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This item is dedicated to discussion of Over the Edge, Castle Falk,
Storyteller, and other symple mechanic games where the mechancs are
simple, the simulation is of fiction, and the characters and stories
take precidence over the dice, cards, or numbers.
Anyone here play these games? Personally, I far prefer Over
teh Edge to any other system, but I can be talked into playing almost
any non-level based system.
20 responses total.
Cool! I'm first! Ever played Star Wars, mneme?
I have to agree, Over the Edge is one of the best systems I've had the pleasure of running.
#1 Yep! Star Wars is and was one of the first (if not the first) good comercial simply-mechanic system, and wit worksed, and worked well. Only problem I have isthat architype creation was safely hiden, and not utterly elegant (as opposed to OTE, wehre the character creation is both incredibly simple, and universally flexable). #2: yep. Now we need to think of topics to discuss, short of just patting each other on the back for picking the best system in creation. Are you on the On-the-edge mailing list? The traffic on there's pretty low, but some really good stuff occaisionally comes over it.
No I'm not on the OtE list. I'm not suprised one exists, but I'd never found an address for it so I didn't sign on. SO you happen to have it ?
Oh, you ymean, you want me to actually post the address? OK.
to subscribe, send mail to over-the-edge-request@gojira.monsta.com with
subscribe in the body. To actaully sned to the list, mail to
over-the-edge@gojira.monsta.com.
Have you seen edgework? There's a fun article in Edgework #2 (still
have yet to see #3) about an alternate magic/psionic system, as well as lots
of other neat stuff.
No, I haven't even heard of edgework. I assume it's an OtE magazine of some sort ?
It's an atlas sponsored, full production values fanzine, meaning that they don't have ads, they do cost money ($7 an issue, or $20 for a 4 issue sub), and Atlas doesn't control the content any. Rather good, and I should subscribe so I can get #3. For more info, mail me at mneme@dorsai.org, or just mail the list -- I'm sure the editor or the head of Atlas (both of whom are on the edge list) would be HAPPY to give you info.
Re-reading this makes me think I should dust off my OTE campaign and start mucing about with the PC's brains again. (big grin)
hey howbout starting an OTE or Vampire:the masquerade game on-line?
sounds fun, but if we do an OTE, somebody would have to teach me how to play. :-( Instead of doing a strictly Vampire game, how 'bout one with combinations from different WW games (ex. changelings, werewolfs, mages etc.)
I've noticed from people who have run cross-overs (Hye - I was playing!), that even though the systems are similar - they do not overlap well.
I made the offer once before if there was enough interest. Nobody said they were interested. I might still be able to if there were enough interest. -coyote- OTE is very easy to learn.
I'd have to learn too, so howbout it? who's GM?
Um.. I think I said I was interested then; therea re three(Kain, Coyote and
myself) in this very thread. Agred; OTE is VERY easily to tpick up -- I've ven
created a character with someone (or rahter helped them create a character) in
real time over IRC with no difficulty at all.
The WW backgrounds for their games aren't really compatible, though the
system is, and the
games can be if you craete compatible characters to begin with.
I've never played any WW games
Most--scratch that---All oif the WW games I play are mixed..Vamps with werewolves with mages, ect. this particular storytellercan mesh them quite effectively. In facet, I have a 15-year-old 1st-rank Japanese Silver Fang working as an operative for a (fairly radical) branch of New World Order.
The games are supposed to mixed to some degree. They're all set in the same world, and each has references to all the others at some point. I just wish the bullet crew had done a little more work on mechanicle compatability and unity.
The games are mroe than mixed; they are interwoeven (though in a particurally[D
commercial/iritating way.
WhatI was more refering tio was worldview; most of the characters in
one game have little reason to
deal with characters from aonother game -- a ghost is unlikely to have anything
to do with a vampire, who is likewise unlikely to have anything a mage wants,
wh may very well consider a gypsy or wearwolf (wash and, even) beneath his
notice. The model they present is a bunch of largely seperate magial groups,
each with its own heirarchies, and worldview, but no exposure to any other, and
little if any chance to mingle. They never even really synthesize any of the
views, or give the GM a self-consistent view of what's going on, instead only
complicating the web of lies.
Now, the Nightlivefe model, despite its many flaws, is much more
self-consisten and
workable than the WW one. Instead of the Race(vamire, werewolf,
mage)->Conspiracy within the race-> Type(malk, tremere, nRedcap) heirarchy,
with no conspiracy which contains more than one group, Nightlife uses an
overlapping model, with various forms of kin (daemons, werewolves, ghosts,
mages) involved in any ofa number of gloval conspiracies (The commune wants to
live side by side with the humans, the complex and Morningstar want to rule
the world, thBlack Solstice want's it's sorcerers to rule the world; Red Moon
Rising is crazy, Hexenbanner wants to eradicate all sorcerors), with only a few
limited by race, so you are much more likely to see a sorceror and werewolf
working together (bedcause, say, they are both involved in the commune). Now,
WW could have done this with Mage, since their plots is "bigger", but ass far
as I know, they didn't.
Actually each of hte books has presented ways for all the seperate 'species' of beings to have ways of interacting. The major theme in each of the books is for interaction of of the type (Vamp.Mage, etc) to interact within it's own grouping, because there's no gaurentee that people are going to buy any of the other games, so the focus of each is internal to the game itself, with some idea for a little crossover between them. But as each game has come out they have presented more and more ways for ecah 'group' to have interaction with other groups. The independant agendas of the organizations in general don't present much opportunity for mixing up with others. However the organizations are made up of individuals who all have the opprtunity to mix and match as they please.
'struth, the way the things work with largely seperate species is largely an artifact of the marketing scheme of WW. On the other hand, while explicable and somewhat compensated for, it's still a dreadful way to design a suposedly unified world.
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