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There is an AD&D game oing on in the dark sun confrence to join type join ds at the okay prompt, it's pretty cool;-)
100 responses total.
Yup. Be there.
yup
I *hate* Dark Sun.
I find it run-of-the-mill hack and slah with stupid rules...
Hmm.. why on earth would I want to join *THAT*? Dark Sun, as a system is sub-standard!
Wouldn't say that
I don't play in many campaigns other than Dragonlance and Forgotten Realms, so I don't know much about Dark Sun. All I've heard is that you can metamorph into dragons and stuff. Can somebody explain it for me?
The only diference is you start at level 3 nomatter what and four your stats you roll 4d4+4 it's a brutal world and has many kits like the others
Yeah, I like a campeign where you THINK (Gasp!!) about options, try it!
Well, I don't like DS much either, but when I came on as DM the campaign was already established in the DS world, and I don't want to mess with it. As I've already mentioned elsewhere, I will allow off-world classes and races, and am trying to play the hack-n-slash factor down. seveners: Darksun is set on the world of Athas. The theory behind it is that the local mages drew their energy from the environment, but they overdid it and trashed the place. Now it's mostly desert, with a few patches of jungle guarded by druids. If demand is overwhelming, I'll talk to shaymu about switching worlds somehow.
Most of them are not *druids* per se, only mages who use ecologically-friendly magic. I have a friend who believes that Athas is a future version of Toril (Forgotten Realms).
I see (said the blind man to his deaf dog as he picked up his hammer and saw)
All you Dark Sun-haters go to hell! you only hate it bercause it is the only difficult world to play in, it takes some role-playing skill, which you f**king panzies don't have! 'nuff said
Shaym, I was actually thinking of transferring the adventure to a different world, maybe spelljammer. The difficulty level would remain just as high, but if you have some sort of objection I will leave it in DarkSun
Athas lies not in a crystal sphere, but on an alternate prime plane where Spelljamming devices will not work. If they did, you can just imagine the Sorceror-kings' reactions.
Well, I try to keep an open mind and I PREFER other settings to DS for a few reasons like all that seems to happen is HACK-SLASH-OWWWW!!!! type stuff. Other settings need the same role-playing talent that DS does, but not neccisarily fighting ability
Dark Sun happens to be my favorite campaign setting.. Most because it is so different from anything TSR has ever produced. Even the Planescape setting has all the Medieval Europe elements that exist in every other TSR setting besides Dark Sun. There's nothing that it can be compared to in the real world. Even Al Quadim, set in the decidedly non-familliar Arabian millieu, still has things that we can "steal" from other sources to model our charachters after.. We can make our own version of Sinbad, or a desert rider, all the stuff from the 1001 tales. But with Dark Sun, YOU make the heros, villains, etc to be modeled after. (With the obvious exceptions of the charachters in the novels, but who doesn't know someone who's tried to make an Elminster) It's a whole new KIND of world to explore and flesh out. If you're scared of that and want the familliarty of settings like Greyhawk, Forgotten Realms, and Dragonlance, where every corner has been explored and they have become stale and predictable, go for it. Have Fun rehashing the same old plots time and time again. I'll be doing stuff no one's done or thought of before. You're welcome to jion in the exploration. =)
I would-IF the Dark Sun campaign were actually SURVIVABLE!!!
welcome to the party!
I like Al-quadim 'cuz they have a BIIIIIG spot that sez "unexplored desert," a DM's paradise. Al-Quadim also requires more thought then "which weapon will I use?"
