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bjorn
A Karma Question Mark Unseen   Aug 13 18:04 UTC 1998

Why is it that I want to undo some of the evil I have done in the past, yet
still remain proud of some more recent evils?
47 responses total.
jmm
response 1 of 47: Mark Unseen   Aug 13 22:34 UTC 1998

That's easy. You're proud of recent evils because you can admire your own
cleverness, skill, ability to avoid detection, power over others, ability to
lie without others knowing, and everything else that made you commit the evil
in the first place. As for past evils, you can see how you've messed up other
people's lives, messed up your own life, lost friends, lost trust, and, in
general, added a load to your pile of karma. In other words, with past evils,
you begin to see the consequences. With present evils, you haven't seen the
consequences yet..
bjorn
response 2 of 47: Mark Unseen   Aug 14 05:10 UTC 1998

Some of the "recent" evils aren't all that recent, really.  It's almost as
if I'm attempting fot balance with just a slice of evil to tip the scale.
brighn
response 3 of 47: Mark Unseen   Aug 14 17:13 UTC 1998

What do you mean by "evil"?
I really have no clear sense of it.
bjorn
response 4 of 47: Mark Unseen   Aug 14 17:27 UTC 1998

That's because evil is a conept that is too hard to confine to a definition
since everyone has their own take on it - same with good, neutral, order, and
chaos.  I guess in my case I mean "negative" actions, thus adding to the "bad"
karma pile rather than the "good" karma pile.
jmm
response 5 of 47: Mark Unseen   Aug 14 22:23 UTC 1998

Try this for a general definition of evil: Whatever causes harm to an innocent
other, done intentionally and with knowledge of the likelihood of harm. I'd
be inclined to say "harm to another conscious being," but that would lead off
into another discussion. 
brighn
response 6 of 47: Mark Unseen   Aug 17 16:22 UTC 1998

So stealing medicine to care for your sick child because you can't afford it,
and your child will die before you *can* afford it, is evil, because you're
harming the owner of the medicine.
  
But not stealing medicine to care for your sick child, given the context
above, is evil, because you're harming your child.

Sorry, John, that definition doesn't work for me.
bjorn
response 7 of 47: Mark Unseen   Aug 17 16:35 UTC 1998

Which is why each person must form their own definition.  Theire is a social
aspect to the definition of order/chaos/good/neutrality/evil, but even that
changes depending on where you are.  All people make their own
order/chaos/good/evil/neutrality - it is only when you are evil by your own
definition that you are truly evil.
kami
response 8 of 47: Mark Unseen   Aug 17 16:49 UTC 1998

Brighn, you give a good example of the situational ethics juggling act, but
I would make a distinction there, between *evil* and breaking a law.  If we
hold individual lives to be sacred, or at least very important, then we might
be able to say that the owner of the medicine, if he/she willfully withholds
it (refuses a payment agreement or price break, is unwilling to even consider
acts of charity, etc.), is committing evil.  I don't know if I'd call it evil,
if the parent is caught in a bind between legality and care of the child, and
hesitates until life is lost. 
The situation of those who refuse medical intervention for their kids because
of religious beliefs is even tougher-Their religion says it would be wrong,
even evil, to tamper with "god's will" in accepting medicine.  But the kid
may not be old enough to make such a choice.  Can we impose our own values-
that killing a child through "neglect" is evil?  Whose values are more valid?
Bjorn, the categories you mention are useful for gaming, but in real life it's
not so black and white- You can't *have* order without chaos--which order?
There's no one total picture or pattern.  And more, order-form- without
chaos-motion/change/force- will not support life.  On the other hand, chaos
without order will not support life.  Even "anarchists" form groups,
organizations, use the rules of grammar to write treatises...There *is* no
neutrality, just balance or apathy <g>. And this current definition points
out that we cannot so neatly box up and lable good and evil.
bjorn
response 9 of 47: Mark Unseen   Aug 18 05:22 UTC 1998

Point well taken, and one I've always accepted without always knowing *that*
I accepted it.  The Yin/Yang symbol is an excellent example of your point.
I guess I was talking about society's order, but even that is subject to
change depending on where you stand.  Earlier this day, I reflected upon the
thought "Could I commit an evil action which would ultimately be for the
'good' of the world?"  My point is more that defining an exact position of
a being's forces is difficult if not impossible.  Gaming isn't so black and
white either . . . but that discussion is for another conference.
bjorn
response 10 of 47: Mark Unseen   Aug 29 19:08 UTC 1998

BTW Kami, what you talk about as Balance is how gaming takes Neutrality.

