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You may post pre-rolled characters, or create characters here. I will
list classes (occupation), races allowed, minimum ability scores, and
Prime requisites here. Alignment restrictions will be put in the index
when I feel like it. Type "display index" without the qoutes to see the
index.
Class Races Allowed Prime Requisites/ Min. Ability Scores
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Arena
Champion All (See Gladiator)
(Gladiator)
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Arena
Manager Human, Dwarf, Elf, H-Elf (See Templar)
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Arena
Necromancer Human, Elf, Half-Elf (See Defiler)
____________________________________________________________________________
Bard Human, Half-Elf DEX: 12, INT: 13, CHA: 15
PR: Dexterity, Charisma
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Beast Trainer All, though Dwarves,
(Gladiator) Halflings and humans
tend to make the best
Beast Trainers (See Gladiator)
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Blind
Fighter All except Thri-kreen (See Gladiator)
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Cleric All WIS: 9
PR: Wisdom
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Convict All (See Gladiator)
Gladiator
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Defiler Human, Elf, Half-Elf INT: 9
PR: Intelligence
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Druid Human, H-Elf, Halfling, WIS: 12
Mul, Thri-kreen CHA: 15
PR: Wisdom, Charisma
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Fighter All STR: 9
PR: Strength
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Gladiator All STR: 9
PR: Strength
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Illusionist Human, Elf, H-Elf, Halfling DEX: 16
PR: Intelligence
(Illusionists can be either Defilers or Preservers)
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Jazst Elf, H-Elf, Halfing, or (See Gladiator)
Gladiator , in rare instances, Human
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Preserver Human, Elf, Half-Elf INT: 9
PR: Intelligence
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Professional All (See Gladiator)
Gladiator
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Montare Human, H-Elf, Halfling, Mul (See Gladiator)
Gladiator
(This should be in between Jazst and Preserver, but I forgot about it)
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Psionicist All CON: 11, INT: 12, WIS: 15
PR: Constitution, Wisdom
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Ranger Human, Elf, H-Elf, Halfling, STR: 13
Thri-kreen DEX: 13, CON: 14, WIS: 14
PR: STR, DEX, WIS
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Templar Human, Dwarf, Elf, H-Elf WIS: 9, INT: 10
PR: Wisdom
____________________________________________________________________________
Thief All DEX: 9
PR: Dexterity
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Halfings and Thri-kreen do not know the common tongue, and should spend
one Nonweapon proficiency slot to obtain it. Clerics and Druids get
spells from Elemental Spheres, Druids have guarded lands that have to
do with the affiliation of their elemental plane of worship. Templars
are the clerics of sorcerer-kings, they need only to name the city of
the Tyr region they are loyal to. Urik is out -- Hamanu is dead.
87 responses total.
I dont know
are you gunna play scheme? if not your not supposed to enter any respones
Someone said we were supposed to keep 2 or 3 characters on hand, in case one dies. I guess I'll take a halfling ranger. Can someone tell me how to roll up Dark Sun characters?
4d4+4 for each ability score. Secondly, you do know my rules (which are the DARKSUN rules) for character trees, don't you?
I would also like to point out that this is a rated R conference. Gore, Sex, and Violence will not be limited to mild descriptions.
if we get to roll 3 more characters...i would like a Thri-Kreen(if that's spelled right) fighter, a Arena Necromancer Elf, and a...brb
and a Human theif...ok?
Roll 'em yourself.
From now on, I want character requests in item 1. Use this item to get info and then rthe index, then request on item 1. I refuse to roll up any more characters for other people. From now on, roll your own stats (Ability Scores). Other stuff, I will do for you.
Disregard Re#9. It'll be too hard if I do things that way. Jimbob, I'm suprised you graduated from Kindergarten with grammar like that!
Hmmmm, nice, I'll have to put it in the index when I make a new one.
Barf.
grammer-bitch...
jimbob, don't even respond to this item! You're not even playing yet!
The inactive character, Rkard Gorm, is open to anyone who wants to take control of his life.
I am new to this i only play muds....please teach me
This isn't *exacly* a M.U.D. The conference, I suppose you could call one, but the system thou cannot. Roll 4 four sided dice, plus 4 six times and arrange them in order of preferance for the following Ability Scores. Strength (STR:) Dexterity (DEX:) Consititution (CON:) Intelligence (INT:) Wisdom (WIS:) Charisma (CHR:) After you have done that, choose a race. I will make the racial ability adjustments. Then, pick a class, and depending on whether there are alignment restrictions (or not): pick an alignment. An alignment is a characters basic outlook on life. It also determines how good or evil they are. If you need to know which classes have alignment restrictions, type "display index" without the quotes at the "Name your poison:" prompt, which, of course, does not have quotes.
Well, heres my character, hope it fits the mold... Name=Casper <Cap the Knife) Race=Human Class=Jongleur <bard specialiast> STR=10 DEX=17 CON=09 INT=09 WIS=09 CHR=18 Equip=Longtooth Dagger, Grappling Hook, Flute, Leather Backpack --tell me what else I should post and when I can join if I can.
Post the damage on a Longtooth dagger, and add 30 points to these skills,
adding no more than 15 to one skill per level, and raising none above 95%
(You start at 3rd level here):
Climb Walls (CW) Detect Noise (DN) Pick Pockets (PP)
50% 20% 15%
Read Languages (RL)
5%
And I forgot, initially you have 20 points to add for 1st level. So it's
arrange 20 for 1st, 30 for 2nd, 30 for 3rd.
