics... Multiple internal

   injuries, eh? Yeah, nasty. And the worst thing is lying there,

   listening to them try to revive you, and eventually give up...

        "And, next day, your wounds are gone, as if they were never

   there, and you're walking around as if nothing happened. You did the

   smart thing, running away like that... If you'd stayed, they'd never

   have left you alone, running tests and such stuff. As it is, you are

   officially dead. 'Tis better that way, son, both for you and those

   you knew... You see, we're not like them. You were, but you're not

   anymore. Yes, I know you don't understand! Just listen, and be still!

   This is hard enough to explain without you interrupting every second

   minute!

        "Before you 'died', you were just like any other man... You

   could be wounded, you grew older every year, you needed to go see the

   doctor when you were sick. Just like any normal person. Except for one

   thing.  You had inside you a spark of life bigger and brighter that

   anyone else's. All that's changed now - when you 'died', that spark

   burst into flame, and it's power and strength cured your wounds, and

   brought you back to life. I know it sounds weird, but just trust me,

   ok? Who else you gonna listen to?

        "The Quickening is the name given to that flame that burns

   inside of you. It could be described as your life force. Every living

   thing has this force inside of them, and it ties them together, heals

   their wounds, keeps them alive. However, it can be extinguished all

   too easily. When a man's life force dies, he dies with it. When you

   were wounded in the car crash, your life force was pushed down to no

   more than a tiny spark. Then it exploded, and grew, until it was

   bigger than any mortal man's. A million times more powerful. So

   powerful that it can heal wounds that would kill any mortal man. So

   powerful, it could bring you back from the very brink of death.

        "Aye, I said 'mortal man', son. Why? For the simple reason

   that you are not mortal anymore, son. Neither am I. The same thing

   happened to me as happened to you - I was killed and reawoke

   again.. Here, take this sword, and draw it across my arm. Go on! Do

   it! Good and deep! Don't worry about me...

        "Now see this wound? What would you normally do if you got a

   wound like this? Go to the hospital or some such thing, and get

   stitches and a massive bandage. Am I right? Well, watch... Already,

   the blood's stopped flowing. In a few minutes, it'll begin to heal,

   and before the end of the day, you'd never know I'd been hurt at all.

   Why? It's the Quickening! The same thing would happen if I got shot,

   or if I was burnt. It works the same way with you as well!  Your

   Quickening healed the wounds you sustained in the car crash...

        "I don't know why it happens. It just does... I'm not an

   expert - I'm just like you - I was living a normal life, until I was

   killed in battle against a raiding party of Vikings. Aye, Vikings,

   son... No, I'm not from Scandinavia, I'm from Ireland. I was born at a

   place called Brugh na Boinne, near the Hill of Tara, in the Kingdom of

   Midhe, in Ireland. I was taught all this, just as I am teaching you,

   by a man called Liam Mac Dara... He was well over three thousand years

   old by the time I met him.

        "Now? He's dead... Aye, I know I said we're immortal, but

   there is one way we can die - If your head is removed from your body,

   you'll die. Now, listen carefully, because this is the most important

   part. You asked me why I carry a sword. I'll tell you. When one

   immortal kills another, by beheading his opponent, the defeated

   immortal's Quickening flows into the victor, and he become more

   powerful. All the dead immortal's strength, power, knowledge and

   experience transfers itself into the one who beheaded him. That's what

   happened to Liam Mac Dara. He was killed in France, by a German

   immortal, who I killed two hundred years ago.

        "Why'd I kill him? Well, partly to avenge Liam's death, but

   there is also another reason. There is a legend, passed down from

   mouth to mouth over the ages which tells of a time when all living

   immortals will feel drawn to a particular place, to fight for the

   Prize. We must fight until only two immortals remain. Then, they shall

   duel for the Prize.

        "I don't know precisely what it is... Some say that the winner

   of the Prize would become a God. Some say it would mean the end of the

   world. One thing that is certain - the winner of the Prize would have

   all of the immortal Quickening that ever existed, and would be

   powerful beyond belief. He would have all the strength, knowledge and

   experience of every immortal that ever lived. So, down through the

   ages, immortals have been fighting each other, looking forward to the

   day of the Gathering, when a few of us shall remain, and we'll come

   together in one place to fight each other for the Prize. The time of

   the Gathering draws near, and you must prepare yourself to fight other

   immortals, many of whom will have hundreds of years experience.

