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People interested in mudding on Grex sound off here! Who is interested? How do we start? What technical requirements must we meet? I hope you guys who mentioned mudding in agora respond so I don't look silly when people view this conference later! ;)
7 responses total.
I would probably be interested. On the BBS where I used to play, both the MUD and the client for it were hosted on the same machine and you either dialed in or telneted in and typed MajorMud at the prompt. Having never implemented a MUD or similar, I am not sure about the technical requirements to get one up and running. I'll see if that BBS still exists, and if so, I'll see if the SysOp will give us some information about it.
Sounds great!
I played for years on RealmsMUD. There was a local Grexer who coded for that mud, but I've forgotten who it was.
What genre of game are we looking at? I would be interested in present-day/near-future cyberpunk/cypherpunk. It seems to me that the Tolkien-esque or D&D-derived games have been done to death.
Agreed, but are there any muds that are sci-fi? Actually, come to think of it, friends in high school used to play a Shadowrun mud. Wonder if that's still around?
Has anyone here heard of anything Johnny Mnemonic flavoured (the short story, not the film (the film was crap)) or other classic cypherpunk as a mud genre?
Science fiction themed MUDs were always rare, taking MUD to mean DIKU-style highly-programmed game engines. Part of the reason is that most of the game engines were based directly or indirectly on AD&D rules and emphasized fantasy melee combat, with projectile combat usually a poor afterthought. But projectile combat should really be the standard for every setting from the modern period on to the future, with the possible exceptions of a few special settings like a post-apocalytic dark age. Another factor is that during the MUD golden age sci-fi them games tended to congregate around less programmed gaming engines like TinyMUSH that emphasized role-playing over programmed combat play.
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