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Grex > Inferno > #3: The Good Times and the Bad.....of Gaming | |
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| 20 new of 59 responses total. |
bhelliom
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response 40 of 59:
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Aug 2 19:32 UTC 2001 |
Oh, that'll be really amusing :)
Natasha has learned I think, just how much people are trying to care
about her, and how much they can't stand her at the same time. It's
not supposed to bother her, but it kinda does. I mean, she wanted to
keep people at arm's length, right? Well, it's kinda working, so far.
Perhaps she's just afriad of caring too much about people, then getting
screwed (in the figurative sense, of course) in the end? If nothing
else, she's resolved to end her time in Roanoke, which she believes to
be about up, by making sure she actually leaves on a good note.
Whatever Emory told her while he was there the second time, and a
reaction from a drunken newcomer, she at least realizes she should
probably tone it down a little. 'Course, no one seems to notice that
she has of late--they conveniently forget--unless they're trying to get
down to busines and someone pulls something stupid.
And, of course, lest we forget, she's feeling somewhat hemmed in. They
haven't been anywhere lately, and teh kidnapping an shinanigans in
London notwithstanding, she hasn't had much excitement. So, in the
spirit of personal development and craving for arenaline, she taken up
Marial art-private lessons with at a very good dojo. And skydiving and
rock climbing are among her agenda items.
But, then, there is the magic side. Emory basically gave her a list of
things he wanted her to know by the next time they met, aside from some
self-examination. (Boy, who does he think HE is). His instructions?
Learn the Life sphere, or at least learn how to use it. She already on
her way to higher level mind magic (in players' terms, Mind Trois), and
Forces [4] is not that far behind. After that, maybe Prime 2 and then
the Arete Quest? In the meantime, some of her abilities and talents
have certainly gotten stronger.
Have a topic for you: People that bring their personal problems into
game. We just had an example of that Tuesday night. How would you
handle it? If anyone needs to know the scenario, either the Storyteller
or myself can give you details.
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bhelliom
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response 41 of 59:
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Aug 2 19:34 UTC 2001 |
Meant to edit that before I posted it. I HATE typos . . . .
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eeyore
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response 42 of 59:
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Aug 3 00:35 UTC 2001 |
Sometimes it can work all right, but the whole point of role playing is to
be somebody different from who you are in real life. So don't go bringing
your shit into game.
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bhelliom
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response 43 of 59:
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Aug 13 13:35 UTC 2001 |
Tis true, tis true . . . and most people do not. One of the ways I
have found, if it's just getting out of control, is to call a break and
let everyone go take the bathroom break, smoke break, etc., and have
the GM deal with them. Because if you try and halt game and deal with
it yourself, or, worse, try to deal with it within the game via your
own character, it may make things more complicated
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mooncat
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response 44 of 59:
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Aug 15 16:31 UTC 2001 |
Smoke break good... specially if the quarrel is between spouses.
<huffs> Currently kinda irked with my ST (not with myself though, cause
you all know I'm fabulous. ;) ) in a Mage game... But it's lunch time,
so I'll to elaborate further later... if I remember.
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bhelliom
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response 45 of 59:
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Aug 21 18:08 UTC 2001 |
I'm completely missing that . . . what the hell?
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mooncat
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response 46 of 59:
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Aug 22 21:15 UTC 2001 |
Syl- oh yanno... minor annoyances with Deb... We talked about it awhile
ago.
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bhelliom
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response 47 of 59:
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Aug 31 18:03 UTC 2001 |
Oh . . . gotcha . . .Yeah . . . Annoyed, that's saying it ncely.
Really, I think it was bloody frustrating, but if we just occassionally
have separate meetings with her, it might get easier.
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jaklumen
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response 48 of 59:
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Jun 16 03:31 UTC 2002 |
resp:13 Speak for yourself.
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bhelliom
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response 49 of 59:
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Jun 26 15:41 UTC 2002 |
Re# 48: I believe I did.
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jaklumen
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response 50 of 59:
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Feb 6 07:15 UTC 2003 |
I finally burnt out on LARP for now-- but please don't anyone say 'I
told you so'. The chronicle is national, and a fellow gamer in Lamar
City, Kansas invited me to proxy and also do a little soft rp on the
forums.