        "How many of us? I don't know... Perhaps one man in a million

   is born an immortal, perhaps even less. We come from every race,

   creed, religion, and region. The Quickening doesn't seem to

   discriminate between black, white, or, indeed, any other skin-color. I

   have fought and killed immortals from Europe, China, and South

   America.

        "I have also fought other creatures.

        "We are not alone in being different from mortal man in this

   world of darkness. There are other supernatural creatures, who you

   shall meet in the course of your life. I have lived among the Garou a

   lot - Werewolves, shapeshifters... Both man and wolf, or a mix of

   both.. Ferocious creatures... There are other shapeshifters as well -

   the Corax, who could be described as were-ravens, the Bagheera,

   werecats, and many others... None are as common as the Garou, though,

   and all are mortal, and age and die naturally, although they are much

   more robust than mortal men, and can heal faster then normal, though

   not as fast as we can. But there are others who can live for as long

   as we can; the Kindred, for instance - Vampires, are they, undead

   creatures who must drink the blood of mortals to survive. They can

   live for many centuries. They do not age, but they can die from normal

   wounds, even though, like the Garou, they heal at an advanced

   rate. There are Magi, who wield Magick, twisting reality with their

   incantations and spells. There are Faeries, ghosts, Spirits and evil,

   horrible things from places other than this Earth of ours. You may

   encounter them, as you travel, and you must be prepared to combat

   them, and cleanse them from the face of the planet. It is truly a

   World of Darkness we live in, with many secrets that are hidden from

   mortal man. Of all these supernatural creatures, we are the least

   common, and, some would say, the most powerful, as all the rest can

   either grow old, or die normally. A two-thousand year old Vampire will

   still die if you burn it, whereas I have heard of an immortal, who,

   accused of being a witch, was burnt at the stake, and survived. Just

   remember that, no matter how badly wounded you are, you will always

   totally recover, without scars or permanent injury, but remember that

   if you are lying unconscious, or unable to move, it can be very easy

   for someone to come along and take your head. There is only one part

   of our bodies which will not heal totally - our neck will retain

   scars, if we are wounded there. This scar of mine was caused by a

   lucky swing by another immortal, who tried to take my head by surprise

   in England, back in the middle ages. Luckily, I managed to jerk my

   head back in time. If I hadn't, I wouldn't be here...

        "Ah, whisht, lad! So many questions! You'll get your answers

   in time... You'll have to learn all you can about this world, and the

   creatures you'll encounter. You'll have to learn how to live without

   drawing attention to yourself. You'll have to learn how to hide your

   immortality from normal people. I'll teach you everything I can, and

   then I'll have to leave you. But the most important thing you'll ever

   learn is how to fight. All immortals fight using swords, although I

   met one who uses an axe. Aye, uses. He's still alive, and is my

   friend. He saved me from a group of Hunters once. The Hunters are a

   group of mortals who wish to kill us all off. They capture immortals

   and behead them, allowing their Quickening to disperse into the ether.

        "You'll have to learn how to use a sword, for that is the only

   way you can defend yourself, and it's the only way you can defeat

   other immortals. You can't cut a man's head off with the barrel of a

   gun, you know. I was given this sword by Liam Mac Dara. It is

   thousands of years old, crafted by blacksmith magicians over five

   thousand years ago. It's a silver Celtic longsword, and is a part of

   me. Get that bundle from over there. Bring it here, lad...

        "This is an English Broadsword, crafted from steel in the

   middle ages. I took it from an immortal I killed in London almost a

   hundred years ago. Take it. It's yours. Make it part of yourself, an

   extension of your body. And extra limb. When you do that, it will

   become part of you to such an extent that your Quickening will embrace

   it as part of you and make it stronger. Feel it's weight. Swing it

   around a bit, get used to the feel of the blade... That's it...

