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| Author |
Message |
lando
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Help for DM's
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Jun 7 14:35 UTC 1995 |
Hi! This is a spot especially for DM's. I am going to take on the task of
being one and I was wonderin if anyone could give me pointers, hints, any
kind of help?
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| 44 responses total. |
phreakus
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response 1 of 44:
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Jun 7 17:12 UTC 1995 |
be prepared to throw your entire adventure out the window at any time.
s**t happens
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lando
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response 2 of 44:
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Jun 7 19:53 UTC 1995 |
What is Forgotten Relms like (i think this is the world i am going to run)
What are it's advantages disadvantages? What are some other cool worlds?
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setzer
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response 3 of 44:
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Jun 7 19:55 UTC 1995 |
If your players like fighting dragons and the liking left and right,
try Dragonlance. Forgotten Realms takes a while to get used to
(I've tried), but it's worth it. There's a lot of cool possibilities.
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phreakus
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response 4 of 44:
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Jun 8 17:00 UTC 1995 |
if you can get ahold of anything Spelljammer, the possibilities are
endless! Council of Wyrms is also a good setting.
,
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kain
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response 5 of 44:
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Jun 11 16:02 UTC 1995 |
yes... if you want to play dragons... try dragonlane it's cool but if you want
ot be really elaborate try spelljammer or planescape, note not recomeded for
begining dms I also like Al-quadim.
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phreakus
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response 6 of 44:
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Jun 12 17:35 UTC 1995 |
I'd rather *be* a dragon than ride one I've got dragon-characters from
long before Council/Wyrms came out :)
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orinoco
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response 7 of 44:
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Aug 14 14:32 UTC 1995 |
Are you using D&D, or some other system?
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starwolf
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response 8 of 44:
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Aug 15 17:36 UTC 1995 |
AD&D, 2nd. Ed. of course.
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lando
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response 9 of 44:
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Oct 1 15:30 UTC 1995 |
I us AD&D 2nd. Ed. too.
;done
ooops
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orinoco
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response 10 of 44:
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Oct 1 20:56 UTC 1995 |
I actually suggest freelancing...don't use any published system, and use
a simplified system of dice rolls IF ANY...dice aren't necessary for a good
game, just good judgement
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mneme
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response 11 of 44:
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Oct 2 00:22 UTC 1995 |
Rather than go straight from the hip, I'd recomend using one of the best simple
mechanic games (Over the Edge for modern games, and Everway for fantasy).
Unlike many other games, where the systems get in the way of the roleplaying,
these systems guilde the haracter creation process into intresting venues,
while resolving disputes in elegant fashions once the game has begun.
After all, why re-invent the wheel?
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orinoco
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response 12 of 44:
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Oct 2 23:22 UTC 1995 |
Because you've got nothing better to do?
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bjorn
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response 13 of 44:
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Oct 3 01:09 UTC 1995 |
exaculty!
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orinoco
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response 14 of 44:
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Oct 7 15:35 UTC 1995 |
<orinoco holds up his latest invention--a triangular wheel--for the
world
to admire>
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jamie
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response 15 of 44:
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Oct 8 00:18 UTC 1995 |
Hmmm, I know several parents who would invest in those to keep their teen
drivers from going too fast.....
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orinoco
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response 16 of 44:
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Oct 10 00:36 UTC 1995 |
:-)
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jamie
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response 17 of 44:
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Mar 20 00:42 UTC 1996 |
Hmmm....I don't happen to remember where I posted asking for help with my
rakshasa vs. the players who have read the books and aren't discreet about
it, but here seems like as good a place as any....Here's how I prevented my
rakshasa from biting the dust first turn: the PCs, as part of the adventure,
were supposed to rescue a 0-level NPC half-elf girl who had been kidnapped
during a goblinoid raid on a town (one of the campaign plots is a group of
rakshasa who have united the goblinoid tribes into a horde and are attacking
a couple of good nations...) So they enter the goblin-held prison, move
through in a nice, methodical fashion, and their method just happens to mean
that the rakshasa ruhk (who is in charge of the prison) is the first major
encounter that they face, so they aren't weakened by the idgit goblinoids
very much before meeting him. That was a major flaw in my adventure...So
they went into a well-decorated, large bedroom, where they found the girl
sitting on the bed, petting a cat, which was sitting in her lap...she was
charmed by the rakshasa...The rakshasa let them talk to her, until they
decided that she was probably under the influence of magic, then presented
his true form....the PCs dove for their crossbow and Bless spell, but the
girl said "Don't you dare hurt my poor little cat!" and shielded him with her
body ("girl is misleading, she was about 19 years of age), preventing the
crossbowman from getting a clear shot....The rakshasa cast Dispel Magic on
the bolt, and the PCs realized that they had only had one Bless spell. So
then battle broke out....The dwarven two-handed-battle-axe-master took about
six swipes at the rakshasa before deciding to listen to the people who said
"You're really not going to hit him." (BTW, the Charm was dipelled and the
girl removed before the melee started) The PCs were taking a pretty good
beating, before the high-level fighter/mage NPC (who is just along for the
hell of it, and the adventure) decided that an earth elemental might help,
and this allowed them to win....Of course, the NPC then layed claim to a
large share of the rakshasa's magical items, then said "So long, I'm off to
play with my new toys..."
Anyways, that was pretty long, but I just thought that you might care to know
how I saved my rakshasa from knowledgable PCs...
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kain
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response 18 of 44:
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Mar 20 03:32 UTC 1996 |
and save your dead pcs from yor rakshasa
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jamie
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response 19 of 44:
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Mar 21 19:09 UTC 1996 |
Yeah, that too...I waited until their mage, one cleric, a pet monkey, and
the dwarf were very close to dead (unconsious, using the "death's door"
rule) before he stepped in...He is rather chivalric, though, and he spent the f
first few rounds of combat making sure that the half-elf girl was safely
removed from the area of combat...
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kain
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response 20 of 44:
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Mar 21 20:29 UTC 1996 |
<tee hee>
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jamie
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response 21 of 44:
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Mar 22 03:07 UTC 1996 |
He also prevented the psychotic dwarf from beating up on helpless prisoners.
A group of kobolds and some bugbears that had surrendered, and some non-human
prisoners of the bugbears...No one else wanted him to beat them up, but they
didn't have the muscle to make him stop, so my elf resorted to a little bit
of tactful persuasion ("I said, don't touch them...I might accidentally call
back that earth elemental and lose control of him..."), which caused him to
stop...<g>
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kain
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response 22 of 44:
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Mar 22 20:52 UTC 1996 |
again tee hee
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mneme
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response 23 of 44:
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Mar 22 23:12 UTC 1996 |
Hmm. A bit too much of the "big hulking GM's character is more powerful than
any of the PC's chracters, so PCs aren't really important" for my taste in both
the combat (I would have made the game a contest of of wits, not solvable
through physica force) and the captured prisoners (I might have used one of a
myriad of tactics, all along the theme of giving chracters/players enough rope
to hang themselves, prehaps including making one of the prisoners a faery in
disguise , who could take the oprotunity to curse the offending character,
prehaps letting one of the victims get away, and come back as a rightous
avenger bent on wiping evil (read -- the dwarf) from the world, prehaps having
a society of assassins after the chraacter's hide, an prehaps letting the
chracter develop a bad rep that would precede him to towns, guilds,
relatives...).
I'mthe GM, so my PC is bigger than your PC doesn't cut it in my world.
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kain
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response 24 of 44:
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Mar 23 04:17 UTC 1996 |
<kain agrees, the dm's avenger thing is kinda lame>
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