I'm also playing a paladin of Corean in 3rd ed. AD&D in the Scarred
Lands campaign. Ah, how good it is to be back in tabletop gaming--
with sane players! I was doing Star Wars 2nd ed. for a little while,
but the GM decided to drastically alter the universe and too many PCs
were kinda psycho-- i.e., one was trying to cut some NPC's head off
every time I turned around. I was playing a bounty hunter, and it was
also frustrating to have another player play the same class because it
was 'badass.' That just spells powergamer all over it and nothing
annoys me more. I played the class as I figure it should be played--
don't play favorites; you're trying to do a job and make some money.
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jaklumen
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response 51 of 59:
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Aug 3 13:43 UTC 2005 |
Still doing LARP-- took my break and slowly working my way back in.
Changeling- Thelis, a Sluagh. If you're not familiar with what a Sluagh
is think classic goth-- very skinny, sunken blackened eyes, etc. Wraith
is out of our chronicle so Sluaghs do not communicate with Wraiths
anymore but can jump in and out of shadows.
Werewolf: the Forsaken. Cypher, a Iron Master Irraka (New Moon
Auspice). Currently having much fun with his concept-- his First
Change was in an insane asylum. Is schiztophrenic and OCD, currently
believes that some pack mates are leaks to a local al-Queda terrorist
cell. Busy playing spy games with them. The pack has a sort of
"A-Team" mindset-- this character fits the "Murdock" role and may sort
of fill a "B.A." role in the future. The pack leaders (one of whom is
the alpha) are war vets, one in particular a Vietnam vet who goes crazy
at the mention of the name "Charlie." Needless to say, Cypher told him
one of the cells was calling itself "Charlie."
Star Wars d20 Revised. Playing a Dark Jedi consular, of Darth Maul's
race (forgot the name). Nothing to really report here.
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eeyore
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response 52 of 59:
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Apr 24 17:57 UTC 2006 |
I've been playing D&D with a bunch of boys lately, and it's been a blast.
Just once a month, though. Also back to doing a once-a-month Mage game, too.
I've missed gaming!
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lumen
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response 53 of 59:
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May 8 09:19 UTC 2006 |
what are you playing?
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eeyore
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response 54 of 59:
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May 10 05:23 UTC 2006 |
In the games, or what games?
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lumen
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response 55 of 59:
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May 11 05:55 UTC 2006 |
well, I was referring to the D&D games, what sort of characters was my
actual question.
Are you playing Ascension or Awakening as far as Mage? (old system vs. new)
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eeyore
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response 56 of 59:
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May 22 20:49 UTC 2006 |
In D&D, I'm currently playing a halfling mage, in a pirate game. Champions
I'm playing a geisha-type who can serve a drink and kick some ass. In Mage
(old skool) I'm playing a young girl who is Um....young and ....we just
started that game :)
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lumen
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response 57 of 59:
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May 28 22:41 UTC 2006 |
My experiences with old-school Mage weren't very good at all, but that
may have been because I didn't have a solid, grounded character.
Right now, I am doing a concept that is basically 100% Taoist-- the
immediately obvious facet being that he is a Traditional Chinese
Medicine healer (TCM being rooted in Taoism), but all the other things
such as tai chi, qigong, Taoist magic, etc. all applying too, of course.
The concept might better be at home with the old school Akashic
Brotherhood than the new school Adamantine Arrow (which some have
described as a cross between the Euthanatos-- Knights of Radamanthys at
least-- and the Akashic Brotherhood). But at any rate, however, things
are going very well as the Storyteller just kicked off a story involving
a group of Banishers (think Hunters who are mages) that includes my
character's grand niece. It was entirely based on something written in
my background-- my character's sister and her grandmother married a Seer
of the Throne (sort of a villian like a Technocrat, but that completely
believes in dynamic magic).
I'm expecting a 'I know nothing about Awakening because Ascension is my
bag' or something along those lines, so, yeah, it's hard to explain if
you haven't read the new book.
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cyberpnk
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response 58 of 59:
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Jun 3 03:07 UTC 2006 |
I've read some of the new WoD material; which do you prefer: new or
old WoD?
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lumen
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response 59 of 59:
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Jun 9 04:41 UTC 2006 |
It depends on the venue, as far as content.
