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Grex Oldrpg Item 33: A Celtic Campaign!
Entered by moo on Wed Apr 19 21:06:02 UTC 1995:

all right y'all, this campaign will probably move off grex in a few
months, but until then it'll stay here.

Don't start rolling up those Typical AD&D characters until you listen to this:

Typical Celtic campaigns have no non-human characters, however, we already have
a Gnome, so I may allow elves and half-elves.  When you roll a character, roll
d20, then mail me before you enter your character in.  I will then tell you
your random birth-thingi.  If you plan to play a magic-user, let me know right
away.
        This is because there are no natural magic-users in a Celtic campaign.
If it sounds boring, believe me it won't be.  Here are the available classes:

Fighter
Ranger
Druid
Magic User (restricted)
Bard
Thief (New Rules)

New Class:
Manteis

New Rules:
Manteis:
Requires the Manteis Birthgift, 16 Wisdom
In my campaign, a Manteis may take spells from Priest and Mage Divination
Schools/Spheres, Enchantment/Charm Mage School, Guardian, and All Spheres.
He may take a dagger, staff, or sling.  Ask me about other weapons.

thief:
A thief may wield any weapon he wants and where any armor.
There are restrictions on Climb Walls/Move Silently for certain
armor types.  There is no Thieves Cant, and thieves can't read scrolls.

Names:
There are to many to "name" (ha ha) but talk to me if you want a celtic
one.

If there is anything else you need to know, let me know... otherwise, roll up
them characters!

21 responses total.



#1 of 21 by kain on Wed Apr 19 21:29:06 1995:

I have just put'em in here!


#2 of 21 by kain on Sun Apr 23 14:21:19 1995:

adam I have my character so put 'em in anyone esle interseted?  and actually
adam I think no never mind just put him in pleeze.


#3 of 21 by wurm on Sun Apr 30 05:29:28 1995:

thi is getting yawny link to to games the zone agora and ds that should liven
it up!


#4 of 21 by kain on Sun Apr 30 13:11:31 1995:

yup! yup!


#5 of 21 by kain on Sun Dec 31 18:11:30 1995:

this item seems mildly dead if moo doesn't respond within a week out the
window it goes


#6 of 21 by setzer on Wed Jan 3 21:14:33 1996:

Sh**, that's an old one!!!


#7 of 21 by kain on Tue Jan 9 21:22:08 1996:

you noticed, hey! I got an idea this is now the drift item!


#8 of 21 by bjorn on Wed Jan 10 01:18:35 1996:

Why don't we just kill it and build it a nice burial barrow?



#9 of 21 by kain on Thu Jan 11 03:26:59 1996:

because killing is bad


#10 of 21 by bjorn on Thu Jan 11 18:18:25 1996:

Are you denying me the right to be Evil?!


#11 of 21 by kain on Thu Jan 11 21:03:39 1996:

no denying me the right, you not an fw


#12 of 21 by bjorn on Fri Jan 12 01:26:05 1996:

For this conference, that be.


#13 of 21 by gandalf on Sun Jan 14 05:16:55 1996:

I suppose we can just let the poor thing live, can we???


#14 of 21 by kain on Wed Jan 17 00:22:12 1996:

sure why not, shall we bring up a new subject


#15 of 21 by jamie on Mon Mar 4 02:11:51 1996:

Any way to prevent a rakshasa from being killed by a Blessed crossbow bolt?
I've got a party with two crossbow usersa with amazingly good luck on attack
rolls, two clerics, and two players who are DMs, one of whom has toruble
keeping his mouth shut....

A magic-dead area wouldn't help my rakshasa much, either...

/.


#16 of 21 by mneme on Mon Mar 4 03:14:26 1996:

Sure. Rakshasa's can do illusion, right?  Get tricky, have the Rakshasa 
seduce one of the PCs, etc...
        Just don't let them know what they are fighting.


#17 of 21 by jamie on Mon Mar 4 21:03:41 1996:

Ah, yes, but rakshasa cannot keep the illusion going after they have attacked.
As soon as they attack, they must drop the illusino and show their true form,
so if the characters recongize it for what it is after it has dropped the
illusino, then it's too late for the rakshasa.....


#18 of 21 by kain on Sun Mar 10 03:48:26 1996:

hmm, that's a tuffie, send in some help from another monster


#19 of 21 by starwolf on Wed Apr 3 21:23:52 1996:

If the Rakshasa can cast 4th-level vel spells, protection form normal missiles
might help...


#20 of 21 by draco on Wed Apr 18 03:02:04 2001:

why is it that the dates for all the responds are 95-96 when this is 01' huh?


#21 of 21 by kingjon on Sun Apr 29 19:50:20 2001:

This is the *old* RPG conference. I think RPG II conference is still active
(slightly), but the main one is amalgam, which has most items from this one
and RPG II are linked to it.
Also, even amalgam is a little out of date. The only reason I get it is that
it's the top one on my .cflist.

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