You also need:
Height: In feet and Inches
Weight: In pounds
Sex: Male or Female
To Roll 2d10 or 1d00 so shaymu can find your psionic wild talent(s)
To tell me which prime material plane this guy
s from i.e., Oerth, Krynn, Toril, Athas...
And to reroll your intelligence until it is at LEAST 13. Your other
Abiliy requirements are ok e.g., Dexterity and Charisma.
Roll 3d6 to determine hit points
THACO: Look under Rouge, Level 3
- any + Dex adjustments. The lowers your thaco, the easier it is to hit.
Never mind, I'll do THACO for you, at third level
THACO: 19 (Base for 3rd Level Rouge) That's it.
I meant Strength. Sorry. Dex is for amror class so...
AC: 10 -3 for 17 Dex, = 7 Natural Armor Class
Height=5'3" Weight=165 Sex=male INT=14 Thac0=19 World=Krynn, of course. Age=24 No esp crap...
Psionics and ESP are not the same. ESP is found in both Magic, and Psionics. Psionics are quite useful. But seeing as your character is from Krynn, no roll shall be made. vishnu, put this in the 'lookup' command for casper
Login: casper Call Name: Cap the Knife Race: Human Prime; Krynn Class: Jongleur XP: 2,500 (that of a 3rd level rogue) Level: 3 Equipment: Grappling Hook, Leather Backpack, Longtooth Dagger STR: 10 DEX: 17 CON: 09 INT: 14 WIS: 09 CHA (or CHR): 18 THAC0: 19 Age: 24 Sex: M Height: 5'3" Weight: 165 lb. You arrange it in the right order vishnu, I'm deleting all Grex character stats sav Shandra, Tr'vorr, Britain, Kvasir, Lelei, Sorvnak, and Sorren's before I ditch A2 forever. So keep trak of stats from now on, or let shaymu handle it. ON all other all ready created human and half-elf characters, add to race these modifications: Race: (race name) Prime; Athas And from now on, ask all human or half-elf characters whether they are Primes or Planars when the character is created. Danke.
Ah cain't believ casper ain't rolled those 3d6 yet. Maybe vidar'll be nice an' roll 'em for the feller.
The 3d6 for what? Anyway here are my weapon prof's, as shamyu requested... WP Dagger (specialized) WP QUarterstaff play flute brawling juggle acrobatics
So when do I play and how do I make my dramatic entrance?
Whoa! I almost forgot my character is employoing sutdded leather armor. The longtooth dagger is 1d6/1d8 superior quality (+1 hit) in addition to the dex bonus that is...
First choose a plane. 3d6 is for your character's hit points! I rolled it for you. Hp: 18/18 Choose a plane, tell me, then I'll relay information to shaymu. THEN you can join. Okay. Drop the attitude about psionics, or you'll end up on the losing end of a Disintegrate attack.
Non-weapon profs would be nice.... No, they are a must!!! Please post them. These can include any special Dragonlance NWprofs if there are any.
Also, don't Assume I know something about a campaign, because I probably don't! I work only within DARK SUN, PLANESCAPE and RAVENLOFT, I hardly know shit about other campaigns, except KARA-TUR!
ravenloft?!?!?! <shaymu acks>
I'm sort of interested because of Glass Golems... I also like Strhad's situation and some of the more variety in Lycanthropes. Besides, I like horror movies.
Can we use special skills/kits/equipment/etc. from other worlds. You may have already answered this, but I want to make sure. I'd like to start over with a new character, possibly from the Al-Qadim (Toril) campaign system.
Toril? I thought Toril was Forgotten Realms, not Al-Qadim (ahl kah-DEEM) Maybe I don't have the planets matched to the campaign. Talk to shaymu, If you want other characters, you're taxing HIS budget. The DMs are required to have all the info they need, and if it requires another campaign, it may take time. But if you want to start over now, look at item 13 and the PLANESCAPE races. Roll them normally (3d6) and start them at 1st level. All advancement is as in traditional AD&D. Planars think of Gladiatiors as just another kind of fighter. Factions, alas, I cannot include because the adventure is mostly on Athas. I might have shaymu take you to Limbo, or possibly to the Abyss. Baator (Nine Hells) and Mechanus (Nirvana) are other possibilities.
On the planet of Toril: Forgotten Realms, Maztica (aztec-type adventures), Al-Qadim (arabian adventures), Kara-Tur (oriental adventures), and The Horde (mongol barbarian-type adventures) You didn't have it wrong, but the Forgotten Realms are the most commonly thought of as being on Toril.
Al-Qadim, Zakhara seems to be the name of the land. Continent or Planet, continent most likely. You may start over if slain, or once the adventure is over. There will be no changing in mid-adventure any more.
hi, jkrauss here creating a gith theif. race gith class theif scores (w/o racial adjustments) Dex: 15 Cha: 15 Con: 12 Wis: 11 Str: 13 Int: 8 scores (w/adjustments)
sorry 'bout that. Dex: 16 Cha: 15 Con: 12 Wis: 12 Str: 12 Int: 7 sex: male my d100 roll is 89 movement: 12, some ungodly high number on limbo alignment: chaotic-good
re#35 I can live with that.
96 in Limbo. And it's Githzerai! Remember, Githyanki are your blood enemies!
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- Backtalk version 1.3.30 - Copyright 1996-2006, Jan Wolter and Steve Weiss