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| Author |
Message |
ellesil
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AmberCon info?
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Feb 22 17:15 UTC 1995 |
Does anyone have any information on, or know anything about, AmberCon?
I know a lot of people who would love to attend, but am having problems
finding information. Thanks in advance. :)
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| 24 responses total. |
phreakus
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response 1 of 24:
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Feb 22 18:47 UTC 1995 |
Never heard of it.
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matthew
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response 2 of 24:
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Feb 22 19:27 UTC 1995 |
email to seldon, he'll probably know.
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kain
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response 3 of 24:
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Feb 22 20:54 UTC 1995 |
What's AmberCon?
..
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plork
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response 4 of 24:
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Feb 23 01:03 UTC 1995 |
Got me.........(????)
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sidhe
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response 5 of 24:
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Feb 23 15:49 UTC 1995 |
I've yet to hear of it, but I'll wager Phage Press is involved in
it.
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kain
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response 6 of 24:
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Feb 23 21:16 UTC 1995 |
I'm still clueless here!
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sidhe
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response 7 of 24:
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Feb 23 21:25 UTC 1995 |
Well, Phage press makes the Amber Diceless RPG <book Game>, so
it stands to reason that they are involved somehow.
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seveners
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response 8 of 24:
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Feb 23 21:38 UTC 1995 |
Never heard of it. What's it like?
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matthew
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response 9 of 24:
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Feb 24 01:06 UTC 1995 |
It's a few days of Amber games by various people, and little sleep.
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sidhe
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response 10 of 24:
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Feb 24 16:27 UTC 1995 |
Well, Amber Diceless is interesting.. for example, in creating char=
acters, the GM holds a "Stat Auction", where traits are given to the
character who bids highest for them. Each character starts with the same amount
of "buying power".
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seveners
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response 11 of 24:
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Feb 24 20:52 UTC 1995 |
Oh, but how are battles faught?
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matthew
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response 12 of 24:
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Feb 24 20:58 UTC 1995 |
Generally whoever has the higher trait relevant to the type of battle
will win. (Psyche for mental combat, Strength for unarmed combat, Warfare
for armed combat). Although different GM's will make adjustments as they see
fit. It is possible for someone who is ranked lower than their opponent
to win in a conflict. It depends on how well they 'cheat' in as fight and
what other circumstances exist at the time.
Typically a fight is carried out as a conversation between the combatants
with the GM dewscribing teh actual results of the encounter as it goes along.
This is just a _very_ brief and condensed version of how conflict resolution
is handled in Amber.
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plork
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response 13 of 24:
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Feb 24 20:58 UTC 1995 |
Is it like GURPs odr something?...(????)
/.
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plork
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response 14 of 24:
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Feb 24 20:59 UTC 1995 |
Is it like GURPs?....(???)
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plork
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response 15 of 24:
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Feb 24 21:01 UTC 1995 |
oops sorry!
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kain
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response 16 of 24:
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Feb 25 04:25 UTC 1995 |
?
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orinoco
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response 17 of 24:
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Feb 25 14:41 UTC 1995 |
Well, in my opinion you don't even need stats for a good RPG. Just use you
r judgement. If you think that Frank the Ferocious could kill Walter the
Wonder Weenie with a single swipe of his sword, then he can. That's it.
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seveners
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response 18 of 24:
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Feb 25 21:24 UTC 1995 |
Hmmmm, Walter the Wonder Weenie. Haven't I heard that name somewhere before?
I wonder...
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ellesil
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response 19 of 24:
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Feb 26 14:20 UTC 1995 |
*grin* Yes, Phage Press has something to do with it (Erik Wujick is pretty
much in charge) and it's based off the DRPG, with all sorts of fun stuff going
on. (Inclusing the artist from the DRPG selling off sketches of the interior
art from the books. I saw the cover of Shadow Knight he had at the Ren Fest.
Spectacular.) As for battles and stats... It's all diceless. You auction to
get stats, then RP out battles. It's cool.
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sidhe
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response 20 of 24:
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Feb 26 14:45 UTC 1995 |
I don't know about the "coolness: of it.. I don't care for it. myself,
but to each their own..
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emphyrio
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response 21 of 24:
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May 23 09:02 UTC 1995 |
I've read the chronicles of amber by zelazny and would like to be GM, but my
big problem is to find scenarii due to the nature of the rules ( there are
quasi inexistent) so if anybody already playing amber could tell me which type
of adventures to play, I'll be very pleased ( it seems to me that the only
valuable campaign in amber should be a political one !).
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kain
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response 22 of 24:
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May 24 01:25 UTC 1995 |
emphyro revives the item alright! what is amber anyway?
>
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matthew
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response 23 of 24:
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May 27 13:31 UTC 1995 |
One of the reccomneded scenario/campaign ideas is to present something
that threatens Amber itself, then make sure either there is enough to
be done that all the elders and the younger generation have something to
do or take the elder generation out of the picture leaving the fate of
Amber on the shoulders of the younger generation, ie the PC's.
One interesting option we did once was to play ourselves as the elder
generation. Not the ones who already exist, we didn't even use them in
the game. We were the first generation of Oberons children, so the history
events presented in the books didn't exist.
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mneme
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response 24 of 24:
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Aug 6 05:13 UTC 1995 |
This is the stereotypical way to run an amber game, and by far the worst.
Instead, work out a few good NPC's, make the players detail their characters
in the extreme, give them something to conflict about, and run with it.
Remember, one of the major sources of role playing in an amber game is the
conflict between player characters. While you are at it, feel free to steal
adventurers from every other game under the sun, remember, in the Amber game,
anything and everything is posible, just be sure to make sure the opposition is
is beefed up enough (or the characters weakend enough) that the game doesn't
fall down because the charcters can shift shadow, or use the logrus, orcontact
their relatives with trump powers. There are some utterly wonderful places to
steal from out there -- imaginie a conflict between Amber and the Mythos...
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