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| Author |
Message |
snafu
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Non-RPG hint item
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Aug 7 14:55 UTC 1995 |
Ok, because I was told by kain that I could put a non-rpg hint item on
here, I will. Does anyone have any hints on non-rpg computer and video
games? If so, let us have them.
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| 8 responses total. |
starwolf
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response 1 of 8:
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Aug 7 16:45 UTC 1995 |
Mechwarrior (Super Nintendo): Upon beginning each mission, pause the game and
enter this witn the controller: A, L, L, Y, three times. You are now
invincible.
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junkie
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response 2 of 8:
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Aug 14 19:57 UTC 1995 |
Pocky and Rocky (SNES): When you get to the player select screen, press and
hold X and Y while pressing this: A A A A B B B B A B A B A B A B. and then
you can start on any stage.
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starwolf
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response 3 of 8:
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Aug 15 17:43 UTC 1995 |
MKIII Sub-Zero's Fatality is: get close, tap block-block-run-block-run
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kain
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response 4 of 8:
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Dec 31 18:17 UTC 1995 |
the konami code up up down down left right left right b a <usable in most
konami game either at the title screen or while the game is paused>
also in donkey kong country does anyone know where all the bonus levels in
orangutang gang are?
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coyote
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response 5 of 8:
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Jan 6 17:27 UTC 1996 |
In Aero the Acro-Bat (SNES), you can get extra continues like this:
When you first turn on the game, wait until the Title Screen appears, then
quickly press X, Y, B, A, X, A, B, Y, Up and the L Button. When the Continue
Screen appears, you will have 5 continues instead of 3.
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kain
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response 6 of 8:
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Jan 9 21:29 UTC 1996 |
kewl more hints, does anyone know how to get the warps in DKC?
say jeff or scott, could you look for some g-genie codes for DKC2?
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jsr
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response 7 of 8:
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Jan 12 18:26 UTC 1996 |
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR
GAME, THEN TRY THE SECOND CODE
NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE
1. E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E MASTER CODE-MUST BE ENTERED
2. C2A1-CE5B/C2A5-C37B Infinite lives
3. D465-3D67/D46C-3D07 Start with 3 lives
4. DB65-3D67/DB6C-3D07 Start with 10 lives
5. F665-3D67/F66C-3D07 Start with 25 lives
6. 7F65-3D67/7F6C-3D07 Start with 50 lives
7. 1765-3D67/176C-3D07 Start with 99 lives
8. D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra lives
9. D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra lives
10. EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other returns
11. DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any level,
not just completed ones
12. 626D-4EBD Start with more Kong Family Coins
13. C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
14. 626D-432D Start a new game with more Kremcoins
15. C2B9-1297/C2B1-1A27 Kremcoins don't get used up
16. EDD0-735A Mega-jump for Diddy
17. E7D0-735A Super-jump for Diddy
18. E1D0-735A Diddy jumps higher
19. EBD0-735A Diddy doesn't jump as high
20. ECD0-735A Diddy jumps much lower
21. EDD7-5AEA Mega-jump for Dixie
22. E7D7-5AEA Super-jump for Dixie
23. E5D7-5AEA Dixie jumps higher
24. EBD7-5AEA Dixie doesn't jump as high
25. ECD7-5AEA Dixie jumps much lower
26. EFDD-535A Mega-jump for Rambi with Diddy riding
27. E7DD-535A Super-jump for Rambi with Diddy riding
28. E5DD-535A Rambi jumps higher with Diddy riding
29. ECDD-535A Rambi doesn't jump as high with Diddy riding
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kain
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response 8 of 8:
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Jan 17 00:39 UTC 1996 |
mucho kewlness thanks anyone know about the warp to orangutan gang?
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