        "Before we start, there is one thing I must tell you. We have

   certain traditions - laws, if you want to call them that... No

   immortal will ever break them, for they are practical, and have a

   sound reason for existing. The Golden Rule is this: We must never

   fight on holy ground. If an immortal is beheaded on holy ground, his

   Quickening will be drawn into the ground, and will be lost

   forever. and holy ground means more than just churches and the

   like. The spiritual places of the Garou, and the sites of Mage's

   magical sites have the same effect. Don't worry, though. You'll be

   able to tell when you are standing on holy ground. Much the same way

   as you'll be able to know other immortals. Remember you were dizzy

   when you first saw me? I call that the Buzz, and it's something

   that'll happen everytime you meet an immortal. You're feeling it right

   now, are you not, except that it's been suppressed because of the

   amount of time we've spent together. Well, if another immortal came

   near us, you'd get another buzz, and you'd know that there was one

   nearby.

        "Well, enough talk! It's time for you to learn something other

   than theory. Come on, let's teach you the art of swordsmanship!

   Without it, you won't last long. Before long, you'll have to face

   immortals with hundreds, even thousands of years experience. To

   survive, you'll have to defeat them in battle. If you don't kill them,

   they'll kill you.  The Prize awaits one of us, and the Gathering draws

   near..."

 

                           -----===*===-----

 

     Foreword

     ^^^^^^^^

 

        "With my sword and my head held high, Got to pass the test

                             first time..."

                                                - Queen

 

      Foreword to First Edition by Hank Driskill:

 

        Ever since the introduction of the World of Darkness, the idea

   of incorporating the immortals from the movie Highlander has seemed not

   only interesting and appropriate, but almost necessary.  The world

   presented in Highlander (there should have been only one) and the

   series closely mimics that of the Storyteller system: a world slightly

   darker and more menacing than our own, with supernatural beings

   wandering among us.  In fact, the movie Highlander is listed as an

   inspiration in the credits for the Storyteller games, so the

   introduction of these characters seems vital.

 

 

ok...thats the teaser...i don't have time to put all of it here now...but if
you want the rest..it will soon be in my dir ectory <steal the file
/u/toking/htg if you want it...i think this is a must have for anyone who runs
a White Wolf storytelling  campaign

42 responses total.



#1 of 42 by phreakus on Thu Jun 29 16:18:19 1995:

Does this mean that White Wolf is going to make a supplement for Storyteller
that gives rules for Highlander-type Immortals?
<please say yes please say yes please say yes>


#2 of 42 by jamie on Thu Jun 29 20:25:06 1995:

Hmmmm, I've been told Highlander is good...I'll have to watch it sometime.


#3 of 42 by emphyrio on Fri Jun 30 09:00:35 1995:

What an intro!!!!!(very good the first time, but a bit long after...)


#4 of 42 by kain on Fri Jun 30 12:27:08 1995:

I'd say so I was engrosed a in it and was hoping you had more, is that file up
yet, where d ya get that anywya?


#5 of 42 by kain on Fri Jun 30 20:14:03 1995:

and is the file thingy up yet?


#6 of 42 by toking on Mon Jul 3 03:29:00 1995:

ok...the file is in my director <the file is /u/toking/htg> and btw, 
white wolf didn't make it...some guys did it
and.....i got it from a local BBS...which got it off an arsenal CD


#7 of 42 by kain on Mon Jul 3 14:21:49 1995:

cool!!!
your name goes on the list for that!


#8 of 42 by cyberpnk on Wed Jul 5 17:23:03 1995:

Tell me more! I MUST KNOW!


#9 of 42 by toking on Fri Jul 7 07:03:18 1995:

i fell privilidged to be on the "list" 
cybrpnk....what else must you know??? the file says it all


#10 of 42 by kain on Fri Jul 7 20:32:06 1995:

yup, and it's really long too.


#11 of 42 by mneme on Sun Jul 9 08:59:28 1995:

Highlander's pretty bad, actually. But the game sounds fun.


#12 of 42 by kain on Sun Jul 9 15:51:07 1995:

was the movie good the game definatly sounds good if anyone in the a2 area
plans on gming a higlander game please let me know.


#13 of 42 by mneme on Thu Jul 20 20:16:04 1995:

The movie was a fun action movie, but rather flawed, especially the plot (what 
plot?).  Some of the fight scenes were good, thoguh.


#14 of 42 by starwolf on Sat Jul 22 19:56:39 1995:

Highlander 1 was Ok. Highlander ][ *BITES!*  Haven't seen III yet.


#15 of 42 by cyberpnk on Thu Jul 27 20:01:19 1995:

What I want to know is if Immortals are being born all the time, how can
there 'be only one'?


