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Grex > Amalgam > #13: What game mechanics floats your boat? | |
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| Author |
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jaklumen
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What game mechanics floats your boat?
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Aug 19 05:49 UTC 2002 |
1) d20 multidice, favored by Wizards of the Coast, largely in the new
d20 source code
2) old TSR d20
3) success-based system, started by Shadowrun with d6 but much more
common now with d10, especially in many White Wolf games
4) d6
5) bidding system, often used for LARP games such as the Camarilla
6) hardly done, but I've seen it.. virtually no mechanics-- give and
take between PC and GM
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| 6 responses total. |
vidar
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response 1 of 6:
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Aug 21 13:57 UTC 2002 |
Out of the given choices, #1. However, I do like World Tree's
mechanics - d20ish and cards, and I also like percentile, 2d6, and d666
systems.
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mooncat
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response 2 of 6:
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Aug 21 16:22 UTC 2002 |
I'm used to the success based system as well as the multi-sided D&D
type system... and all I can really say is that the system in that
regard really doesn't matter to me. Although, I can say I never really
liked the system the old Marvel role-playing game used. Though it's
been so many years that how exactly that system worked is a bit fuzzy.
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jaklumen
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response 3 of 6:
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Aug 22 05:58 UTC 2002 |
hehehe.. Marvel Super Heroes? I look back at that and shake my head,
realizing how bad it is. I think most folks I've talked to prefer
Champions.
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mooncat
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response 4 of 6:
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Aug 27 16:33 UTC 2002 |
Yeah, I've had the same experience- but when you're like 12 how are you
supposed to know any better?
My enjoyment of role-playing has always been about the characters, not
necessarily what kind of die or card or whatever system goes with them.
Though there are exceptions (like games that have such complicated
rules you really can't get anything done... though I haven't actually
tried to play any of those).
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jaklumen
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response 5 of 6:
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Aug 28 08:47 UTC 2002 |
I'll agree with that, although I've seen that sometimes folks will
transfer those characters to a more workable system.
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jaklumen
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response 6 of 6:
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Aug 3 11:31 UTC 2005 |
Looking back at this...
White Wolf's MET for World of Darkness has been made pretty much exactly
like the tabletop versions, so you can roll a d10, throw fingers (I
can't remember exactly how it works) or draw playing cards A-10. No
more rock-paper-scissors and bidding traits.
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