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Author Message
25 new of 295 responses total.
kain
response 227 of 295: Mark Unseen   Jan 1 20:56 UTC 1996

<kain chuckles>
Re#0 I like AD&D and Magic The Gathering mainly but vampire the masquerade
looked interesting too.  Has anyone played it?
plork
response 228 of 295: Mark Unseen   Jan 2 18:52 UTC 1996

My sister (adania) has. She loved it.
anne
response 229 of 295: Mark Unseen   Jan 3 16:37 UTC 1996

I haven't actually played, but I have some of the books, and I've heard
about it.  I like what I've heard.  I've been invited to a live-action
game of it, but I don't know if I can go or not. :(

phenix
response 230 of 295: Mark Unseen   Jan 4 02:57 UTC 1996

played what?
<huggle anne>
i'm sorry anne
anne
response 231 of 295: Mark Unseen   Jan 9 23:25 UTC 1996

Vampire:The Masquerade.  

cyberpnk
response 232 of 295: Mark Unseen   Jan 13 16:42 UTC 1996

I play the entire line of White Wolf RPGs <Vampire, Werewolf, Mage, Wraith,
and Changeling> as well as AD&D, Shadowrun, Cyberpunk 2020 and Cybergeneration.
anne
response 233 of 295: Mark Unseen   Jan 13 16:46 UTC 1996

Cool! :)

phenix
response 234 of 295: Mark Unseen   Jan 18 02:11 UTC 1996

SHADOWRUN!!!!!!!!!!
err, umm
RIFTS!
NECROMUNDA!
umm....
hmmm...
UGHADA!!!!!!!!
kain
response 235 of 295: Mark Unseen   Jan 19 03:09 UTC 1996

what exactly is a "live actoin sesion"
anne
response 236 of 295: Mark Unseen   Jan 21 17:21 UTC 1996

Kain- Live Action is where you actually act out the Game, instead of just
sitting in a group and saying what you're doing...  I don't know all the 
specifics because I haven't actually participated in one, but I do know
some of the basics....

starwolf
response 237 of 295: Mark Unseen   Jan 31 19:08 UTC 1996

I prefer the Tabletpop "Books & dice" version...you can see & do weirder shit,
and you don't have to stop when it rains.
mneme
response 238 of 295: Mark Unseen   Feb 4 02:19 UTC 1996

Actually, there aer several flavors of Live Action (LARP), with the one
prefer having limits on neither what you can see and do, nor the weather 
conditions, since we play in a hotel, using a very simple mechanic system
(or rather, very simple mechanic systems, since there is no common system) to
determine conflict, with description and clever signage/props covering for
things that can't easily be shown.  
        Why do it, when we don't get to run around the woods and hit each 
other with boffers?
        
        Because it's the only type of RPG that allows 30-200 people to play a 
that you get in a 10 player face-to-face, with all important characters, 
playerprotagonists and antagonists, played by players, not GMs.
        And on top of that, it's great theatre.
.s


starwolf
response 239 of 295: Mark Unseen   Feb 4 19:29 UTC 1996

Problem: I don't know 30-200 people that I'd want to game with!
mneme
response 240 of 295: Mark Unseen   Feb 19 07:55 UTC 1996

Generally, you pays your money and takes your chances, tough changes are
that if the system/style they use is compatible to yours, the players 
wll be too.  The ones I prefer aren't like a normal tabletop, where everyone
brings his or her favorite character and plays; the GMs write all the
characters. then run a one-shot having assigned characters to players based on
interest.  This allows a much more tightly sturctured plot than would otherwise
be  possible, and allows you to play ANYTHING without working on "advancing"
your character for a year and a day.
kain
response 241 of 295: Mark Unseen   Feb 25 03:33 UTC 1996

funky mon
matthew
response 242 of 295: Mark Unseen   Apr 8 08:30 UTC 1996

With some games and styles of running I've been in the line between LARP and
non-LARP can sometimes blur, especially as the game streamlines the mechanics.
Moving away from dice and charts and letting the flow of the game and GM fiat
determine the outcome of events. (Though I did observe one LARP where the
moderator did use dice to determine some outcomes.)
One shots (non-LARP or LARP) are probably the best way to determine if the
'field' of gaming is something you may wnat to get into, or trying something
in gaming that you don't normally do (genre, system etc).
mneme
response 243 of 295: Mark Unseen   Apr 9 23:19 UTC 1996

Hmm; have to agree with that; artistically, one shots also have an edge, since
much more control and preparation is possible, even if the best gams still
consistently supprise their GMs.
orinoco
response 244 of 295: Mark Unseen   Dec 16 23:09 UTC 1997

<This item linked to amalgam>
plork
response 245 of 295: Mark Unseen   Dec 18 21:32 UTC 1997

Okay... Hello Daniel, Nice to hear from you again.
orinoco
response 246 of 295: Mark Unseen   Dec 18 22:48 UTC 1997

Hi plork, didn't know you still grexed!
Come, join amalgam...
plork
response 247 of 295: Mark Unseen   Dec 21 22:11 UTC 1997

Already have. What's good over there?
orinoco
response 248 of 295: Mark Unseen   Dec 22 17:32 UTC 1997

<set shameless plug = on>
Well, we've got items for roleplaying, wargaming, theatre, MUDs,
world-building, and general weirdness; we've got a game or two running online,
which could use more players; and we've got an irritable fairwitness who'll
be forced to use his twisted sorcerous powers on you if you don't get over
here and start responding.
bjorn
response 249 of 295: Mark Unseen   Dec 22 18:31 UTC 1997

Only One?
As, I for no appearant reason, have realized that sans the addition of my
CCGs, that 81 items or 91% of my gaming stuff are TSR products.
orinoco
response 250 of 295: Mark Unseen   Dec 22 19:34 UTC 1997

The horror...the horror...<g>
phenix
response 251 of 295: Mark Unseen   Dec 22 21:33 UTC 1997

i used to have just TSR/FASA stuff..then i discovered rifts
'n then all the other wonderfull games out there and never looked
back.
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