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jaklumen
What game mechanics floats your boat? Mark Unseen   Aug 19 05:49 UTC 2002

1) d20 multidice, favored by Wizards of the Coast, largely in the new 
d20 source code

2) old TSR d20

3) success-based system, started by Shadowrun with d6 but much more 
common now with d10, especially in many White Wolf games

4) d6

5) bidding system, often used for LARP games such as the Camarilla

6) hardly done, but I've seen it.. virtually no mechanics-- give and 
take between PC and GM
6 responses total.
vidar
response 1 of 6: Mark Unseen   Aug 21 13:57 UTC 2002

Out of the given choices, #1.  However, I do like World Tree's 
mechanics - d20ish and cards, and I also like percentile, 2d6, and d666 
systems.
mooncat
response 2 of 6: Mark Unseen   Aug 21 16:22 UTC 2002

I'm used to the success based system as well as the multi-sided D&D 
type system... and all I can really say is that the system in that 
regard really doesn't matter to me. Although, I can say I never really 
liked the system the old Marvel role-playing game used. Though it's 
been so many years that how exactly that system worked is a bit fuzzy.
jaklumen
response 3 of 6: Mark Unseen   Aug 22 05:58 UTC 2002

hehehe.. Marvel Super Heroes?  I look back at that and shake my head, 
realizing how bad it is.  I think most folks I've talked to prefer 
Champions.
mooncat
response 4 of 6: Mark Unseen   Aug 27 16:33 UTC 2002

Yeah, I've had the same experience- but when you're like 12 how are you 
supposed to know any better? 

My enjoyment of role-playing has always been about the characters, not 
necessarily what kind of die or card or whatever system goes with them. 
Though there are exceptions (like games that have such complicated 
rules you really can't get anything done... though I haven't actually 
tried to play any of those).
jaklumen
response 5 of 6: Mark Unseen   Aug 28 08:47 UTC 2002

I'll agree with that, although I've seen that sometimes folks will 
transfer those characters to a more workable system.
jaklumen
response 6 of 6: Mark Unseen   Aug 3 11:31 UTC 2005

Looking back at this...

White Wolf's MET for World of Darkness has been made pretty much exactly
like the tabletop versions, so you can roll a d10, throw fingers (I
can't remember exactly how it works) or draw playing cards A-10.  No
more rock-paper-scissors and bidding traits.
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