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It's all I'm doing at the moment. Right now, I have two structures I deal with: the Camarilla, which is international scale (but usually is just national for the most part), and a troupe game. For those of you familiar with White Wolf, I deal with Cam/Anarch (Vampire) and Mage for the Camarilla, and Dark Ages (see MET: Faith Under Fire) for troupe. I might add Sabbat to my Camarilla play as I play a Salubri warrior in Dark Ages-- I could explain more later. The troupe game has a little more freedom than the big international game since there's just one Storyteller. There's more room for extra rewards, and playing alternative concepts, characters, etc. But... it remains a small group of people. However, I am always free to write a character into a history of a character in the Camarilla game. I know some people aren't fans of LARP, but I like the advantages that it can provide. I'm not bound to a table and dice-- there's much more spontaneity in roleplay. There was just times I hated round robin game mastering, waiting for a GM or Storyteller to ask, "What are you doing?" Here, characters have some freedom to drive plots and don't have to rely so much on a game referee. Now, I have little budget for costumes, but I think that's a nice touch. Sometimes I wonder where people get the dough, but... :) With our system, we fill-in game time with soft rp in e-mails, IRC, etc. I think it's pretty nice.
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