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Grex > Rpg > #31: The Games of Fantasy |  |
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| Author |
Message |
| 25 new of 295 responses total. |
kain
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response 227 of 295:
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Jan 1 20:56 UTC 1996 |
<kain chuckles>
Re#0 I like AD&D and Magic The Gathering mainly but vampire the masquerade
looked interesting too. Has anyone played it?
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plork
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response 228 of 295:
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Jan 2 18:52 UTC 1996 |
My sister (adania) has. She loved it.
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anne
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response 229 of 295:
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Jan 3 16:37 UTC 1996 |
I haven't actually played, but I have some of the books, and I've heard
about it. I like what I've heard. I've been invited to a live-action
game of it, but I don't know if I can go or not. :(
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phenix
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response 230 of 295:
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Jan 4 02:57 UTC 1996 |
played what?
<huggle anne>
i'm sorry anne
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anne
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response 231 of 295:
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Jan 9 23:25 UTC 1996 |
Vampire:The Masquerade.
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cyberpnk
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response 232 of 295:
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Jan 13 16:42 UTC 1996 |
I play the entire line of White Wolf RPGs <Vampire, Werewolf, Mage, Wraith,
and Changeling> as well as AD&D, Shadowrun, Cyberpunk 2020 and Cybergeneration.
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anne
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response 233 of 295:
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Jan 13 16:46 UTC 1996 |
Cool! :)
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phenix
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response 234 of 295:
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Jan 18 02:11 UTC 1996 |
SHADOWRUN!!!!!!!!!!
err, umm
RIFTS!
NECROMUNDA!
umm....
hmmm...
UGHADA!!!!!!!!
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kain
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response 235 of 295:
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Jan 19 03:09 UTC 1996 |
what exactly is a "live actoin sesion"
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anne
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response 236 of 295:
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Jan 21 17:21 UTC 1996 |
Kain- Live Action is where you actually act out the Game, instead of just
sitting in a group and saying what you're doing... I don't know all the
specifics because I haven't actually participated in one, but I do know
some of the basics....
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starwolf
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response 237 of 295:
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Jan 31 19:08 UTC 1996 |
I prefer the Tabletpop "Books & dice" version...you can see & do weirder shit,
and you don't have to stop when it rains.
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mneme
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response 238 of 295:
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Feb 4 02:19 UTC 1996 |
Actually, there aer several flavors of Live Action (LARP), with the one
prefer having limits on neither what you can see and do, nor the weather
conditions, since we play in a hotel, using a very simple mechanic system
(or rather, very simple mechanic systems, since there is no common system) to
determine conflict, with description and clever signage/props covering for
things that can't easily be shown.
Why do it, when we don't get to run around the woods and hit each
other with boffers?
Because it's the only type of RPG that allows 30-200 people to play a
that you get in a 10 player face-to-face, with all important characters,
playerprotagonists and antagonists, played by players, not GMs.
And on top of that, it's great theatre.
.s
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starwolf
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response 239 of 295:
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Feb 4 19:29 UTC 1996 |
Problem: I don't know 30-200 people that I'd want to game with!
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mneme
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response 240 of 295:
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Feb 19 07:55 UTC 1996 |
Generally, you pays your money and takes your chances, tough changes are
that if the system/style they use is compatible to yours, the players
wll be too. The ones I prefer aren't like a normal tabletop, where everyone
brings his or her favorite character and plays; the GMs write all the
characters. then run a one-shot having assigned characters to players based on
interest. This allows a much more tightly sturctured plot than would otherwise
be possible, and allows you to play ANYTHING without working on "advancing"
your character for a year and a day.
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kain
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response 241 of 295:
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Feb 25 03:33 UTC 1996 |
funky mon
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matthew
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response 242 of 295:
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Apr 8 08:30 UTC 1996 |
With some games and styles of running I've been in the line between LARP and
non-LARP can sometimes blur, especially as the game streamlines the mechanics.
Moving away from dice and charts and letting the flow of the game and GM fiat
determine the outcome of events. (Though I did observe one LARP where the
moderator did use dice to determine some outcomes.)
One shots (non-LARP or LARP) are probably the best way to determine if the
'field' of gaming is something you may wnat to get into, or trying something
in gaming that you don't normally do (genre, system etc).
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mneme
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response 243 of 295:
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Apr 9 23:19 UTC 1996 |
Hmm; have to agree with that; artistically, one shots also have an edge, since
much more control and preparation is possible, even if the best gams still
consistently supprise their GMs.
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orinoco
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response 244 of 295:
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Dec 16 23:09 UTC 1997 |
<This item linked to amalgam>
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plork
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response 245 of 295:
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Dec 18 21:32 UTC 1997 |
Okay... Hello Daniel, Nice to hear from you again.
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orinoco
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response 246 of 295:
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Dec 18 22:48 UTC 1997 |
Hi plork, didn't know you still grexed!
Come, join amalgam...
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plork
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response 247 of 295:
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Dec 21 22:11 UTC 1997 |
Already have. What's good over there?
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orinoco
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response 248 of 295:
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Dec 22 17:32 UTC 1997 |
<set shameless plug = on>
Well, we've got items for roleplaying, wargaming, theatre, MUDs,
world-building, and general weirdness; we've got a game or two running online,
which could use more players; and we've got an irritable fairwitness who'll
be forced to use his twisted sorcerous powers on you if you don't get over
here and start responding.
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bjorn
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response 249 of 295:
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Dec 22 18:31 UTC 1997 |
Only One?
As, I for no appearant reason, have realized that sans the addition of my
CCGs, that 81 items or 91% of my gaming stuff are TSR products.
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orinoco
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response 250 of 295:
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Dec 22 19:34 UTC 1997 |
The horror...the horror...<g>
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phenix
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response 251 of 295:
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Dec 22 21:33 UTC 1997 |
i used to have just TSR/FASA stuff..then i discovered rifts
'n then all the other wonderfull games out there and never looked
back.
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