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Grex > Mud > #5: MUD coding help item. | |
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| Author |
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rywfol
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MUD coding help item.
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Jan 9 23:08 UTC 1995 |
Mud coding help item
For those of us who don't only play on muds but code also, this item is where
you can post those tricky bits which are giving you problems, and maybe
someone'll be able to help point you in the right direction with it..
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| 39 responses total. |
brenda
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response 1 of 39:
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Jan 9 23:08 UTC 1995 |
I have dikued if anyone needs it.
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sungoku
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response 2 of 39:
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Jan 12 05:09 UTC 1995 |
I am implementor also (on 6 muds) all coder, if anyone wants you can ask me for
help I also have dikuedit and think it sux but you can ask it never the less.
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rywfol
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response 3 of 39:
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Jan 12 06:36 UTC 1995 |
6!!! Jeez, where do you find the time??
Anyway, I code on LP muds (not 6 though) ;P and am happy to help on those..
<Rywfol is still boggling at the thought of coding on 6 muds>
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bushman
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response 4 of 39:
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Feb 18 00:24 UTC 1995 |
I would like some hlp files or doc files for zone building and or
coding for circle or dikued.... If you have any i would appreciate
a copy of them.... by the way i love mudding! thank god for a conf
all about it!
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popcorn
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response 5 of 39:
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Feb 20 03:41 UTC 1995 |
This response has been erased.
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sook
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response 6 of 39:
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Mar 16 06:55 UTC 1995 |
Ajax Schmjax... ask Sook Sook, he know all. =) *and he's modest too*
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shepherd
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response 7 of 39:
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Aug 2 04:35 UTC 1995 |
Or just drop by and ask one of us on Dreamshadow. We're usually doing
nothing but throw grape jelly at each other anyway....
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aphrael
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response 8 of 39:
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Apr 3 07:54 UTC 1996 |
dikued is available by mailing aphrael@izzy.net , but all the .defs are
for our mud. it's also available from ftp.okstate,edu.
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bjorn
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response 9 of 39:
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Aug 16 13:53 UTC 1996 |
I have been considering writing a MUD based on the PLANESCAPE AD&D campaign,
but first I need TSR's go-ahead. I have already lain out some ideas of what
I want commands to do, and have a basic idea of where I'm going to start
building Sigil from if I do get the permission. However, I want to put it
up here if possible, though it has been suggested that we might not be able
to support said MUD. I'll be in Winona when and if I do get the go-ahead.
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coyote
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response 10 of 39:
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Aug 17 03:24 UTC 1996 |
What language do you plan on writing it in?
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bjorn
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response 11 of 39:
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Aug 17 17:03 UTC 1996 |
I don't really know. My friends have suggested (despite its difficulty)
Assembler. I'm look more for a Diku-type. But here's one thing I would do:
Kill a *named* NPC and he/she/it is dead forever. I also want it to ephasize
role-playing rather than gaining levels.
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coyote
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response 12 of 39:
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Aug 17 17:54 UTC 1996 |
Sounds difficult. I never really figured out the difference between, MUDs,
LPMuds, DikuMuds, etc. I know its something internal. My favorite MUD is
a Diku, it's RealmsMUD at realms.dorsai.org 1501. <Coyote relentlessly plugs
his mud...> I'm Earthprism on it. Say hi to me!
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bjorn
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response 13 of 39:
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Aug 18 14:37 UTC 1996 |
So - I suppose I just telnet to realms.dorsai.org 1501 to do that, right?
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coyote
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response 14 of 39:
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Aug 24 22:35 UTC 1996 |
yup
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bjorn
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response 15 of 39:
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Aug 25 14:38 UTC 1996 |
Okay.
<bjorn ponders e-mailing or snail-mailing TSR to ask permission to write a
Planescapesque MUD. Even though he already knows the answer - he only knows
TSR's RPGA E-mail address>
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coyote
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response 16 of 39:
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Aug 25 17:14 UTC 1996 |
You've got nothing to lose...
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bjorn
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response 17 of 39:
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Aug 25 21:02 UTC 1996 |
With the possible exception of pride . . . ;)
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coyote
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response 18 of 39:
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Aug 26 14:17 UTC 1996 |
;)
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bjorn
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response 19 of 39:
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Aug 26 18:04 UTC 1996 |
I think, however, that I shall wait until I'm feeling better and/or am back
in Winona before asking TSR's permission.
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coyote
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response 20 of 39:
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Aug 28 01:35 UTC 1996 |
That probably makes sense. When are you going back?
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bjorn
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response 21 of 39:
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Aug 28 01:52 UTC 1996 |
I'll be back on Monday. I probably won't have access to E-mail again until
the following Monday. I'll have other things ready to post in other
conferences before I leave, though.
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coyote
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response 22 of 39:
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Sep 18 14:40 UTC 1996 |
I found that on RealmsMUD, the MUD I'm continually plugging, the magick system
for mages is remarkably simiar that that of AD&D. They even share most of
the same spells! Also, they're currently adding a hell, with the same planes
as AD&D. So far, they've only got the first one coded. Avernus, I think it
is. They're also coding in other planes which you can access from hell, but
I don't know if they're the same as AD&D or not, because none of them are
coded yet.
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bjorn
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response 23 of 39:
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Sep 18 21:37 UTC 1996 |
Seems like they'll have to be dealing directly with TSR then. Avernus, as
I know it via Planescape, is the first layer of Baator - or, as primes call
it, The Nine Hells. It also seems like someone is running with my idea -
which reminds me - what's the name of the city and/or plane at which you
access the MUD?
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coyote
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response 24 of 39:
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Sep 19 17:01 UTC 1996 |
I think they are dealing with TSR, because they do plan to do the rest of the
hells, and more on Avernus. Once you're on the MUD, (telnet realms.dorsai.org
1501), directions from soc (south of church) as are follows to get to hell:
4w 3n 2e 6n 3e vortex
There's a sign there where you can read about it.
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