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Grex > Rpg > #31: The Games of Fantasy |  |
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| 25 new of 295 responses total. |
kami
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response 269 of 295:
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Dec 27 06:25 UTC 1997 |
Hey Josh- guess where I'm checking mail from? My brother's house in the
Bronx. Wish I'd thought to get your number. Oh well. I agree with your
preference for stuff with an original take on ancient mythologies or themes,
but then you knew that...
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fireball
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response 270 of 295:
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Dec 28 02:32 UTC 1997 |
actually, that isn't exactly the defenition of lawful stupid that my friends
tend to use...
it goes something like this (or, at least, here are a fewexamples)
I'm honorable, therefore sneaking and skulking is bad, therefore I will
anonounce myself and charge at this castle full of 300 anti-paladins 20 dark
wizards and 12 or so dark priests...what do you mean I die?
or, alternately, \:
no! stealing is bad! we must give the dark adept his evil weapon of mass
destruction back! it is HIS, after all
I think you get the idea :)
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orinoco
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response 271 of 295:
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Dec 28 03:07 UTC 1997 |
Thoroughly silly, I agree, but in a way it makes _some_ sense. I mean, one
of the big ideas in fantasy is that of heroic combat. So, I'm not suggesting
your paladin go charge into a suicidal mission, but I'd argue that sneaking
around in the shadows can be a bit anti-heroic.
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phenix
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response 272 of 295:
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Dec 28 17:54 UTC 1997 |
now, the question is weather or not the palidin can justify sneaking around
as being acceptable.
as i understand paladins, they're supposed to be very similar to malikim
the warrior angels, with a multitude of oaths, but the main one's being
'suffer no evil to live' 'n stuff like that.
so, the question is, does it violate his/her personall ethics? and if it does
is it reasonable to assume that he's got enough brains to get over a
significantly universe/reality threataning threat? or especially if he follows
a god, a patron deity threataning thingymabober the other point is that,
instead of STEALING the evil wizard's spell book or whatever, you just smash
it... or better yet, have one of your freinds make it backfire in a
spectacular, and hopefully fatal way
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fireball
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response 273 of 295:
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Dec 28 23:03 UTC 1997 |
the biggest question come when dealing with honor...
what actions are, or are not honorable...
depends, to a great extent, on the player, and how well he/she roleplays
can make for some very INTERESTING lawful stupid characters
or boring ones
<shrugs>
you should see some of the campaigns we get going up at school...
oh, boy...
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bjorn
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response 274 of 295:
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Dec 28 23:46 UTC 1997 |
Ah, but the Paladin is also an example of his church/temple/whatever. How
are people going to be able to respect your faith if you kill everyone evil
you meet and your only justification is "he/she/it was evil"? Paladins are
supposed to oppose evil, but "suffer no evil to live" gets you in the
dead-book pretty fast. Despite a beings personal aspirations regarding
alignment, sometimes people of opposite alignment actually want to help you.
Just because he's Chaotic Evil and you're Lawful Good doesn't mean he isn't
useful, he may even be your friend - after all, changing alignment is ALWAYS
a possibility. It also just doesn't do to have a kill everything evil
attitude when Planewalking, especially on Evilly aligned planes. Planar
Paladins have been known to kill Prime Paladins and those of their own ranks
for that attitude and it isn't quick or plesant either.
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orinoco
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response 275 of 295:
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Dec 29 16:27 UTC 1997 |
Actually, I've seen some interesting adventures run off that premise - the
basic idea is that the party must choose between accepting the assistance of
a 'good' group and an 'evil' group. The 'good' group proves to be misguided
at best and backstabbing at worst, while the 'evil' group will be incredibly
useful if they party can force themselves to trust it.
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matthew
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response 276 of 295:
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Dec 30 16:15 UTC 1997 |
My memory is rather vague on the details but I think the series was the Rose
of the Prophets. THere was an organization in it that (in the terms of D&D
based alignments) would probably be claled lawful evil. THey were a clan of
assasins, feared throughout the land (etc) but among themselves they were
decent honorable and pleasant. The book presented a very good picture from
a point of view that is not often seen in most fantasy literature.
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bjorn
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response 277 of 295:
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Dec 30 17:28 UTC 1997 |
Hmm . . . anyone know where I can get a copy of Dungeons & Dragons Gazetter
13: The Shadow Elves or find information on them with a Mystara campaign
product? (As a GM of PlaneScape, it would be worth while to at least have
the main box of all other campaign settings)
;)
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mcalla
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response 278 of 295:
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Dec 30 22:43 UTC 1997 |
ANY ONE PLAY DESCENT II?
