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Grex Info Item 117: Noises, noises, all around
Entered by orinoco on Fri Mar 4 21:52:01 UTC 1994:

I've heard that you can create your own party noises.
How do you?

134 responses total.



#1 of 134 by carson on Fri Mar 4 22:23:31 1994:

poor orinoco... just go with the flow... :)


#2 of 134 by other on Sat Mar 5 05:39:03 1994:

        <strangles carson>

(that's how!)


#3 of 134 by vidar on Sat Mar 5 18:19:29 1994:

Okay.  That works (Re#2 compared to the time of Re#1).


#4 of 134 by cain on Sat Mar 5 18:40:06 1994:

vidar was obviously someplace where carson was earlier.


#5 of 134 by vidar on Sat Mar 5 19:41:24 1994:

Yeah, I was.  I left Pete's around 15:45


#6 of 134 by orinoco on Sat Mar 5 19:55:01 1994:

no, i mean noises while in !party.
everywhere else you can just...<orinoco leaves his sentence hanging>..like i
just did.


#7 of 134 by scg on Sat Mar 5 21:02:09 1994:

re 4:
        And I wonder how cain knew that...


#8 of 134 by carson on Sun Mar 6 01:33:12 1994:

I don't know how to make party noises either.
I'm new to Grex.
I just registered.
I'm not female, so don't flirt with me. ;)
<carson attempts to seduce himself>


#9 of 134 by vidar on Sun Mar 6 23:43:04 1994:

<vidar re-produces asexually>


#10 of 134 by other on Mon Mar 7 05:31:05 1994:

        God help us all!!!


#11 of 134 by popcorn on Mon Mar 7 07:50:13 1994:

This response has been erased.



#12 of 134 by popcorn on Mon Mar 7 07:52:51 1994:

This response has been erased.



#13 of 134 by other on Mon Mar 7 08:07:47 1994:

/bounce

        <other bounces off the ceiling>

/winnie

        <other reaches for the honey jar. Yum!>

/dip

        <other looks for a swimmin' hole to go skinny dipping in>

/4p

        <other pensively ponders the preposterous proposition>

Just a few ideas bouncin' around....


#14 of 134 by other on Mon Mar 7 08:11:48 1994:

Actually, the last one could be /rodin   (:


#15 of 134 by other on Mon Mar 7 08:18:21 1994:

BTW, I am *really* amused by the /defenestrate noise.  where did that bit of
strangeness originate?

        Also, /winnie above could be /pooh instead, and /dip could be /huck
        I see that /rodin above might replace, rather than supplement /ponder


#16 of 134 by vidar on Mon Mar 7 20:34:10 1994:

/resurect
        <$0 raises $1 from the dead>
/revive
        <$0 comes back from the dead>
/godzilla 
        <$0 makes electic sounding roars constantly>
/godzilla1
        <$0 breaths radio-active death breath on $1>
/godzilla2
        <$0 smashes $1 with a large reptillian tail>
/ngodcall
        <$0 yells "Odin!">


#17 of 134 by popcorn on Mon Mar 7 20:49:55 1994:

This response has been erased.



#18 of 134 by remmers on Mon Mar 7 22:26:43 1994:

/emote
        <$0 $1>


#19 of 134 by vidar on Mon Mar 7 23:32:14 1994:

/stimpy
        <$0 says "Happy Happy, Joy Joy...">


#20 of 134 by carson on Mon Mar 7 23:35:27 1994:

NONONO!!!!
NO EMOTE!!!

(actually, emote does sound OK...)


#21 of 134 by davel on Tue Mar 8 11:37:17 1994:

If I understand what John's doing, it would display whatever noises you
supplied at the time.


#22 of 134 by other on Tue Mar 8 15:49:13 1994:

something like if you enter:
       /emote burns carson with an icy stare
you'd see:
       <davel burns carson with an icy stare>
or enter:
        /emote climbs the nearest vine
would produce:
        <davel climbs the nearest vine>

etc.


#23 of 134 by carson on Tue Mar 8 22:28:47 1994:

NONONO!!!!
NO EMOTE!!!

(it takes away from the originality of party...)


