|
|
Mud coding help item For those of us who don't only play on muds but code also, this item is where you can post those tricky bits which are giving you problems, and maybe someone'll be able to help point you in the right direction with it..
39 responses total.
I have dikued if anyone needs it.
I am implementor also (on 6 muds) all coder, if anyone wants you can ask me for help I also have dikuedit and think it sux but you can ask it never the less.
6!!! Jeez, where do you find the time?? Anyway, I code on LP muds (not 6 though) ;P and am happy to help on those.. <Rywfol is still boggling at the thought of coding on 6 muds>
I would like some hlp files or doc files for zone building and or coding for circle or dikued.... If you have any i would appreciate a copy of them.... by the way i love mudding! thank god for a conf all about it!
This response has been erased.
Ajax Schmjax... ask Sook Sook, he know all. =) *and he's modest too*
Or just drop by and ask one of us on Dreamshadow. We're usually doing nothing but throw grape jelly at each other anyway....
dikued is available by mailing aphrael@izzy.net , but all the .defs are for our mud. it's also available from ftp.okstate,edu.
I have been considering writing a MUD based on the PLANESCAPE AD&D campaign, but first I need TSR's go-ahead. I have already lain out some ideas of what I want commands to do, and have a basic idea of where I'm going to start building Sigil from if I do get the permission. However, I want to put it up here if possible, though it has been suggested that we might not be able to support said MUD. I'll be in Winona when and if I do get the go-ahead.
What language do you plan on writing it in?
I don't really know. My friends have suggested (despite its difficulty) Assembler. I'm look more for a Diku-type. But here's one thing I would do: Kill a *named* NPC and he/she/it is dead forever. I also want it to ephasize role-playing rather than gaining levels.
Sounds difficult. I never really figured out the difference between, MUDs, LPMuds, DikuMuds, etc. I know its something internal. My favorite MUD is a Diku, it's RealmsMUD at realms.dorsai.org 1501. <Coyote relentlessly plugs his mud...> I'm Earthprism on it. Say hi to me!
So - I suppose I just telnet to realms.dorsai.org 1501 to do that, right?
yup
Okay. <bjorn ponders e-mailing or snail-mailing TSR to ask permission to write a Planescapesque MUD. Even though he already knows the answer - he only knows TSR's RPGA E-mail address>
You've got nothing to lose...
With the possible exception of pride . . . ;)
;)
I think, however, that I shall wait until I'm feeling better and/or am back in Winona before asking TSR's permission.
That probably makes sense. When are you going back?
I'll be back on Monday. I probably won't have access to E-mail again until the following Monday. I'll have other things ready to post in other conferences before I leave, though.
I found that on RealmsMUD, the MUD I'm continually plugging, the magick system for mages is remarkably simiar that that of AD&D. They even share most of the same spells! Also, they're currently adding a hell, with the same planes as AD&D. So far, they've only got the first one coded. Avernus, I think it is. They're also coding in other planes which you can access from hell, but I don't know if they're the same as AD&D or not, because none of them are coded yet.
Seems like they'll have to be dealing directly with TSR then. Avernus, as I know it via Planescape, is the first layer of Baator - or, as primes call it, The Nine Hells. It also seems like someone is running with my idea - which reminds me - what's the name of the city and/or plane at which you access the MUD?
I think they are dealing with TSR, because they do plan to do the rest of the hells, and more on Avernus. Once you're on the MUD, (telnet realms.dorsai.org 1501), directions from soc (south of church) as are follows to get to hell: 4w 3n 2e 6n 3e vortex There's a sign there where you can read about it.
Well, since they're building the plane that comes closest to the Judeo-Christian-Islamic hell now, perhaps their next planar project will be Mount Celestia - the heaven of that trinity of religions? I wonder though, why they started with Baator? I do know some places that will cause them some problems on Avernus, in particular - Darkspine, Garden, the pillar of skulls, the river of blood, Bel's Fortress, Tiamat's liar, the maggot pit, and the river Styx.
How will those be problems? They've already started a little with Tiamat, nothing big, though, and the river Styx is there, just not coded to do anything yet.
O, let's see the save or lose your memory completely, else just the past day
seems like it will be difficult to code - not to mention that it is a Lower
Planar Pathway . . .
Darkspine they'll have to do normal town coding on, and then add the
stuff for the fireballs that go off every ten minutes and produce fire fungus
amongst the rubble - not to mention the obsidian and quartz strewn streets
. . .
Okay, so they might have an easy time with the Pillar of Skulls, and
the River of Blood (Styx tributary). However, the gate to Dis (in Tiamat's
lair) has an ever-changing gate-key. Garden is sort of a weird place to have
on a plane such as Baator, and to do it properly, it will need lots o coding.
Back to the fireballs, that should be ammended to all over the plane.
Maybe the maggot pit itself won't be hard, but wording your passage
across to the guardian could cause problems. I know little of Bel's fortress,
and it's better that way.
Hrm
I'm also going to leave this in item 12 of MUDS, but it might be advantegous to link item 28 of COOP to this conference.
Is this place even still active??? Well, anyways, why exactly would you have to contact TSR to write an area based on their stuff? Solace (merc) is a stock area, and that's distributed without permission. Lots of others, too. I was just wondering...
Using copyrighted logos - such as the Lady of Pain.
I would happily like to annouce, to those of you who still read this item, that I am now coding a MUD in LPC. It's not something that I really planned on doing; the oppurtunity just fell into my lap, and I couldn't resist. It'll be an interesting summer project, I guess ;). Anyways, I just need to let you know that if any of you have ideas for areas that you'd like, you can create them, and I'll code 'em in for you. Specifically, if Bjorn still wants to make an AD&D based MUD, he can consider working on it through this, because his plans for writing in Assembly don't seem to have progressed, (unless they have, but he just hasn't posted them here). Anyways, the y'all *can* actually acess this LP right now, but I'd strongly suggest against it, because it's really not all that pretty right now, and we don't wanna give you a bad impression before it's actually opened to the public ;). Plus, all non-wizard characters that exist before it's opened to the public will be deleted as soon as it is. Well, that's about it!
I also just found out that one of the administrators on the MUD I'm working on is here on Grex, as foolio. So, if you have any LPC questions, it's probably better to ask him than me, 'cause he knows a lot more about it.
Hey, this sounds great! What kind of areas are you looking for? I have an idea about a toy store.......Been talking to Elistan@realms about it but, he's never gonna move, so how about this mud?
Pretty much anything, as long as it fits into the ages past/fantasy genre. (e.g. no cars, airplanes, etc.) But a toystore would work out, as long as it has no toy cars, airplanes, etc. So mail me sometime, and we'll discuss it. :) Glad to hear somebody's interested.
Oh, yes, ages past indeed. I can think of lots of funny toys that arent modern.
<this item linked from mud to amalgam>
I don't find realms.dorasi.org 1501 easy to deal with. Simple commands for simple actions don't even exist . . . I just had real problems with it. Mayhaps I should talk about the TSR/SSI connection to see about a DECENT PlaneScape CRPG.
Alright, I've been on this Smaug Star Wars MUD for a while now, and we just lost the main coder. I program, but I don't really have time to do all the things that this place needs. We have one really great guy who is helping us out, but we really need someone who would be willing to sit down and revamp the Space system. Anyone interested, the mud is at mud.gator.net 7777. Due to [bad] past experiences, please come prepared with a list of references.
Response not possible - You must register and login before posting.
|
|
- Backtalk version 1.3.30 - Copyright 1996-2006, Jan Wolter and Steve Weiss