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vidar
Character Creation Log Mark Unseen   Apr 7 00:25 UTC 1994

You may post pre-rolled characters, or create characters here.  I will
list classes (occupation), races allowed, minimum ability scores, and
Prime requisites here.  Alignment restrictions will be put in the index
when I feel like it.  Type "display index" without the qoutes to see the
index.

Class           Races Allowed           Prime Requisites/ Min. Ability Scores
____________________________________________________________________________
Arena
  Champion           All                        (See Gladiator)
(Gladiator)
____________________________________________________________________________
Arena
  Manager        Human, Dwarf, Elf, H-Elf       (See Templar)
____________________________________________________________________________
Arena 
 Necromancer    Human, Elf, Half-Elf            (See Defiler)
____________________________________________________________________________
Bard            Human, Half-Elf                 DEX: 12, INT: 13, CHA: 15
                                                PR: Dexterity, Charisma
____________________________________________________________________________
Beast Trainer   All, though Dwarves,
  (Gladiator)  Halflings and humans
                tend to make the best
                Beast Trainers                  (See Gladiator)
____________________________________________________________________________
Blind 
 Fighter        All except Thri-kreen           (See Gladiator)
____________________________________________________________________________
Cleric               All                        WIS: 9
                                                PR: Wisdom
____________________________________________________________________________
Convict      All                        (See Gladiator)
 Gladiator
____________________________________________________________________________
Defiler Human, Elf, Half-Elf            INT: 9
                                                PR: Intelligence
____________________________________________________________________________
Druid           Human, H-Elf, Halfling,         WIS: 12
                Mul, Thri-kreen                 CHA: 15
                                                PR: Wisdom, Charisma
____________________________________________________________________________
Fighter      All                        STR: 9
                                                PR: Strength
____________________________________________________________________________
Gladiator            All                        STR: 9
                                                PR: Strength
____________________________________________________________________________
Illusionist     Human, Elf, H-Elf, Halfling     DEX: 16
                                                PR: Intelligence
(Illusionists can be either Defilers or Preservers)
____________________________________________________________________________
Jazst           Elf, H-Elf, Halfing, or         (See Gladiator)
 Gladiator      , in rare instances, Human
____________________________________________________________________________
Preserver       Human, Elf, Half-Elf            INT: 9
                                                PR: Intelligence
____________________________________________________________________________
Professional         All                        (See Gladiator)
 Gladiator
____________________________________________________________________________
Montare Human, H-Elf, Halfling, Mul     (See Gladiator)
 Gladiator
(This should be in between Jazst and Preserver, but I forgot about it)
____________________________________________________________________________
Psionicist           All                        CON: 11, INT: 12, WIS: 15
                                                PR: Constitution, Wisdom
____________________________________________________________________________
Ranger          Human, Elf, H-Elf, Halfling,    STR: 13
                Thri-kreen                      DEX: 13, CON: 14, WIS: 14
                                                PR: STR, DEX, WIS
____________________________________________________________________________
Templar Human, Dwarf, Elf, H-Elf        WIS: 9, INT: 10
                                                PR: Wisdom
____________________________________________________________________________
Thief                All                        DEX: 9
                                                PR: Dexterity
____________________________________________________________________________

Halfings and Thri-kreen do not know the common tongue, and should spend
one Nonweapon proficiency slot to obtain it.  Clerics and Druids get
spells from Elemental Spheres, Druids have guarded lands that have to
do with the affiliation of their elemental plane of worship.  Templars
are the clerics of sorcerer-kings, they need only to name the city of
the Tyr region they are loyal to.  Urik is out -- Hamanu is dead.
87 responses total.
scheme
response 1 of 87: Mark Unseen   Apr 10 18:11 UTC 1994

I dont know
jimbob
response 2 of 87: Mark Unseen   Apr 10 20:21 UTC 1994

are you gunna play scheme? if not your not supposed to enter any respones

jamie
response 3 of 87: Mark Unseen   Apr 11 23:15 UTC 1994

Someone said we were supposed to keep 2 or 3 characters on hand, in case one
dies.  I  guess I'll take a halfling ranger.  Can someone tell me how to roll
up Dark Sun characters?
vidar
response 4 of 87: Mark Unseen   Apr 12 01:02 UTC 1994

4d4+4 for each ability score.
Secondly, you do know my rules (which are the DARKSUN rules) for character
trees, don't you?
vidar
response 5 of 87: Mark Unseen   Apr 12 01:03 UTC 1994

I would also like to point out that this is a rated R conference.
Gore, Sex, and Violence will not be limited to mild descriptions.
jimbob
response 6 of 87: Mark Unseen   Apr 12 09:39 UTC 1994

if we get to roll 3 more characters...i would like a Thri-Kreen(if that's
spelled right) fighter, a Arena Necromancer Elf, and a...brb

jimbob
response 7 of 87: Mark Unseen   Apr 12 09:41 UTC 1994

and a Human theif...ok?

vidar
response 8 of 87: Mark Unseen   Apr 12 13:54 UTC 1994

Roll 'em yourself.
vidar
response 9 of 87: Mark Unseen   Apr 12 20:01 UTC 1994

From now on, I want character requests in item 1.  Use this item
to get info and then rthe index, then request on item 1.  I
refuse to roll up any more characters for other people.  From
now on, roll your own stats (Ability Scores).  Other stuff, I will
do for you.
vidar
response 10 of 87: Mark Unseen   Apr 17 13:12 UTC 1994

Disregard Re#9.  It'll be too hard if I do things that way.

