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agent86
Amiga programming Mark Unseen   Dec 7 21:29 UTC 1997

Does anybody reading this cf have any experience coding proggys for the Amiga?
In particular, I am interested in ASM. Obviously, the Amiga uses the 680xx
chip series, from Motorola, same as what is in the Macintosh, so a lot of the
information carries over from Mac programming resources, _but_ I am interested
in doing some things that don't involve the CPU (at least, not directly I
expect). in particular: the Amiga has specialized sound and graphics hardware
hardwired in, the sound hardware in particular is (sadly) still more advance
than a lot of the stuff in PC's (though PC's have processors fast enough to
digitally fix the sound, so it sounds better). I am wondering if there are
something akin to interupts that can be used to control the sound
hardware...
I have had some ideas for writing a sound-FX processor that could run on
the Amiga... in real time, for you techno junkies =] (could also possibly
be scriptable, i suppose.... hmmmmm... but then it would be a tracker...
and there are already plenty of those written much better than anything I
could write).

<evil gleam comes into Andrew's eye>

The second thing is graphics hardware: I assume that there is some way to
directly access the hardware, doing things to images like doing pallete
cycling, or whatever else (which of course has no practical use whatsoever,
other than turning a computer into a high-tech kaleidoscope, which is
exactly what I intend to do =).

Well, later all.
drew

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