Secondly, I think AD&D's Nine Alignment system does an accurate representation
of how *most* of the people in the world act, even if TSR does contradict its
own statements from the paragraph descriptions in their description of the
Nine Alignment party and why it isn't a good idea to play an evil character,
or the evil characters working with good and neutral aren't playing their
alignments well.  Heck, in AD&D, evil is defined as selfishness about
advancement in the world.  I think that it may suit an evil person's interests
to help a good and neutral aligned party, because the evil character is having
FUN.  Money isn't the only motivation there is, but I am once again digressing
too far.
jazz
response 11 of 47: Mark Unseen   Aug 30 05:03 UTC 1998

        I don't think people really are "good" or "evil" except in relation
to a certain belief-system.  To use the gross and obvious example, to a Hitler
youth, someone who was fighting against the Nazis might be seen as betraying
both the race and the promise of the Thousand Year Reich - easily as we might
see someone selling American defence secrets as "evil" by betraying their
people and the security of the American state.
kami
response 12 of 47: Mark Unseen   Aug 30 05:58 UTC 1998

Jazz, I would tend to agree with you, but don't forget that this argument is
still pretty active among philosophers.
birdnoir
response 13 of 47: Mark Unseen   Aug 31 22:56 UTC 1998

     Good and evil are alway known to a true heart. It is never the 'Gods'
that make wo/men do what their needs must.
bjorn
response 14 of 47: Mark Unseen   Sep 1 05:12 UTC 1998

Once again, I rely on gaming to use distinction here, o well.  I guess I can't
avoid it since most people in the world actually do act according to the
*paragraph* of description under each of AD&D's 9 alignments.  The denial that
a being's actions can be good are evil is an admission of one's True
Neutrality.
jazz
response 15 of 47: Mark Unseen   Sep 1 12:15 UTC 1998

        Rock on, I get to be a druid now.

        The AD&D definition of good and evil has to do with the authors'
(primarly Gygax during his college days) personal senses of morality.  It's
based on a two-axis sliding scale.  Anything can be mapped to a scale like
that, unless there's a third variable.

        This is really frightening me.  Theology is one thing, AD&D is another.
It's really really really sick to combine the two.
orinoco
response 16 of 47: Mark Unseen   Sep 2 01:14 UTC 1998

Would you call it sick if the idea came from any other source?
kami
response 17 of 47: Mark Unseen   Sep 2 03:31 UTC 1998

re: #13- Um, Brandon, that's a platitude.  In the context of this discussion
I'm not sure it says anything; yes, within one's own culture/religion, in most
cases a virtuous and honourable person will know what is right or wrong most
of the time, will seek the greatest good most of the time.  But I think we
are talking, at least in part, about whether one's "heart" will give
information which is useable in all contexts, for all people--I don't think
we are agreed, overall, about whether there is a universal evil, and maybe
not even about a universal good, although that *seems* easier.

I would agree that the gods do not *make* us do stuff- although they might
set us up on occasion...<g>
jazz
response 18 of 47: Mark Unseen   Sep 2 12:22 UTC 1998

        Re #16:  

        I suppose I should clarify, since the statement (which was more of an
emotional one than a logical one) has caused so much controversy.  Cant'
unspeak a comment in cyberspace, or ON cyberspace.org.

