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Grex > Mud > #35: Let's revive this mudding thing! 2007 | |
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easlern
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Let's revive this mudding thing! 2007
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Feb 8 14:19 UTC 2007 |
People interested in mudding on Grex sound off here!
Who is interested? How do we start? What technical requirements must we meet?
I hope you guys who mentioned mudding in agora respond so I don't look silly
when people view this conference later! ;)
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| 7 responses total. |
maus
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response 1 of 7:
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Feb 8 16:08 UTC 2007 |
I would probably be interested.
On the BBS where I used to play, both the MUD and the client for it were
hosted on the same machine and you either dialed in or telneted in and
typed MajorMud at the prompt.
Having never implemented a MUD or similar, I am not sure about the
technical requirements to get one up and running. I'll see if that BBS
still exists, and if so, I'll see if the SysOp will give us some
information about it.
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easlern
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response 2 of 7:
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Feb 8 16:24 UTC 2007 |
Sounds great!
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cmcgee
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response 3 of 7:
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Feb 8 16:51 UTC 2007 |
I played for years on RealmsMUD. There was a local Grexer who coded for that
mud, but I've forgotten who it was.
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maus
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response 4 of 7:
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Feb 8 18:21 UTC 2007 |
What genre of game are we looking at? I would be interested in
present-day/near-future cyberpunk/cypherpunk. It seems to me that the
Tolkien-esque or D&D-derived games have been done to death.
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easlern
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response 5 of 7:
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Feb 8 18:26 UTC 2007 |
Agreed, but are there any muds that are sci-fi? Actually, come to think of
it, friends in high school used to play a Shadowrun mud. Wonder if that's
still around?
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maus
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response 6 of 7:
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Feb 9 14:54 UTC 2007 |
Has anyone here heard of anything Johnny Mnemonic flavoured (the short
story, not the film (the film was crap)) or other classic cypherpunk as
a mud genre?
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papa
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response 7 of 7:
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May 12 01:12 UTC 2018 |
Science fiction themed MUDs were always rare, taking MUD to mean DIKU-style
highly-programmed game engines. Part of the reason is that most of the game
engines were based directly or indirectly on AD&D rules and emphasized fantasy
melee combat, with projectile combat usually a poor afterthought. But
projectile combat should really be the standard for every setting from the
modern period on to the future, with the possible exceptions of a few special
settings like a post-apocalytic dark age.
Another factor is that during the MUD golden age sci-fi them games tended to
congregate around less programmed gaming engines like TinyMUSH that emphasized
role-playing over programmed combat play.
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