#24 of 134 by other on Tue Mar 8 22:32:03 1994:

I don't understand your objection, carson.
Wanna explain?


#25 of 134 by carson on Tue Mar 8 22:51:31 1994:

well, *IF* we were to have /emote, then who would bother learning the
party noises? They'd be pretty much obsolete, except for a few of the
non-emote noises, like /ngame and /winter. Who wants to party with
someone who /emotes all the time? Not I! I have more fun showing
other partiers how to use noises and thinking of new noises to
ask popcorn to install, not to mention using some of the current 
noises in ways they probably *weren't* intended to be used. Call me
a party freak, call me a purist, but the lack of an /emote seems 
OK to me. Not that I have much say in the matter... I remember
wondering about some of the more carnal noises, and look who uses them
now.



#26 of 134 by davel on Tue Mar 8 23:36:15 1994:

<davel tiptoes out of the room>


#27 of 134 by vidar on Tue Mar 8 23:53:21 1994:

as long as we have some rather naughty noises:
/piss
        <$0 pisses in the parking garage stairwell>
/fuck
        <$0 was obviously raised by a naughty wizard> Stolen from KQIII

And a none naughty, yet common rambling noise:
/spank 0
        <$0 spanks someone>
/spank 1 <$0 pull's down $1's pants, takes $1 over $O's knee and spanks $1>


#28 of 134 by kentn on Wed Mar 9 01:03:44 1994:

Actually, something like emote might be more interesting than people
who dump string after string of party noises with little regard to
content.


#29 of 134 by carson on Wed Mar 9 02:50:35 1994:

Hmm... I've been in party often and haven't seen anything that kentn
describes. I'm wondering if he could clarify.

(sorry to turn this into an emote vs. no emote item)


#30 of 134 by popcorn on Wed Mar 9 04:29:40 1994:

This response has been erased.



#31 of 134 by popcorn on Wed Mar 9 04:31:10 1994:

This response has been erased.



#32 of 134 by other on Wed Mar 9 05:00:20 1994:

popcorn, what *are* your grounds for objection?  C'mon, don't tease!  (:


#33 of 134 by davel on Wed Mar 9 14:23:26 1994:

She likes having to enter new party noises?


#34 of 134 by carson on Wed Mar 9 17:32:05 1994:

re #30: you mean your objections don't have to do with "preserving the
        character of Grex"? :)


#35 of 134 by kentn on Thu Mar 10 00:28:52 1994:

One time I was in party and someone kept responding with party noises
and nothing but.  It was not a conversation; it was background noise
at that point.  And I left, and haven't been back.  My interpretation
of this /emote noise is that it allows some spontaneity in terms of
content.  That may be a faulty interpretation.  At any rate, "canned"
noises grow old fast, especially when people use the same ones
repeatedly, and also when the content is not quite appropriate to the
conversation at hand.  


#36 of 134 by carson on Thu Mar 10 01:00:44 1994:

I think I'd get bored as well if someone used the same three noises
over and over and didn't do much of anything else, but you'll find
that many of the "regulars" on Grex are much more versatile in their
noisemaking and conversing to require an emote.

Tell ya what, kentn. Every once in a while, run a !pwho to see
who's in party. Wait until there are at least three different people
in there. Then join party and see if there's an intelligent
conversation going on. I didn't like conferencing the first time I
tried it, but that didn't keep me from trying it again.

Also, just from memory I'd guess that there are over 200 different
party noises, with many being added in this very item. Think of it
as BASIC or something. :)

Try party again. You might like it.


#37 of 134 by kami on Thu Mar 10 15:52:12 1994:

is party ever used to have serious conversations that involve more than a pair
of people, or is it mostly for silliness?  Nothing against silliness, just
looking for a more real-time way to talk to folks than mail or conferences.


#38 of 134 by remmers on Thu Mar 10 17:38:14 1994:

Yes, party is sometimes used for serious conversations.  The silliness
quotient is a lot higher than in the conferences, though.  And for what
it's worth, I think the noises encourage silliness.


#39 of 134 by vidar on Thu Mar 10 17:39:46 1994:

That they do.  But isn't that why party orignial existed?


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