        To some degree, a morality system adapted from fiction causes less
concern than a morality system adapted from role-playing, because fewer people
are likely to become wrapped up in a single work of fiction than years of
role-playing, though fiction can influence someone greatly (I'd like to credit
Neal Stephenson for really opening my eyes to the nature of words, for one,
and I can see an author's ideas about morality having a similar effect).  I've
known too many people who believed themselves to be vampires or red dragons,
based on their AD&D experiences ... it's almost as if there are people out
there who have trouble seperating guided fantasy from reality.  So I'm really
very wary of any ideas that come out of RPGing.
robh
response 19 of 47: Mark Unseen   Sep 2 12:54 UTC 1998

(I'd love to get a Neal Stephenson discussion started up in the
Books conf, since he's written my two favorite novels of the last
five years.)

Sadly, jazz, I've known *plenty* of people who got wrapped up in
novels and lost track of reality.  Ask Marion Zimmer Bradley how
many "fans" have asked her how they can join the Guardians...
(That is Bradley, right?  Someone correct me if I've gotten my
fantasy authors mixed up again...)

And most of the RPGers I've known had no trouble distinguishing
reality from their role-playing.  When people do role-play, many
of them do it intensely, *while they're doing it*.  I can see
how that would come across as a "lack of reality".  (And the ones
who did have trouble staying in reality, had trouble looong before
they started up with RPG's.)
jazz
response 20 of 47: Mark Unseen   Sep 2 18:09 UTC 1998

        I don't think I've seen anyone get so wrapped up in a novel that
they've lost the distinction between fantasy and reality, but then most of
my knowledge of that subset comes from gamers, not con-dom.  Maybe it's
intellectualism, but someone who was inspired by _Finnegan's Wake_, or _The
Stranger_, or a work of literature intdended as a carrier of the author's
beliefs, is less a cause for concern than someone being inspired by a game.
Almost all gamers are able to draw that distinction, but those who don't ...
orinoco
response 21 of 47: Mark Unseen   Sep 2 21:14 UTC 1998

Exactly. "Almost all gamers are able to draw that distinction"
You're probably right that gamers are more likely than avid readers to lose
their grip on reality in the way you describe. But if you met someone whose
outlook on life had been strongly affected by reading _The Stranger_, say,
I doubt you'd assume that they were 'sick' or had lost their grip. Unless I'm
misunderstanding you - and correct me if I am - this seems to be sort of a
double standard.
jazz
response 22 of 47: Mark Unseen   Sep 3 04:38 UTC 1998

        In a way, but there's nothing inherently wrong with having different
standards for different situations - the problem is having, say, a standard
for men and a standard for women in areas where the genders should be treated
equally.  It doesn't hold, even for genders or races, in other situations -
clearly you'd want more urinals in the men's room than in the women's.  

        The only err I can see in the above argument is you're assuming that
I generally make assumptions based on insufficient evidence;  I'm not going
to pass judgement on a person's sanity based on how much they read, or what,
I'm just stating that I've seen more gamers lose it than avid readers.
kami
response 23 of 47: Mark Unseen   Sep 3 04:52 UTC 1998

Weeeeeell, let's see- I can think of two religions which are not just inspired
by but begun from SF authors' work- not sure how much of Christian Science
(?) came directly from the writing of L.Ron Hubbard.  I know that the Church
of All Worlds took a lot of their notions of flexible family structures, among
other things, from Heinlein's "Stranger in a Strange Land".  Thing is, while
I don't know much about Scientology (there- right name.  Not the same thing?),
I have seen the CoaW do really good work on being supportive of pagan
families, helping people learn to live their beliefs, etc.  so their fantasy
origin hasn't kept some portion of the members, at least, from having a strong
reality base.

The "guardians" is Mercedes Lackey, I think.  But MZB has plenty to complain
of if it bothers her; I know folks who base so much of their paganism on the
Darkover books that they wear blue stones around their necks (flourite, I
think) and believe themselves to be dependent on them like "matrix" stones.
<sigh>
brighn
response 24 of 47: Mark Unseen   Sep 3 06:37 UTC 1998

#22> but you HAVE passed judgment. the mature thing to do is to apologize.
true, you can't unspeak something, but you can overtly indicate that you
didn't intend harm, rather than simply trying to gloss over it
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