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orinoco
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response 279 of 295:
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Dec 31 02:50 UTC 1997 |
Descent - the computer game, I take it? Never played it myself...
May I suggest checking out item 9 here in the amalgam conference? It's for
video game hints and such like, and you might find someone who knows about
the game.
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orinoco
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response 280 of 295:
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Jan 16 22:45 UTC 1998 |
Matthew - it occurs to me that I actually _have_ read Rose of the Prophet ages
ago, but I've pretty much forgotten about it. I still have my copy someplace.
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matthew
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response 281 of 295:
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Jan 17 05:22 UTC 1998 |
it had some interesting things happening in it, but overall I wasn't highly
impressed. Still, it was good for potential source material.
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orinoco
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response 282 of 295:
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Jan 17 20:42 UTC 1998 |
Actually, I found the idea of the 20 gods in different 'positions' much more
interesting than the mortal plot.
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matthew
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response 283 of 295:
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Jan 18 04:35 UTC 1998 |
Yes, the 'divine' side of the struggle was actually rather interesting.
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madelf
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response 284 of 295:
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Feb 5 16:06 UTC 2000 |
Wow. Not only has it been 2 years since anyone posted here, I was the last
one to do so.
Anyways, I was looking through my boxes of old gaming stuff and came across
my copy of The Fantasy Trip (Advanced Melee & Wizard and Into the Labrynth).
Does anyone recall running across any copies of this system anywhere recently
?
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kami
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response 285 of 295:
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Feb 7 01:55 UTC 2000 |
I vaguely recall hearing about that system. <sigh>
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lumen
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response 286 of 295:
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Feb 7 04:02 UTC 2000 |
Whoa.. now for something totally different, I guess.. so much to respond
to.. eep..
Well, I got my start on D&D, and it was okay at the time-- but I did
note that the alignment system was limiting (most everyone I talked to
seemed to think LG was a joke, and most everyone I played with chose to
be CG), and that the dice system was a little too complicated. A friend
of mine told me about Earthdawn, and then I wondered why D&D PCs didn't
have to know the legend of an artifact before it would work too. With
Earthdawn, an artifact will function as its non-magical counterpart
until the character learns it is an artifact, i.e., knows who it
belonged to and what that person did, etc.
Marvel Super Heroes was next. Not the best system either, but the group
I was with began to learn the art of role-playing MUCH better, both in
GM'ing and regular play.
I got introduced to C.H.E.A.P. and SLA Industries (WoC's little merc rp
game they acquired from a little company) a while afterward. C.H.E.A.P.
was nice-- it allowed for a lot of imagination in character creation--
we could be anything, and we could pick any powers we wanted-- the
system regulated things nicely-- we could have a few potent powers, or
many rather wimpy ones. It didn't matter much, though. The game was
all about humor. SLA Industries was typical merc in an environment
similar to the cyberpunk games. (Anyone remember it? Ebons, Brain
Wasters, Shaktars..?)
Then I went to a con and just played a few different games. Over the
Edge was enjoyable, and a friend from the SLA meetings ran a 2nd ed.
Star Wars game I was really impressed with. I was also introduced to my
hometown Camarilla/Werewolf group in the con. I wasn't terribly
impressed at the time-- too many flamy guys and their fag hags, to put
it bluntly. I was a Garou for that short session because I didn't fancy
playing a vampire and my girlfriend at the time was taking the game and
the vampire concept a little too.. seriously (in mind only-- she didn't
dress gothy or anything like that).
Interestingly enough, I was introduced to Vampire when I started
courting my wife. (Our Storyteller, Rebecca, became our maid of honor.)
I found the table top experience pleasant enough to forget my LARP
experience, and I started playing a few Toreador seriously. The size of
our sessions varied-- sometimes it was just my wife and I playing, or
some or all of a group including our Storyteller's friends (and a
sister) played.
Rebecca's older sister introduced us to NERO, but we are a little
reluctant, seeing she is tied up in nasty politics regarding a local
rival area, whose leader is trying to wipe her out. At most, we said we
*might* be NPCs sometime, since we were more interested in role-playing,
even if it was just making the best of whatever we were handed. We
didn't want to tangle with the power mongers.
I rolled my eyes when I found out one of my sisters joined the Camarilla
group. One of its members is someone I know from high school who has
gained an odious reputation. Her boyfriend is a member, too. I talked
to her today and she assured me for the third time the group has largely
changed. She and her SO referred us to some locals (Ellensburg
residents) who are in the group. I still have my doubts, but we had a
falling out with Rebecca and it looks like we have no where else to
play.
