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| Author |
Message |
cabbage
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what is mud?
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Feb 3 20:34 UTC 1995 |
Whatis mud? is it a role-playing game? Help! mail me.
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| 28 responses total. |
brenda
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response 1 of 28:
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Feb 3 22:20 UTC 1995 |
MUD stands for Multi User Dimension (or Dungeon depending on who you
ask). The only way I've been able to figure out how to describe them
is by asking "Have you played Zork?" If so, You're on your way to
knowing what a mud is. If not, it's gonna be REAL hard to explain.
Muds are all text.. there are rooms and things in them, such as
NPC's (non-player characters). You can get equipment and armor and
stuff and wear it to help you fight NPC's better.
Most muds are based on D&D to a degree also. Usually, your character
will have stats, such as strength, intelligence, wisdom, dexterity, and
constitution. These all affect how well you fight.
The big attraction to muds is that even though there's a real big
virtual world there with lots to do, you can actively interact with
other players. For example, one mud i play averages 50 players on at
a time. You can talk to players, or gossip, which is broadcast to
everyone playing.
The BEST way to find out what a mud is, is to telnet to one and try it
out. If you want to, sometime telnet to gizmo.bchs.uh.edu 6969 and
find aphrael for some help. I'd be more than happy to show you around
and get you started mudding.
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jrpgusta
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response 2 of 28:
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Mar 1 04:31 UTC 1995 |
Help!! I have just started using the internet and I think that these
MUDs sound interesting and I would like to play them. If anyone could give
me an address of one that would be good for a beginer I would appreciate
it.
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kain
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response 3 of 28:
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Mar 14 21:14 UTC 1995 |
this is all for people who can telenet, what about those poor people (like me
ho dial direct?!?!?!
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ansur
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response 4 of 28:
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Jul 12 03:34 UTC 1995 |
MUDs are pretty cool.
I usually play them on BBs's. I like LORD (legend of the red dragon for you non
mudderes) The mud that sucks the most is a game called `Moe's Mud'. It sux hard
donkey cock.
I have a small business in basic programming and I'm working on my first reeal
mud. Every thing else I've programmed has been stupid and cheezy. My MUD will
be called `ROT - the quest for the golden orb'. Cheezy Huh?
-Ansur
PS - If you're looking for a good BBs for dialing dstraight in call iNSaNiTy
CeNTRaL at [8iio] err - [8io]6s2448o - tharts the number.
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hoagy
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response 5 of 28:
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Sep 3 06:37 UTC 1995 |
(Though this item is a bit old....)
The really *sad* thing is I saw a book on MUDs in a bookstore.
How to find them, how to play them. et cetera.
I mean, it's understood. If they have books on "How to use Windows"
I'm sure some idiot can't figure out a mud. It was bound to happen.
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cabbage
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response 6 of 28:
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Jan 4 05:02 UTC 1996 |
thanks for the help, since then i have joined many muds, and i like them alot,
see ya on them
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pvega
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response 7 of 28:
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May 19 08:23 UTC 1996 |
How about MUDs where the game-playing aspect isn't emphasized as much
(or at all), getting to the next level and so on isn't as important,
and it's more like a comfortable environment to chat? I used to
be on a MUD (or MOO, I guess) called Lucidity, where doing things
was pretty aimless, but it was fun to converse . . . but unfortunately
it seems to be gone now, so I'm heading back to the well for recommendations.
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lumen
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response 8 of 28:
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Jul 23 06:32 UTC 1997 |
Re #1: As I understand it, the D doesn't stand for Dungeon *or* Dimension.
That is a misnomer. It stands for Multi-User Daemon. Daemons are the
communication programs that send e-mail and regulate talk. You know how to
use talk, right? Talk in UNIX is regulated by a talk daemon. A multi-user
daemon is a particular talk daemon that allows a number of people to talk
together at the same time. So technically, any chat room, including party
here, is a multi-user daemon.
What most people think of as MUDs is where a group of programmers coded an
adventure game in C while building it into a multi-user daemon. The code was
conceived at DIKU, in Copenhagen, Denmark (DIKU is a university, btw). I'm
sure the programmers intended it to have the feel of text-based adventure
games (including Zork) that were popular over 15 years ago. D&D was
immensely popular too, I'm sure, so the DIKU coders probably drew from it so
users would have some familiarity with the game. This is why the misnomer
"Multi User Dungeon" probably took root, and why people have since referred
to chat-only MUDs as 'talk MUDs.'
The DIKU source code is the basis for most MUDs, although I can think of two
variants. DIKU II source code was created recently, and SillyMUD source code
was created in Florida during the mid-80's. DIKU II seems to be quickly
replacing the original DIKU code, while the use of SillyMUD seems to have died
out. The only two MUDs I found that used Silly code was The Crystal Shard
and Wintermute. Only Wintermute used pure Silly code. Shard used a
combination of DIKU and Silly. Ah-- I remember two other variants. CircleMUD
and Merc are the other two source codes.
I realize that if I had said any of this earlier when our friend originally
asked, I would have confused the heck out of him. But I had to set the record
straight. Is anyone confused?
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e4808mc
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response 9 of 28:
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Jul 31 00:21 UTC 1997 |
Yes, where does LPC fit in your list of source code for muds?