Jimbob, I'm suprised you graduated from Kindergarten with grammar like that!
ziggy
response 11 of 87: Mark Unseen   Apr 19 14:00 UTC 1994

Hmmmm, nice, I'll have to put it in the index when I make a new one.
vidar
response 12 of 87: Mark Unseen   Apr 19 19:39 UTC 1994

Barf.
jimbob
response 13 of 87: Mark Unseen   Apr 30 07:09 UTC 1994

grammer-bitch...

vidar
response 14 of 87: Mark Unseen   Apr 30 11:58 UTC 1994

jimbob, don't even respond to this item!  You're not even playing yet!
vidar
response 15 of 87: Mark Unseen   May 9 02:47 UTC 1994

The inactive character, Rkard Gorm, is open to anyone who wants to take control
of his life.
soulstis
response 16 of 87: Mark Unseen   May 9 15:22 UTC 1994

I am new to this i only play muds....please teach me
vidar
response 17 of 87: Mark Unseen   May 9 18:35 UTC 1994

This isn't *exacly* a M.U.D.  The conference, I suppose you could call one,
but the system thou cannot.

Roll 4 four sided dice, plus 4 six times and arrange them in order of
preferance for the following Ability Scores. Strength (STR:) Dexterity (DEX:)
Consititution (CON:) Intelligence (INT:) Wisdom (WIS:) Charisma (CHR:)

After you have done that, choose a race.  I will make the racial ability
adjustments.  Then, pick a class, and depending on whether there are
alignment restrictions (or not): pick an alignment.  An alignment is
a characters basic outlook on life.  It also determines how 
good or evil they are.  If you need to know which classes have alignment
restrictions, type "display index" without the quotes at the "Name your
poison:" prompt, which, of course, does not have quotes.
casper
response 18 of 87: Mark Unseen   May 30 05:35 UTC 1994

Well, heres my character, hope it fits the mold...
Name=Casper <Cap the Knife)
Race=Human Class=Jongleur <bard specialiast>
STR=10
DEX=17
CON=09
INT=09
WIS=09
CHR=18
Equip=Longtooth Dagger, Grappling Hook, Flute, Leather Backpack
--tell me what else I should post and when I can join if I can.
vidar
response 19 of 87: Mark Unseen   May 30 14:07 UTC 1994

Post the damage on a Longtooth dagger, and add 30 points to these skills,
adding no more than 15 to one skill per level, and raising none above 95%
(You start at 3rd level here):
Climb Walls (CW)        Detect Noise (DN)       Pick Pockets (PP)       
        50%                     20%                     15%

Read Languages (RL)
        5%

And I forgot, initially you have 20 points to add for 1st level.  So it's
arrange 20 for 1st, 30 for 2nd, 30 for 3rd.

You also need:
Height: In feet and Inches
Weight: In pounds
Sex: Male or Female
To Roll 2d10 or 1d00 so shaymu can find your psionic wild talent(s)
To tell me which prime material plane this guy
s from i.e., Oerth, Krynn, Toril, Athas...
And to reroll your intelligence until it is at LEAST 13.  Your other
Abiliy requirements are ok e.g., Dexterity and Charisma.
Roll 3d6 to determine hit points
THACO: Look under Rouge, Level 3
- any + Dex adjustments.  The lowers your thaco, the easier it is to hit.
Never mind, I'll do THACO for you, at third level
THACO: 19 (Base for 3rd Level Rouge) That's it.
I meant Strength.  Sorry.  Dex is for amror class so...
AC: 10 -3 for 17 Dex, = 7 Natural Armor Class
casper
response 20 of 87: Mark Unseen   May 31 05:20 UTC 1994

Height=5'3"
Weight=165
Sex=male
INT=14
Thac0=19
World=Krynn, of course.
Age=24
No esp crap...
vidar
response 21 of 87: Mark Unseen   May 31 20:04 UTC 1994

Psionics and ESP are not the same.  ESP is found in both Magic, and Psionics.
Psionics are quite useful.  But seeing as your character is from Krynn,
no roll shall be made.

vishnu, put this in the 'lookup' command for casper
vidar
response 22 of 87: Mark Unseen   May 31 20:13 UTC 1994

Login: casper
Call Name: Cap the Knife
Race: Human Prime; Krynn
Class: Jongleur
XP: 2,500 (that of a 3rd level rogue)
Level: 3
Equipment: Grappling Hook, Leather Backpack, Longtooth Dagger
STR: 10
DEX: 17
CON: 09
INT: 14
WIS: 09
CHA (or CHR): 18
THAC0: 19
Age: 24
Sex: M
Height: 5'3"
Weight: 165 lb.

You arrange it in the right order vishnu, I'm deleting all Grex character stats
sav Shandra, Tr'vorr, Britain, Kvasir, Lelei, Sorvnak, and Sorren's before
I ditch A2 forever.  So keep trak of stats from now on, or let shaymu
handle it.

ON all other all ready created human and half-elf characters, add to race
these modifications:
Race: (race name) Prime; Athas

And from now on, ask all human or half-elf characters whether they are Primes
or Planars when the character is created.
Danke.
arizona
response 23 of 87: Mark Unseen   May 31 20:41 UTC 1994

Ah cain't believ casper ain't rolled those 3d6 yet.  
Maybe vidar'll be nice an' roll 'em for the feller.
casper
response 24 of 87: Mark Unseen   Jun 2 04:19 UTC 1994

The 3d6 for what?
Anyway here are my weapon prof's, as shamyu requested...
WP Dagger (specialized)
WP QUarterstaff
play flute
brawling
juggle
acrobatics
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