Apocalypse I really loved, Forsaken-- meh. The Pure Tribes and the
Hosts aren't clear-cut villians like the Wyrm was. Because all NWOD
supernaturals are born as humans, wolven concepts have completely vanished.
The Year of Fire for the Garou (Apocalypse) venue in the Camarilla went
much more positively than the tabletop version in The Time of Judgement.
Instead of the tribes succumbing to the Wyrm (Black Furies first),
there were different changes. The Red Talons became the White Talons,
and had some changes in Gifts. The Wyrm present in the chronicle was
proved to be false, and the 'true' Wyrm emerged, usually referred to as
the triad Wyrm. Furthermore, a charismatic general of the Black Spiral
Dancers moved these Wyrm-twisted werewolves to reject the false Wyrm and
embrace the true one (hence, players could then play these sorts of
characters).
I miss the Wendigo tribe terribly. I miss Changing Breeds, too.
Masquerade (known as Cam/Anarch in the old Camarilla chronicle) was a
mixed bag for me. I was quite disappointed that Kindred of the East
and/or Laws of the Wyld: Hengeyoki did not have its own venue. They
seemed like wonderful games, but there was little interest, and the LRA
(which does OWOD LARP) will never touch it. Of course, I followed the
Saulot/Tremere/Baali storyline almost religiously, since that was the
only small amount of Eastern concept in Vampire. The Year of Fire
brought those three clans together as The Children of Saulot, starting
with a third eye appearing on the forehead of every Tremere (but only
visible to themselves). The rest followed the Time of Judgment
plotline, with Saulot going to heaven and the rest basically going to hell.
I was last playing a Camarilla Ventrue and an Anarch Malkavian. The
Ventrue clan gained the Methuselah's thirst at the end, and since a
Golconda plot went awry (was playing in a Jewish warrior bloodline
called the alKhazari-- long story-- don't ask) I had the character die a
warrior's death. One of the Storytellers at that time allowed my Anarch
to interact with some visiting Kuei-Jinn (oddly, they didn't kill us
all) but as a Regional plotline involving Anarch NPCs came down the
pipeline (designed for Seattlite Elders, so we suffered), I knew I could
never play the character in a local game again.
I burned out hard on Masquerade and I don't think I would ever play
again. I can barely stand Requiem, so I generally don't play. However,
I did like Dark Ages and would gladly play again-- if only for the fact
that it was the only venue I could play Salubri in without
insurmountable restrictions.
Ascension vs. Awakening: hmmm, tough call. Camarilla members went the
same direction regardless of the chronicle. With Ascension, most
members playing Akashic Brotherhood went with the Warring Fists. With
Awakening, the corresponding Tradition is Adamantine Arrow, but concepts
do not have to be Asian. However, with the Legacy that is
Asian-flavored, the Perfected Adepts, most players play concepts that
follow both the Adamantine Arrow Tradition and the Obrimos Path, so it
is basically Warring Fists all over again. Me-- old chronicle, I played
an J'nani faction Akashic. Didn't go very well. New chronicle, I just
took the real-life concept of the Taoist mage, lock, stock, and barrel,
with the public facet being that of a Chinese healer (Traditional
Chinese Medicine is based on Taoist principles). Adamantine Arrow
Tradition, Thyrsus (Spiritualist/Shaman) Path so a similar concept, but
with a much better established background.
Both nWOD and oWOD Mage have problems, I guess in that Cam players go
back to playing as they always did, which means Drama Central is about
to turn the corner. But the game mechanics for the new chronicle are so
much more flexible, at least for the MET, and I have an easier time
using the mechanics to fit this Taoist concept.
I did not roleplay through Mage's Year of Fire, when all Mages Ascended,
so I cannot comment on such.
As I said, nWOD supernaturals are all basically mortal-- you build a
mortal template first before you add supernatural touches. It takes
some fire out of the Werewolf venue, but it makes cross-overs so much
easier. And because LARP is much closer to tabletop now, it's easier to
learn. Unfortunately, PR for the new system isn't that great and so
fewer people are playing.
Changeling is currently the bastard child. The venue in the oWOD never
went through the Year of Fire (I can't recall if a Time of Judgment book
was done) and so it grew more and more isolated from the World of
Darkness. There is no nWOD counterpart as of yet.
To go into more detail would require much more verbosity than has
already been given.
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