I think I'm going to remain a Vampire fan-- but by no means an obsessive
one. I carefully studied the subtle nuances of the game that I thought
I could roleplay well. I never had the chance, but I considered playing
Nosferatu and Salubri characters despite the difficulties they pose in
group (especially a LARGE group) play.
I had an unfinished project left behind. The first Toreador I created,
Lazaro was introverted, pacifistic, and happiest playing the heritage of
his homeland, Andulucia, on his guitar, or playing smooth/swing jazz at
the Rose in Chicago. (The Rose was our Storyteller's creation-- a jazz
nightclub, mostly swing.)
Then she decided to take the large group into Montreal, and I had to
create another Toreador. That whole story resulted in a huge mess that
virtually stripped my poor 600 yr old vampire of anything he had; the
Storyteller had managed to assume princedom of Montreal with one of her
old characters. Of course, the Sabbat overran Chicago.
She hastily wrapped it up by spinning time backwards to the moment
before Montreal. It happened due to paradox created by a magical item
known as Daedalus, brought to the area by an evil mage arriving by
airplane.
I wasn't satisfied, though. I had never considered Golconda, but Lazaro
seemed so earmarked for it. I carefully researched it in the Vampire
books. It grew more intense as I realized I wouldn't get to roleplay
it. Rebecca recommended I try my hand at Storytelling, so I started an
ambitious plan for a Golconda campaign, thinking somehow I would fit
Lazaro in. Now I had to figure out how he would clean up his internal
conflict, while planning to guide the players to a similar quest for
inner peace.
I am rather busy with my school studies, so pursuing the Golconda quest
is just about the only real priority on my roleplaying list (when I'm
not mudding to get a substitute). Strangely enough, it's the only thing
that seems to express what I'm experiencing in real life. Of course
role-playing is just meant to be entertainment-- but I can't help making
it meaningful. I suppose that's just the philosopher in me.
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mooncat
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response 287 of 295:
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Apr 26 19:02 UTC 2000 |
Welp.. bout time to revive this... again...
so... started rp'ing with AD&D (like so many others) eventually
branched out into Marvel, TORG, Shadowrun and others... Finally hitting
upon the Vampire the Masquerade books years ago. About a year and a
half ago I started playing Vampire online. My main char was a mortal
for a long time eventually being sired Brujah Anarch. From there
eventually added a Toreador-Anti, Peccatuscian (a bloodline some
friends came up with) and another Torrie.
Lil over a month ago I went for a walk and met up with this woman
walking her dog. We started talking and eventually she brought up role-
playing and I was invited to join her table-top Vampire game. My char
is a neonate Torie (cause I can play them quite well. <Grins>) who is
just a heck of a lot of fun. Somehow she managed to get 'elected'
leader of the group. This group of people is a LOT of fun to rp with.
Deb, the story-teller does a great job. And I met myself a Wolf
there... and got reconnected with a Cat... sometimes the world is a
little too small...
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lumen
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response 288 of 295:
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Apr 26 23:17 UTC 2000 |
You should be over here, Anne, so you can try out the LARP version, the
Camarilla. The highest concentrations of elders are in the Seattle
area and the organization is biggest between there and Portland.
Since my table top involvement died, I decided to join the local
chapter in Ellensburg-- our Chapter Coordinator moved here from Salem
with her husband a while back. I had misgivings before, since I knew
of the group back in my hometown (the Tri-Cities had a chapter quite a
while ago), as I said earlier, but I liked the folks I met locally, and
plus, one of my sisters was now involved, so it has been a nice way to
keep in touch. The Tri-Cities group had changed a bit, but they do
tend to have politics in and out of the game.
In some ways, I've learned the overall game better in a role-playing
setting, especially in how boons work. I decided to climb out of my
comfort zone as a Toreador and made a Nosferatu-- Karl Mueller,
embraced in the dawn of WWII in Nazi Germany. In the table top
campaign I had been in, the Sewer Rats seemed a *difficult* clan to
play, but in a live-action setting, I find life as a Nos quite easy,
since it's in my best interest to be aware of what's going on.
Meeting Wolves and Cats, Anne? That's a rare occurence, since the
Kindred are regarded as Wyrm-tainted.. Khan and Simba especially have
nasty gifts that can be used against Kindred.
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mooncat
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response 289 of 295:
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Apr 27 14:05 UTC 2000 |
Nothing as nasty as the Bubastis... <smirks> I really need to play one
of those... And... these would be real people- nicknames- not role-
playing chars... <grins>
Heh... we have LARPs around here, I've been invited to several. I
avoid them. Just personal preference. I like the group I'm gaming
with, size varies by week (minimum of four players) and the people are
just wonderful. When you say Camarilla- are you talking about an
organized group of role-players or the Vampire organization?
