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A mud for Grex Mark Unseen   Nov 2 17:32 UTC 1996

 I have an idea for Grex ...why don't we start a mud for grexers to play while
there on Grex?
12 responses total.
bjorn
response 1 of 12: Mark Unseen   Nov 3 15:53 UTC 1996

Hmm, as long as we kept it system central - it *might* work.  Of course, first
we'd have to come up with a system for the mud to be based off of, if
neccessary pay the liscencing fees to use brand/company names, and finally
decide on a language to write it in, not to mention how combat works (do you
know how much health you lose, or do you need to look at the wound(s)?)
coyote
response 2 of 12: Mark Unseen   Nov 3 23:09 UTC 1996

I really don't think Grex could handle the load -- even if it was just for
Grexers.  Think of all that beautiful lag we'd receive...
bjorn
response 3 of 12: Mark Unseen   Nov 4 15:58 UTC 1996

Bjorn *really* hates lag when MUDing
coyote
response 4 of 12: Mark Unseen   Nov 6 02:04 UTC 1996

<sigh> Don't we all...
bjorn
response 5 of 12: Mark Unseen   Nov 6 17:08 UTC 1996

Yeper doodle.
bjorn
response 6 of 12: Mark Unseen   Dec 21 23:43 UTC 1996

It might be adventageous to link item 28 from COOP to this conference.
lumen
response 7 of 12: Mark Unseen   Jul 23 06:37 UTC 1997

I forget if M-Net or Grex made the statement, but I think it was here that
adminstration asked that a MUD not be brought here because Grex can't handle
the bandwidth.

Bjorn, most coders don't write MUDs from scratch.  They usually go to a source
code like DIKU first, and then make modifications from there.  it is possible
to make too many modifications, however, for I was on one MUD that was so
heavily modified that it was mucked up..
glyciren
response 8 of 12: Mark Unseen   Apr 24 21:31 UTC 1998

Glyciren chants: SMAUG SMAUG SMAUG SMAUG SMAUG
kuran
response 9 of 12: Mark Unseen   Jul 13 19:52 UTC 1998

This machine definatly couldn't handle what a mud needs.. I wouldn't 
worry about bandwidth so much as CPU and memory consumption.  Grex is 
slow as it is, adding a mud would be disasterous.  But the large number 
of users could be an advantage too.  A 386 could run a mud well as long 
as that was all it did and had a good net connection.  What about 
starting up a donation pool for that?

shepherd
response 10 of 12: Mark Unseen   Dec 31 14:38 UTC 1998

  Our MUD (dreamer.telmaron.com 3333) pulls in a fair number of Grex people.
If enough show up, I can be persuaded to add a bar, lounge, etc. just for
us...
wyvern
response 11 of 12: Mark Unseen   Mar 25 22:43 UTC 1999

I believe if we had some Multi-user-dungens we could get more members 
in. I have be on grex for a few years as different logins. When I am not 
mailing or chating I am play nethack. I know many people who in joy 
games like nethack yet if we added a MUD game we could probley get more 
members and some new donations.
papa
response 12 of 12: Mark Unseen   Jan 31 02:17 UTC 2017

I used to play on a variety of MUDs, including Diku-type,
MUSH, MOO, etc. It would be fun to start one on Grex if the
CPU and bandwidth limitations mentioned earlier in this thread
are no longer a concern. (It's doubtful such a project would
attract a huge number of users in these latter days.)

A MUSH or MOO might be ideal for promoting a community-wide
creative project.
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