#16 of 42 by kain on Thu Jul 27 23:18:34 1995:

has anyone read the death gate cycle it is similar to highlander and it's
ryally cool, 7 book series.


#17 of 42 by cyberpnk on Sat Jul 29 16:20:58 1995:

read it. And I don't see ANY resemblance to Highlander.
On the other hand, they ARE starting to come out with a line of fiction based
on Highlander <the TV series, I think>.


#18 of 42 by kain on Sat Jul 29 16:42:29 1995:

well with all the demi-gods and junk it's similar.


#19 of 42 by toking on Tue Aug 8 04:31:54 1995:

the idea of "there can be only one" refers to when the number of immortals
starts to dwindle and all the immortals will get together, duke it out
and the last immortal left standing will be one mean mother f*cker
having gained all the quickening of the other immortals


#20 of 42 by starwolf on Tue Aug 8 17:36:39 1995:

How often are new Immortals born, and what if one goes through his/her entire
life (Dying of age) without knowing about it?


#21 of 42 by toking on Wed Aug 9 02:21:05 1995:

ok, I might be wrong here <cause i havent read these rules in a while> but
I think that whenever they die, whatever the cause, the quickening will
bring them back, even after dying of old age, they would then attain
the first tastes of their immortality


#22 of 42 by mneme on Wed Aug 9 03:01:01 1995:

Yes.  An imortal cannot die, except by having their head chopped off.
.,


#23 of 42 by toking on Wed Aug 9 15:54:43 1995:

"and remember Highlander, don't lose your head"



#24 of 42 by cyberpnk on Wed Aug 9 19:23:56 1995:

How can the number of Immortals dwindle if they're being born all the time?


#25 of 42 by starwolf on Thu Aug 10 22:09:45 1995:

Maybe they're *not* born all the time.  BTW, shouldn't that be "Truth Unitl
Paradox"? Just curious.


#26 of 42 by cyberpnk on Fri Aug 11 17:47:19 1995:

Yes it is, but It sounds better this way...


#27 of 42 by starwolf on Tue Aug 15 17:38:41 1995:

OK Whatever.


#28 of 42 by toking on Sat Aug 19 11:51:25 1995:

ok...from what i understand...there is only a certain amoutnt of quickening
floating around now..when thats used up the immortals will quit being born then
as the immortals kill each other off, until the  feel drawn to the spot
err...whatever happens


#29 of 42 by cyberpnk on Sat Aug 26 17:58:06 1995:

I see...


#30 of 42 by kain on Sun Dec 31 18:04:12 1995:

I'd like to clear this up once and for all is white wolf a role playing system
and can you play as immortals and if so where can you buy the required
materials rule books etc?


#31 of 42 by starwolf on Sat Jan 27 02:31:35 1996:

I wishg!


#32 of 42 by kain on Sat Jan 27 19:44:42 1996:

so that item way back when was just about a ccg?


#33 of 42 by coyote on Tue Jan 30 22:14:55 1996:

I think that the immortals is just a set of mechanics, not an actual WW
product, but I'm not sure.


#34 of 42 by cyberpnk on Thu Feb 8 17:40:44 1996:

White Wolf is the gaming company that has put out Vampire, etc. No official
rules have been put out by WW for playing an Immortal, but there is an
Internet address for getting WW compatible rules for Immortals. As soon as
I can find out what it is, I'll post it here.


#35 of 42 by kain on Wed Feb 14 20:42:18 1996:

oh yeh evreybody keep the item alive so cybrpnk can post it


#36 of 42 by kain on Sun Mar 24 19:32:47 1996:

there is a highlander tv series but I wondered does anyone know all the times
it's on?


#37 of 42 by cyberpnk on Tue Mar 26 17:46:45 1996:

Highlander: the TV series is on here Sunday at 11 pm, and Mon.-Fri.
4 pm and 11 pm CST on USA Network.


#38 of 42 by kain on Tue Mar 26 20:48:12 1996:

I knew that just wonderd if there were any other times


#39 of 42 by starwolf on Sat Apr 6 05:13:46 1996:

Cyberepnk: it also appears on FOX at 12 mid. on Sundays...speaking of fox,
have youi seen Kindred: the Embraced yet?
I tried to tape it, failed. ;{


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