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As a conneseur of Book-form RPG's I really haven't seen them discussed here much. My favorites include Ars Magica, ManHunter, ShadowRun, and GURPS. Anybody else have a favorite? Why? What is the thing that draws you to it?
49 responses total.
I've seen GURPS and Starwars being played, nnone others.
Does anybody know anything about TPO?
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I'm sorry, orin, but I cannot think of what TPO stands for..
I speak AD&D, Vampire/Werewolf/Mage, TORG, Star Wars, GURPS, Mechwarrior, Twilight 2000 ansd several others. Make it weird and you have my undivided attention. .0
GURPS is cool. Nice and flexible, I like it.
Over the Edge is a twisted and fun game, both in terms of setting and system.
gurps is a flexible system. i can't stand systems that rely on dice only ars magica is nice but is locked into fantasy genre. 1st ad & d sucks good for only as basis to 2nd edtion. not a vampire player but vampire\werewolf creditable works. love SHADOWRUN star wars excellent tribute to lucas. MUST PLAY TORG. need for life on daily basis pallidium excellent story origins but yuck for a rolesystem. mechwarrior ok if you like war.
RE: #8 If you can't stand systems that rely on dice only have you looked at Amber ? No dice at all, for anything.
AD&D, Cyberpunk 2020, Cybergeneration, Shadowrun, Gurps, Vampire, Werewolf, Mage, Wraith
what the heck is shdowrun?
Shadowrun is an RPG set in the year 2050, where magic has returned to a world of hi-tech. Sort of a cross between AD&D and Cyberpunk 2020.
Cool!
Never cut a deal with a Dragon.
Dead is Dead. Parts is Parts. Dead Guys is Parts.
How grim.
Did I miss something on those last 2 responses ?
ok, TPO=the primal order. heard of it, but never seen it in stores. is it good?
If you're into epic style games or watn some good source/idea information about deities (sp?) and good ways to make them function in a game or to play them in a game it's a good book.
If you HATE number-heavy systems, Avoid SYNNIBARR. Tried it once. Never finished my my character.
I enjoy GURPS the most. It's an excellent rules framework that you can use for any campaign that you can imagine. I've used the rules for space, fantasy, pirates, aztec, cyberpunk, WWIII, and a host of historic setting campaigns. I'd highly recommend GRUPS to anybody. In addition, Warhammer fantasy roleplay is unique unto itself. The rules are reasonable, but the genre is absolutely unmatched in the fantasy/horror arena. Steer clear of Rolemaster at all costs! Although I've had some wonderful campaigns with Rolemaster, it was only an alternative to the limitations of AD&D. Once I got a hold of GURPS, Rolemaster was history! Also, Battletech is a neat genre. The rules are limited, although they adequately suit the game. An excellent idea is a Battletech genre with GURPS rules.
I've tried Robotech with Star Wars rules before. Worked quite well. Also tried Star Trek set to GURPS--I am perhaps the only role-player ever to have a Klingon on a Spelljammer ship.
what is GURP again? >
GURPS = Steve Jackson's Generic Universal Role-Playing System.
Pretty good system, though I have yet to master it.
oh okay
TORG is cool too but more limited.
Steve Jackson did a bunch of cool stuff like INWO, etc....
Best system ever is Over the Edge (background's pretty cool too). Also enjoy Castle Falkenstien, Call of Cthulhu, and a host of others.
Warhammer and (the new, improved) Chill. Most flexibility for actual role playing without having to create a world which players don't understand. sorry about the wordwrap.
Modern RPG's are cool -- it's easier to maintain suspension od disbelief if everything aside from the wierdness is the World We Know; CoC, Over the Edge, and a host of others (even including the WW stuff) fall into this catagory. Everway is another diceless system, though it isn't non-random -- cards are used in non-deterministic, subjective ways. .s
As an avid roleplayer of true roleplaying games (not that MTG, other card games and video games aren't fun, but they ain't RPGs)-I will play any system that is mastered by a competant GM that knows how to tell a good story and good players that can really get into the game. However, for relatively simple, flexible systems I recommend HERO games and GURPS. Most other systems are good but genre-specific.
I would never, ever call either Hero or Gurps simple. Over the Edge is simple. Amber is simple (thogh I prefer a random mechanic). Everway is simple. Gurps and hero are not simple. Probably the best all around RPG if you want roleplaying is Over the Edge, as it has a truly simple, truly flexable system that encourages roleplaying and interesting characters.
what is hero?
RE #32: Welcom to Grex Eric, good to see you here. RE #34: The Hero games role playing system which was originally created for the game Champions, but has now branched out into a multi-genre set of games that all use the same mechanics. (Fantasy Hero, Hero Horror, Star Hero, Western Hero, Justice Inc.) RE #33 & #34: Yes, Hero and Gurps are complicated unitl, like any game game system, you have played it for a while. I can't say enough good things about Over the Edge ! Another easy to learn/play system is the storyteller system from White Wolf, although it sometimes has some mechanicle problems.
does anyone know if there's a highlander game system and if it's any good
There's a Highlander CCG. SOmeone on the net created a Highlander set of mechanics to go with White WOlfs Storyteller system a couple of years ago. Other than that I don't think anyones done an rpg on it yet.
what's a ccg again, I'm still confused, Can it be played like ad&d or wha?
ccg = collectable card game, like Magic the Addiction.
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