*chuckles* I guess you're just not ready for it yet.. =) I survive rather nicely thank you very much... My latest charachter is a rain priest. Who has survived to the 8th level so far and is well on his way to bigger and better things. For those of you who don't know what a rain priest is, para-elemental cleric of the "Rain" para-element (for all you fans of DS, check out TSR's supplement for priests, "Earth, Air , Fire, and Water" is the title, I believe.. Don't remember it exactly). Rain clerics have, approximately, zilch combat ability. Aside from the normal priestly combat ability, their spell selection for combat is basicall non-existant. And tell me Dark Sun isn't survivable??? Pshaw... Try learning something about how the planet works.. Read whatever your DM will let you... Press him for cultural backgroud, etc... Do some work and maybe you'll get something out of it... And all work ain't hard.. =)
Dark Sun has its pros and its cons, but so does every other campaign world. I could believe that Athas is a future version of any number of AD&D planets, since "The Ringing Mountains" are an almost consistant landmark. Now that I'm a Planescapee, I need to knopw about every campaign world my players could come from as well as the pros and cons of being a prime as opposed to a planar or vice versa. Dark Sun is designed to be a Hack & Slash campaign world, but a good DM can create great plot lines and may even cut down on the routine killing.
definatly hack and slash I prefer al-quadim.
Welp, personally I like Forgotten Realms best...It's a nice, familiar mideival setting, and my RPG career started in elementary school as an interest in the mideival period. Therefore, I stick to FR as it is of the most long-lasting interest to me. The world is believable and realistic, from Oriental Kara-Tur to Amerindian Maztica and everything in between (The Hordelands, Forgotten Realms, Al-Qadim [yes, Al-Qadim IS part of the FR setting so don't say otherwise]). Dark Sun strikes me as a little too combat-oriented of a system, even over modem, which is the only way I've played DS. Seems to me that modemized RPGs would have extra-role playing and less hack and slash. But with DS, it still seems to be combat-heavy. Personally, I think that the current DS game should be scrapped for something else, or else another game should be started. As I said, I like FR best, so I cast my ballot in favor of something on the FR world...Al-Qadim seems to be the favored setting, and I'll go along with that.
Dark Sun was sort of IN with my past Morbidity, but has lost its touch for me. I am perfectly willing to play (or DM) any other campaign that my bardic knowledge of "a little bit of everything" includes. I prefer balance above combat, and lack of balance in lieu of moree role-playing.
The problem with DS is image. The promos hype it as this brutal world. Arena's, gladiators, huge nasty pointy toothed monstrosities. And that's partly true... Life on Athas is short, and not easy by any means. But the promos have left out stuff... The Machiavellian intrigue in the ranks of the Templars. The entire trader class (introduced in the Dune Trader book) is devoted to non-hack and slash... Yeah, that makes alot of sense, a trader going aronud killing everyone and everything he/she sees.. Sure, DS can easily be turned into a hack and slash world... Anyone who can't see that is quite blind. But I really don't get how you can say DS was "designed" to be a hack and slash world... You got the office memo from TSR to prove it?? I've never ran, nor been in, a hack and slash campaign in Athas... Maybe you need to find a better DM...
*Anything* can be turned into a h/s world. I see it done with Ravenloft all the time.
very true mark but anything can be turned into a creative campaign as well it all depends on the DM.
How true...
It's not as easy being a DM as it is a player. It takes quite a large amount of free time to be suitably prepared.
It's worth it at times to watch players make complete fools of themselves
Yeah, I love that part!!!
Amen. I sent a group of 4th level people against a Tarrasque, and they won (DRAT!!!)
But aren't Tarrasques like one of the strongest types of monsters around? <I'm just asking 'caause I'm too lazy to look it up...>
Now, wait one minute here. There's no way a group of 4th level people can beat a Tarrasque, unless they either have devine intervention or are in a SERIOUS Monty Haul campaign.
well one person cou;d caast wish but doing so put all his abilities to 3 for a few ddays and he wnt unconsious for 4 and one of us ahd a vorpal long sword
You can't cast wish at 4th level no matter WHAT race you are. (don't quote me on that.)
How In THe Name Of Primal Chaos did a group of 4th level characters beat a creature that has in excess of 70 hit dice!?!?!?!?!?!?!?!
"The mere sight of a tarrasque causes creatures with less than 3 levels or Hit Dice to be paralyzed with fright (no saving throw) until it is out of their vision." But ofcourse you already knew that... (You also need a +1 or better weapon to have any hope of hitting it.)
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