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1) d20 multidice, favored by Wizards of the Coast, largely in the new d20 source code 2) old TSR d20 3) success-based system, started by Shadowrun with d6 but much more common now with d10, especially in many White Wolf games 4) d6 5) bidding system, often used for LARP games such as the Camarilla 6) hardly done, but I've seen it.. virtually no mechanics-- give and take between PC and GM
6 responses total.
Out of the given choices, #1. However, I do like World Tree's mechanics - d20ish and cards, and I also like percentile, 2d6, and d666 systems.
I'm used to the success based system as well as the multi-sided D&D type system... and all I can really say is that the system in that regard really doesn't matter to me. Although, I can say I never really liked the system the old Marvel role-playing game used. Though it's been so many years that how exactly that system worked is a bit fuzzy.
hehehe.. Marvel Super Heroes? I look back at that and shake my head, realizing how bad it is. I think most folks I've talked to prefer Champions.
Yeah, I've had the same experience- but when you're like 12 how are you supposed to know any better? My enjoyment of role-playing has always been about the characters, not necessarily what kind of die or card or whatever system goes with them. Though there are exceptions (like games that have such complicated rules you really can't get anything done... though I haven't actually tried to play any of those).
I'll agree with that, although I've seen that sometimes folks will transfer those characters to a more workable system.
Looking back at this... White Wolf's MET for World of Darkness has been made pretty much exactly like the tabletop versions, so you can roll a d10, throw fingers (I can't remember exactly how it works) or draw playing cards A-10. No more rock-paper-scissors and bidding traits.
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