I could probably play just about any of the clans, and have fun with
it. This group already had two Gangrels, two Ventrue, a Malk, a Nos,
an Assamite (claiming to be Caitiff)a Tremere and two Brujah (not to
mention all the STs NPCs). They needed an artsy-fartsy Torrie. Her
theory- let the boys go in with guns, get themselves hurt, find herself
a few mortals, awe them into being her puppy dogs and then offer them
up to wounded teammates (make friends and end up with them owing her).
Reminds me... the head gangrel owes her.... <snickers> Heh, and the
wealthiest Ventrue in town (setting- Boston) has a crush of sorts on my
lil Torrie. So it's all fun. LARPS seemed to be populated by people
who take the game *way* too seriously... yanno, the kind that can't
seperate game from reality? I don't want to get messed up with that.
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lumen
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response 290 of 295:
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Apr 27 21:52 UTC 2000 |
Yes, Bubastis are nasty, properly played, and probably the only ones
that might be involved in any degree with Kindred, such as Anya Z.
Vampire organization? The Camarilla is what the national organization
calls its LARP division. Actually, it is produced jointly with White
Wolf and Mind's Eye Theatre, which I am assuming started in Seattle
since the head honchos are there-- and yes, they play equivalents of
4th and 3rd generation characters.
LARP does have the unfortunate disadvantage of attracting players that
take the game way too seriously. However, our chapter coordinator is
quick to dismiss anyone who can't separate fantasy from reality. Her
motto is if you're into drinking blood or weird shit like that, don't
bother joining, and hie thee unto some serious counseling. We're
*really* fortunate not to have anything like unto that in E-burg. The
Tri-Cities had some folks that got into the weird blood drinking early
on, but they are gone, and they are mostly forgotten.
I love the table top version when I can get it-- there is the advantage
of much more complex and subtle story lines, but there is the
limitation of how much the Storyteller can handle at once, and how
adeptly he or she runs the game. My last Storyteller at the table
fudged a lot of things, and she's-- as I said-- into Mage, running it
or playing it full-tilt cheese. (I'll admit, Mage is *hard* to
understand in detail.) Right now, since I can't play table top, I play
it LARP, which gives me the pleasure of a bit more dramatics.
It's also my theory that you will have people with issues at the table
or on live-action overall, and although it may be easier to avoid it at
the table, you'll still get some of it (power gamers, cheezers,
cheaters, the clueless).
hmmm.. I'll e-mail you later. Is Vanessa still playing? (If she's in
your group, I would imagine she's the Tremere.)
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mooncat
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response 291 of 295:
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Apr 28 13:14 UTC 2000 |
Vanessa as in font? And no, she's not the Tremere. The ST's husband
is playing the Tremere (and one of the Brujahs). Deb is an excellent
ST, heh, she just got her doctorate in psychology. As she says- the
players in her group are mostly A's and B's (<beams> She says I'm an A
player. :) ) with a few exceptions. The exceptions are people that
actually don't tend to show up much, so it's easy to work around them.
They don't do the blood-sucking thing... or wander around in all black
/ gothy stuff with fakes fangs... they're just fun, and Deb is
creative. The Ventrue Prim char is hated by all the other characters-
but out of character we love him cause he's played so well.
Hmm... hadn't heard of the Camarilla group, but then again, I haven't
tried to learn much about LARPing. Heh, I like sitting comfy-like on a
couch and just say what's going on... rather than having to act it out.
;)
More later and I'll answer that e-mail.
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phenix
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response 292 of 295:
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Apr 28 20:04 UTC 2000 |
<giggle> yha but with live action some of us shine
i tel lyha, i didn't like live action till i got back into retail work
now my lying and bs skills are so through the roof that it's great to have
othe rplayers to go against, you can get them all fighting each other whilst
you stand around raking in the cash, cattle and credentials.
<drool>
especially if you go in with two or three freinds and pull a sanctuary.
the Cammirilla is the "OFFICAL" white goth,,,errrrr wolf group with
games accross the country, 20$ a year gets you playing as many as you want,
and from what i understand, the same character everywhere.
soudns intrugiuing, but yha, a nice table top game sprawled out on my
comfy chair is nice too.
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otaking
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response 293 of 295:
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Apr 28 20:18 UTC 2000 |
Vanessa (as in font) runs our Vampire/Werewolf game. We have a Tremere,
Toreador, Gangrel, human sorcerer, and a Garou (can't remember what kind) as
our principal players. I've played up to 5 characters at once, including my
Children of Gaia Ahroun (secondary Werewolf character). The campaign is very
well run, IMO.
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