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orinoco
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response 10 of 28:
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Sep 22 03:17 UTC 1997 |
<This item linked from mud to amalgam>
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kain
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response 11 of 28:
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Oct 1 23:47 UTC 1997 |
<suggests that the item be frozen since the question has been answered>
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bjorn
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response 12 of 28:
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Oct 2 00:31 UTC 1997 |
suggestion noted. Let's see what orin has to say, 'k?
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glyciren
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response 13 of 28:
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Apr 24 21:14 UTC 1998 |
First of all, MUD means Multi-User Dimension. Yes it does. Second there are
far more code-bases then the ones mentioned. SMAUG for example. ROM for
another example. Most people who run MUDs get a code-base, modify it, then
redistribute it, creating a new code base.
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lumen
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response 14 of 28:
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Apr 26 02:18 UTC 1998 |
'Multi User Dimension' seems like a misnomer to me. Everyone knows what a
talk daemon is, right? (It's the program run by the 'talk' command.) There
are talk daemons that work like conference calls-- hence, a 'Multi User
Daemon'. It seems to me that's what was originally meant by MUD. The
University of Copenhagen, Denmark (DIKU), was the first to build a code in
C over such a talk daemon to create a Net fantasy game. Because it was based
on D&D, my hypothesis was that another misnomer-- Multi User Dungeon--
started, and the original 'talkers' were dubbed 'talk MUDs'.
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orinoco
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response 15 of 28:
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Apr 26 16:15 UTC 1998 |
The version of the story in #14 sounds a lot like what I've heard. But I also
think the word's evolved enough that Multi User Daemon isn't what people use
it to mean anymore.
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phenix
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response 16 of 28:
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Apr 26 21:11 UTC 1998 |
the sotry i heard was that the first system advertized it's self as a
MUD - a "multi user dungeon" based on the idea of Dungeons being adventures
in D&D
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mneme
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response 17 of 28:
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Apr 27 03:23 UTC 1998 |
A. It's never stood for "Multi User Daemon", or at least it certainly didn't
originally; it originally stood for Multi-User Dungeon, because the earlier
ones were multi-user D&D games. Then some came around that weren't at all like
D&D games, so they started calling them Multi-User Dimension. lumen,
things just aren't always the way you think they should "logically" be; you
have to do your research as well before you preach.
Oh, and just to be stubornly factual, a talk daemon isn't what you think it
is either -- the program that you run when you tyoe "talk" isn't a talk daemon
at all -- it's a talk CLIENT. A talk daemon is the program which listens at
a port for a talk request, and then forwards it on to the user that the
request is for. In fact, the talk daemon doesn't really have much to do with
the process at all; once the two talk clients (your and that of the person
you are talking to) are up, they merrilly ignore the daemon and just talk
to each other. Now, while most talk clients aren't multi-user, several are;
look at ytalk, for instance. However, all talk daemons are multi-user --
you can talk someone on Grex, and I can talk someone else on grex, and the
daemon will recieve both requests and deal with them.
Mind you, a MUD is a daemon -- a daemon is a program that listens on a port
and waits for connections, which is exactly what (some parts of) the MUD do.
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lumen
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response 18 of 28:
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Apr 27 04:53 UTC 1998 |
oh well, I guess I can be asinine-- I knew someone who knew what they were
talking about would finally speak up. Take it as preachy arrogance if you
wish, but it is one of my tactics to worm the truth out of someone-- to
confirm what I've said or to tell me I'm full of shit.
you didn't have to be so pointed.
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orinoco
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response 19 of 28:
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Apr 27 17:45 UTC 1998 |
Well, if nothing else mneme gets points for accurate computer-speak.
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lumen
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response 20 of 28:
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Apr 28 01:51 UTC 1998 |
yep-- I just *know* there's always someone out there who's definitely an
expert. Unfortunately, they let us idiots make fools of ourselves before
talking. Nice p.r.
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phenix
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response 21 of 28:
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Apr 28 14:34 UTC 1998 |
<giggle> according to a happy puppy article, the D is for dungeon,
a fortran version of zork which the guys were ripping off;)
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lumen
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response 22 of 28:
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Apr 29 03:37 UTC 1998 |
yeah, I can see the Zork connection.
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mneme
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response 23 of 28:
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May 6 16:35 UTC 1998 |
Actually, Dungeon (which is way cool, btw, and seems to contain the best parts
of all three of the original zorks in various states) while originally written
in Fortran, has been rewritten several times, at least once in C. I'd
forgotten about Dungeon (probably becuase the last time I played it, I got
stuck Real easily). I'm not at all sure of whether Dungeon predates the
commercial release of Zork, but it's certainly quite old.
Sorry about coming on a bit strong, Lumen, but I have a problem with
constructions like "x is true" rather than "x is probably true" when the
data really is an opinion.
Acually, we 'experts' (hey, I've only been on the net for 8 years; that
makes me a baby in comparisson to some) would love to stop everyone from making
fools of themselves, but we can't be everywhere at once.
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lumen
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response 24 of 28:
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May 6 23:18 UTC 1998 |
8 years a baby? Not out here, except maybe in Silicon Valley..
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